Search found 85 matches

by Straff
March 27th, 2024, 7:39 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.18.0 — Draconic Invasions Update
Replies: 36
Views: 3697

Re: Wesnoth 1.18.0 — Draconic Invasions Update

All portraits are now converted to .webp
All portraits except troll.png and ancient-wose.png
Is there a reason for this?
by Straff
March 21st, 2024, 6:30 pm
Forum: Art Workshop
Topic: Amorphous's Pixel Art
Replies: 84
Views: 73253

Re: Amorphous's Pixel Art

Amazing pixel-art, just wow!
by Straff
March 15th, 2024, 11:13 am
Forum: Scenario & Campaign Development
Topic: Northern Rebirth Rebirthed
Replies: 5
Views: 406

Re: Northern Rebirth Rebirthed

Details:

Macro/file 'campaigns/Northern_Rebirth/units/peasants' is missing
at ~add-ons/Northern_Rebirth/_main.cfg:87

This message pops up when the campaign is loading, the campaign starts anyway.
by Straff
February 5th, 2024, 6:03 pm
Forum: Users’ Forum
Topic: Is creating custom team/side colors for campaings possible?
Replies: 8
Views: 616

Re: Is creating custom team/side colors for campaings possible?

This Color table shows a set of color definitions partitioned after shades of the following colors with rgb values and hex codes.

https://www.farb-tabelle.de/en/table-of-color.htm

https://www.rapidtables.com/web/color/RGB_Color.html
by Straff
February 3rd, 2024, 11:59 am
Forum: Scenario & Campaign Development
Topic: Journey Into the Dwarven Roots (Campaign for 1.16.x)
Replies: 71
Views: 9463

Re: Journey Into the Dwarven Roots (Campaign for 1.16.x)

https://forums.wesnoth.org/viewtopic.php?f=21&t=47614 wrote:The SOUND:SLOW and SOUND:POISON macros should no longer be used, because sounds for poisoning, slowing and petrifying no longer need to be played
So just remove the {SOUND ...} macro from the units .cfg
by Straff
January 27th, 2024, 8:36 pm
Forum: Scenario & Campaign Development
Topic: Leafsea Burning (1.16)
Replies: 39
Views: 3309

Re: Leafsea Burning (1.16)

Great campaign, really fun to play. Thank you for this great work.
by Straff
January 4th, 2024, 8:07 pm
Forum: Art Workshop
Topic: I'm looking for a Skeleton Swordsman sprite
Replies: 13
Views: 4600

Re: I'm looking for a Skeleton Swordsman sprite

Great, thank you Heindal. :D
by Straff
December 30th, 2023, 5:34 pm
Forum: Art Workshop
Topic: I'm looking for a Skeleton Swordsman sprite
Replies: 13
Views: 4600

Re: I'm looking for a Skeleton Swordsman sprite

They are looking great. All kinds of weapons, only the spearman is missing.
Do you can provide ready-to-use sprites? I have no idea how to do it.
by Straff
December 1st, 2023, 10:39 pm
Forum: Users’ Forum
Topic: Sceptre of Fire, 1st scenario, why don't I win?
Replies: 4
Views: 2077

Re: Sceptre of Fire, 1st scenario, why don't I win?

By the way, @ the current maintainer, what sense makes that? Maybe the [else] should be spoken by Alanin? [if] [variable] name=havestone equals=yes [/variable] [then] [message] speaker=Haldric II message= _ "You only need $incominggold more, then you can begin work." scroll=no [/message] ...
by Straff
December 1st, 2023, 10:06 pm
Forum: Users’ Forum
Topic: Sceptre of Fire, 1st scenario, why don't I win?
Replies: 4
Views: 2077

Re: Sceptre of Fire, 1st scenario, why don't I win?

The objectives are unclear, you have to move both Alanin, and the caravans to the Go Here at the top of the map.
It used to be different, someone seems have changed it, the whole map looks a bit different.
The objectives are definitely unclear!
by Straff
November 23rd, 2023, 7:58 pm
Forum: Scenario & Campaign Development
Topic: The Return of Flame - Campaign for 1.16
Replies: 11
Views: 3510

Re: The Return of Flame - Campaign for 1.16

Minor issue:
If an enemy drops an item while he is on a village, I can’t take the village if I don’t have a unit that is able to pick up the item. Units that are unable to take the item can not capture the village.
by Straff
November 7th, 2023, 8:28 pm
Forum: Users’ Forum
Topic: Add new gamemode!!!
Replies: 13
Views: 3995

Re: Add new gamemode!!!

Maybe Wild Frontiers is what you are looking for.
I recommend this add-on.
by Straff
October 23rd, 2023, 3:24 pm
Forum: Scenario & Campaign Development
Topic: Journey of a Frost Mage
Replies: 73
Views: 7022

Re: Journey of a Frost Mage

bssarkar wrote: October 23rd, 2023, 3:20 pm
Is Aqua Mage really supposed to have 70MP?
What is MP? Do you mean HP?
MP means movepoints.
by Straff
August 13th, 2023, 9:50 pm
Forum: Scenario & Campaign Development
Topic: The Return of Flame - Campaign for 1.16
Replies: 11
Views: 3510

Re: The Return of Flame - Campaign for 1.16

id=05_The_Book_of_Agarash I The scenario is not that clear. It was not clear to me that I have to move my leader to the enemy's keep to end the scenario. --- id=06_The_Book_of_Agarash II There is not a single village, that means no healing, and negative income. The player's gold goes into a three-di...