Search found 85 matches
- March 27th, 2024, 7:39 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.18.0 — Draconic Invasions Update
- Replies: 36
- Views: 3697
Re: Wesnoth 1.18.0 — Draconic Invasions Update
All portraits are now converted to
All portraits except troll.png and ancient-wose.png
Is there a reason for this?
.webp
All portraits except troll.png and ancient-wose.png
Is there a reason for this?
- March 21st, 2024, 6:30 pm
- Forum: Art Workshop
- Topic: Amorphous's Pixel Art
- Replies: 84
- Views: 73253
Re: Amorphous's Pixel Art
Amazing pixel-art, just wow!
- March 15th, 2024, 11:13 am
- Forum: Scenario & Campaign Development
- Topic: Northern Rebirth Rebirthed
- Replies: 5
- Views: 406
Re: Northern Rebirth Rebirthed
Details:
Macro/file 'campaigns/Northern_Rebirth/units/peasants' is missing
at ~add-ons/Northern_Rebirth/_main.cfg:87
This message pops up when the campaign is loading, the campaign starts anyway.
Macro/file 'campaigns/Northern_Rebirth/units/peasants' is missing
at ~add-ons/Northern_Rebirth/_main.cfg:87
This message pops up when the campaign is loading, the campaign starts anyway.
- February 5th, 2024, 6:03 pm
- Forum: Users’ Forum
- Topic: Is creating custom team/side colors for campaings possible?
- Replies: 8
- Views: 616
Re: Is creating custom team/side colors for campaings possible?
This Color table shows a set of color definitions partitioned after shades of the following colors with rgb values and hex codes.
https://www.farb-tabelle.de/en/table-of-color.htm
https://www.rapidtables.com/web/color/RGB_Color.html
https://www.farb-tabelle.de/en/table-of-color.htm
https://www.rapidtables.com/web/color/RGB_Color.html
- February 3rd, 2024, 11:59 am
- Forum: Scenario & Campaign Development
- Topic: Journey Into the Dwarven Roots (Campaign for 1.16.x)
- Replies: 71
- Views: 9463
Re: Journey Into the Dwarven Roots (Campaign for 1.16.x)
So just remove the {SOUND ...} macro from the units .cfghttps://forums.wesnoth.org/viewtopic.php?f=21&t=47614 wrote:The SOUND:SLOW and SOUND:POISON macros should no longer be used, because sounds for poisoning, slowing and petrifying no longer need to be played
- January 27th, 2024, 8:36 pm
- Forum: Scenario & Campaign Development
- Topic: Leafsea Burning (1.16)
- Replies: 39
- Views: 3309
Re: Leafsea Burning (1.16)
Great campaign, really fun to play. Thank you for this great work.
- January 4th, 2024, 8:07 pm
- Forum: Art Workshop
- Topic: I'm looking for a Skeleton Swordsman sprite
- Replies: 13
- Views: 4600
Re: I'm looking for a Skeleton Swordsman sprite
Great, thank you Heindal.
- December 30th, 2023, 5:34 pm
- Forum: Art Workshop
- Topic: I'm looking for a Skeleton Swordsman sprite
- Replies: 13
- Views: 4600
Re: I'm looking for a Skeleton Swordsman sprite
They are looking great. All kinds of weapons, only the spearman is missing.
Do you can provide ready-to-use sprites? I have no idea how to do it.
Do you can provide ready-to-use sprites? I have no idea how to do it.
- December 2nd, 2023, 9:58 am
- Forum: Users’ Forum
- Topic: Sceptre of Fire, 1st scenario, why don't I win?
- Replies: 4
- Views: 2077
- December 1st, 2023, 10:39 pm
- Forum: Users’ Forum
- Topic: Sceptre of Fire, 1st scenario, why don't I win?
- Replies: 4
- Views: 2077
Re: Sceptre of Fire, 1st scenario, why don't I win?
By the way, @ the current maintainer, what sense makes that? Maybe the [else] should be spoken by Alanin? [if] [variable] name=havestone equals=yes [/variable] [then] [message] speaker=Haldric II message= _ "You only need $incominggold more, then you can begin work." scroll=no [/message] ...
- December 1st, 2023, 10:06 pm
- Forum: Users’ Forum
- Topic: Sceptre of Fire, 1st scenario, why don't I win?
- Replies: 4
- Views: 2077
Re: Sceptre of Fire, 1st scenario, why don't I win?
The objectives are unclear, you have to move both Alanin, and the caravans to the Go Here at the top of the map.
It used to be different, someone seems have changed it, the whole map looks a bit different.
The objectives are definitely unclear!
It used to be different, someone seems have changed it, the whole map looks a bit different.
The objectives are definitely unclear!
- November 23rd, 2023, 7:58 pm
- Forum: Scenario & Campaign Development
- Topic: The Return of Flame - Campaign for 1.16
- Replies: 11
- Views: 3510
Re: The Return of Flame - Campaign for 1.16
Minor issue:
If an enemy drops an item while he is on a village, I can’t take the village if I don’t have a unit that is able to pick up the item. Units that are unable to take the item can not capture the village.
If an enemy drops an item while he is on a village, I can’t take the village if I don’t have a unit that is able to pick up the item. Units that are unable to take the item can not capture the village.
- November 7th, 2023, 8:28 pm
- Forum: Users’ Forum
- Topic: Add new gamemode!!!
- Replies: 13
- Views: 3995
Re: Add new gamemode!!!
Maybe Wild Frontiers is what you are looking for.
I recommend this add-on.
I recommend this add-on.
- October 23rd, 2023, 3:24 pm
- Forum: Scenario & Campaign Development
- Topic: Journey of a Frost Mage
- Replies: 73
- Views: 7022
- August 13th, 2023, 9:50 pm
- Forum: Scenario & Campaign Development
- Topic: The Return of Flame - Campaign for 1.16
- Replies: 11
- Views: 3510
Re: The Return of Flame - Campaign for 1.16
id=05_The_Book_of_Agarash I The scenario is not that clear. It was not clear to me that I have to move my leader to the enemy's keep to end the scenario. --- id=06_The_Book_of_Agarash II There is not a single village, that means no healing, and negative income. The player's gold goes into a three-di...