Search found 71 matches

by Barbaros
September 12th, 2020, 12:03 am
Forum: WML Workshop
Topic: Help for New Abilities and Weapon Specials
Replies: 104
Views: 4657

Re: Help for New Abilities and Weapon Specials

#define WEAPON_SPECIAL_FLAMING_SWORD 4 [dummy] id=Flaming_Sword 4 name= _ "Flaming Sword 4" description=_"When struck by this weapon, for each successful hit, the target takes a residual 5 fire damage." [/dummy] [/specials] [/attack] [event] name=attacker hits first_time_only=no id=Burning [filter_...
by Barbaros
September 10th, 2020, 10:40 pm
Forum: WML Workshop
Topic: Help for New Abilities and Weapon Specials
Replies: 104
Views: 4657

Re: Help for New Abilities and Weapon Specials

I would like to do something reverse to the backstab weapon special, where the unit gains more attack power when under pressure, surrounded by two opposite sides.
But I don't know how to establish the condition to work, it seemed it would be so easy in the beginning... kkkkkk
by Barbaros
September 10th, 2020, 10:27 pm
Forum: WML Workshop
Topic: Help for New Abilities and Weapon Specials
Replies: 104
Views: 4657

Re: Help for New Abilities and Weapon Specials

Feeling like a [censored] [censored]... About the SURPRISE ID Weapon Special, I had another weapon special that was causing some interference in it, although it had no message... As soon as I removed it from the game, (I gave up on it anyway), then SURPRISE ID worked perfectly, Sorry for wasting you...
by Barbaros
September 10th, 2020, 5:38 pm
Forum: WML Workshop
Topic: Help for New Abilities and Weapon Specials
Replies: 104
Views: 4657

Re: Help for New Abilities and Weapon Specials

I'm trying to get this over with, so I can tinker with the WEAPON_SPECIAL_SURPRISE ID, but I couldn't, why does it have to be so difficult?...
by Barbaros
September 10th, 2020, 5:32 pm
Forum: WML Workshop
Topic: Help for New Abilities and Weapon Specials
Replies: 104
Views: 4657

Re: Help for New Abilities and Weapon Specials

What is the syntax error with my AMLA, because I am not getting the expected result. [advancement] strict_amla=yes max_times=1 id=Sword1 require_amla="Resilience2" description= _ "Better with swordsmanship. (+1 attack damage and +1 flaming damage)." image=attacks/sword-flaming.png always_display=yes...
by Barbaros
September 10th, 2020, 12:23 am
Forum: WML Workshop
Topic: Help for New Abilities and Weapon Specials
Replies: 104
Views: 4657

Re: Help for New Abilities and Weapon Specials

Just to answer, the game pretends that the code is not there.
I will try to follow some of your suggestions.
I tried to modify it but it was a failure, until a few minutes ago.
Thanks my people!
by Barbaros
September 9th, 2020, 10:33 pm
Forum: WML Workshop
Topic: Help for New Abilities and Weapon Specials
Replies: 104
Views: 4657

Re: Help for New Abilities and Weapon Specials

Anybody here? It could be that angry guy...
Just kidding.
by Barbaros
September 9th, 2020, 8:33 pm
Forum: WML Workshop
Topic: Help for New Abilities and Weapon Specials
Replies: 104
Views: 4657

Re: Help for New Abilities and Weapon Specials

I used this weapon special, which comes from the Golden Age Era: #define WEAPON_SPECIAL_SURPRISE ID [dummy] id=surprise{ID} name= _ "surprise" description= _ "When an enemy moves adjacent to this unit it will be hit with a single melee strike before normal combat takes place." [/dummy] [/specials] [...
by Barbaros
August 6th, 2020, 12:21 am
Forum: WML Workshop
Topic: Help for New Abilities and Weapon Specials
Replies: 104
Views: 4657

Re: Help for New Abilities and Weapon Specials

I'm almost giving up on her...
But what a crap...
by Barbaros
August 6th, 2020, 12:18 am
Forum: WML Workshop
Topic: Help for New Abilities and Weapon Specials
Replies: 104
Views: 4657

Re: Help for New Abilities and Weapon Specials

No, you needed #enddef at the end. You have {NUMBER} in [harm_unit] after your #enddef. That's why the computer thinks {NUMBER} is missing. I tried other forms of syntax: Inventing other forms of syntax never helps. It will only frustrate you. The following add-on had errors and could not be loaded...
by Barbaros
August 5th, 2020, 11:58 pm
Forum: WML Workshop
Topic: Help for New Abilities and Weapon Specials
Replies: 104
Views: 4657

Re: Help for New Abilities and Weapon Specials

AAAAAAAHHHHHH what an urge to cry, when I'm stumbling over a foolishness that I don't know what it is ...
And finally, when I get it, I'm going to be angry for being a damn idiot...
by Barbaros
August 5th, 2020, 11:54 pm
Forum: WML Workshop
Topic: Help for New Abilities and Weapon Specials
Replies: 104
Views: 4657

Re: Help for New Abilities and Weapon Specials

I'm not sure what to do to fix it. Did you add the #enddef? #define WEAPON_SPECIAL_FLAMING_SWORD NUMBER [dummy] id=Flaming_Sword Number name= _ "Flaming Sword ({NUMBER})" description=_"When struck by this weapon, for each successful hit, the target takes a residual fire damage." [/dummy] [/specials...
by Barbaros
August 5th, 2020, 11:31 pm
Forum: WML Workshop
Topic: Help for New Abilities and Weapon Specials
Replies: 104
Views: 4657

Re: Help for New Abilities and Weapon Specials

I fixed the first error, so I got this error from the "NUMBER", and now I'm trying, but I'm not sure what to do to fix it.
by Barbaros
August 5th, 2020, 9:43 pm
Forum: WML Workshop
Topic: Help for New Abilities and Weapon Specials
Replies: 104
Views: 4657

Re: Help for New Abilities and Weapon Specials

#define WEAPON_SPECIAL_FLAMING_SWORD NUMBER [dummy] id=Flaming_Sword Number name= _ "Flaming Sword ({NUMBER})" description=_"When struck by this weapon, for each successful hit, the target takes a residual fire damage." [/dummy] [/specials] [/attack] [event] name=attacker hits first_time_only=no id...
by Barbaros
August 4th, 2020, 6:21 am
Forum: WML Workshop
Topic: Help for New Abilities and Weapon Specials
Replies: 104
Views: 4657

Re: Help for New Abilities and Weapon Specials

I'm trying, but it's difficult. #define WEAPON_SPECIAL_FLAMMING_SWORD NUMBER [dummy] id=Flamming_Sword Number name= _ "Flamming Sword ({NUMBER})" description=_"When struck by this weapon, for each successful hit, the target takes a residual fire damage." [/dummy] [/specials] [/attack] [event] name=a...