Search found 36 matches
- January 15th, 2023, 6:24 pm
- Forum: Scenario & Campaign Development
- Topic: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.18
- Replies: 71
- Views: 33541
Re: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.16
Hey, I referred to the player's units. As soon as he sends that unit to battle, he can see how it performs very well and then adapt his strategy. The issue with the aggressiveness is primarily that they seem to go alone instead of holding favourable spots. I've beaten many of those scenarios by just...
- January 12th, 2023, 6:46 pm
- Forum: Scenario & Campaign Development
- Topic: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.18
- Replies: 71
- Views: 33541
Re: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.16
I haven't played drakes often - even though I play Wesnoth on and off for years. So second scenario against undead . Somehow thought all drakes are chaotic. Got *. Good campaign. Maybe one can consider giving additional hints regarding how to play Drakes against ... by spawning one of the more effec...
- March 4th, 2021, 11:41 am
- Forum: WML Workshop
- Topic: Custom Ability not found
- Replies: 1
- Views: 824
Re: Custom Ability not found
Closed. Octalot helped me here:
viewtopic.php?f=21&t=54007
The error wasn't rooted in the new ability.
viewtopic.php?f=21&t=54007
The error wasn't rooted in the new ability.
- March 4th, 2021, 11:23 am
- Forum: WML Workshop
- Topic: Weird error Wesnoth looking into wrong folder
- Replies: 6
- Views: 1041
Re: Weird error Wesnoth looking into wrong folder
@octalot thanks :) I thought something similar as well for a second, but then I remembered that I took the main.cfg from an addon and thought it must be right. Anyway... this nearly fixed my problem. I had another higher/lower case error that I fixed myself and now my minimal example seems to work. ...
- March 4th, 2021, 10:13 am
- Forum: WML Workshop
- Topic: Weird error Wesnoth looking into wrong folder
- Replies: 6
- Views: 1041
Re: Weird error Wesnoth looking into wrong folder
@octalot I've never cleared wesnoth cache. I just found this path ~/.cache/wesnoth/* in another thread but it doesn't exist. I installed via flashpack if that matters. My preprocessor also throws an error because of an ability not found, but I don't think that is the issue. 20210304 11:07:09 warning...
- March 4th, 2021, 9:54 am
- Forum: WML Workshop
- Topic: Custom Ability not found
- Replies: 1
- Views: 824
Custom Ability not found
Hey, I tried to add a new ability which is basically just a derivation of mainline leadership: #textdomain wesnoth-RotT #define ABILITY_LEADERSHIPX STR # Canned definition of the Leadership ability to be included in an # [abilities] clause. [leadership] id=leadership value="({STR} * (level - ot...
- March 4th, 2021, 9:40 am
- Forum: WML Workshop
- Topic: Weird error Wesnoth looking into wrong folder
- Replies: 6
- Views: 1041
Re: Weird error Wesnoth looking into wrong folder
@octalot Thanks :), but this is probably not the problem. I adjusted the case later. (when I noticed that it should be RotT not RoTT) Alright this helped (it's case sensitive) and by testing I noticed I mixed errors: 20210304 09:35:15 error display: could not open image 'portraits/khalifate/hakim.pn...
- March 4th, 2021, 8:44 am
- Forum: WML Workshop
- Topic: Weird error Wesnoth looking into wrong folder
- Replies: 6
- Views: 1041
Weird error Wesnoth looking into wrong folder
Hey, I copied an old "campaign" of mine to have an easier start for my new campaign. However for some reason I get very weird errors now when I try to run it and it's prob. because I forgot to change something, but I can't put my finger on it... Errors 20210304 09:35:15 error display: coul...
- March 1st, 2021, 10:28 pm
- Forum: WML Workshop
- Topic: Antimagic (Impassable for magicians) Terrain Overlay/Damage type immunity/antimagic Aura
- Replies: 5
- Views: 776
Re: Antimagic (Impassable for magicians) Terrain Overlay/Damage type immunity/antimagic Aura
I use 1.15 @lhybrideur I don't get your solution for 2, but I understand your approach for 3. I would prefer it if the solution for 3 checks for "magical" attacks though, not damage. @Celtic_Ministrel I don't get what you mean with the movetype patching. Is the idea that you raise the resi...
- March 1st, 2021, 2:16 pm
- Forum: Writers’ Forum
- Topic: Intelligent troll leader wesnoth (Campaign planning)
- Replies: 3
- Views: 1992
Intelligent troll leader wesnoth (Campaign planning)
Not sure if this is the right here, but we will see.. [This will include spoilers for the campaign I am currently developing] I am currently writing a campaign in my semester break. I will present the story now and hope for feedback how wesnothian it is and where I might add some lore nuggets or sho...
- March 1st, 2021, 12:33 pm
- Forum: WML Workshop
- Topic: Antimagic (Impassable for magicians) Terrain Overlay/Damage type immunity/antimagic Aura
- Replies: 5
- Views: 776
Antimagic (Impassable for magicians) Terrain Overlay/Damage type immunity/antimagic Aura
Hey, I would like to create a few effects concerning antimagic. First I will have a lot of general questions. I am not looking for a full answer (which would be nice as well), but rather for a: "Take a look at campaign xyz that did something similar" or "read about xyz-WML" Impas...
- December 18th, 2020, 3:28 pm
- Forum: Users’ Forum
- Topic: How is the in-game editor used?
- Replies: 40
- Views: 7851
Re: How is the in-game editor used?
The reason being pretty straightforward - I'd like to have a better idea of how players use Wesnoth's in-game map and scenario editor functionality. Tbh the main reason why I don't use the editor for anything else but map creation is because I never knew that you could. It is called "map edito...
- December 12th, 2020, 10:21 pm
- Forum: WML Workshop
- Topic: Filter attack_specials without attack
- Replies: 2
- Views: 324
Re: Filter attack_specials without attack
Could try [filter] [has_attack] special_id=poison [/has_attack] [/filter] You need Wesnoth 1.15.2 or newer for special_id . Cheers :) works like a charm! I've been on the FilterWML/FilteringWeapons page a few dozen times, but never managed to see the connection between those two.
- December 12th, 2020, 9:54 pm
- Forum: WML Workshop
- Topic: Filter attack_specials without attack
- Replies: 2
- Views: 324
Filter attack_specials without attack
Hey, I wanna write a dying event that only triggers when a unit dies and that unit has an attack with a predefined weapon_special (for now it will be poison since it will be a custom weapon_special later on). Everything but the filter seems to work. I know why the filter is not working: special_id o...
- December 12th, 2020, 9:45 pm
- Forum: WML Workshop
- Topic: Spreading Poison
- Replies: 24
- Views: 1905