Search found 6 matches

by Chekhovs_Cannon
January 31st, 2022, 4:37 am
Forum: Ideas
Topic: [Interface] Show Unit Vision
Replies: 2
Views: 3040

Re: [Interface] Show Unit Vision

It's definitely something I think would be a really nice option to have. To me, it feels like just collecting information the player already has access to and making it more clear. I don't have any experience with Wesnoth coding and little free time at the moment, but if no one picks this up by summ...
by Chekhovs_Cannon
October 4th, 2021, 7:12 pm
Forum: Tournaments
Topic: [Complete] Ladder Tournament #2
Replies: 79
Views: 71008

Re: [Open] Ladder Tournament #2

I'm in! Hopefully I can do a little better than the last one...
by Chekhovs_Cannon
May 15th, 2021, 11:16 pm
Forum: Ideas
Topic: [Interface] Show Unit Vision
Replies: 2
Views: 3040

[Interface] Show Unit Vision

Wesnoth is a complex turn-based strategy game. This complexity leads to single games that can last hours (or tens of hours) with a lot of back and forth. Overly long games can make the game harder to get into for new players. One of the complexities of the game is hidden information, in this case, F...
by Chekhovs_Cannon
May 15th, 2021, 11:00 pm
Forum: Ideas
Topic: [Interface] Planning Mode "Active" Indicator
Replies: 0
Views: 1874

[Interface] Planning Mode "Active" Indicator

A small quality of life improvement to engaging and disengaging planning mode frequently would be a graphical indicator that planning mode was active. My idea is simply that the on-screen mouse change to a red color or outline when planning mode is active. This way it's automatically a part of the u...
by Chekhovs_Cannon
January 10th, 2021, 8:34 pm
Forum: Tournaments
Topic: [Complete] Ladder Tournament #1
Replies: 169
Views: 210895

Re: [Open] Ladder Tournament #1

I've never done a tournament before but I've been meaning to get into it. Sign me up!
by Chekhovs_Cannon
June 25th, 2020, 4:08 am
Forum: Technical Support
Topic: HttT Li'Sar's Initiative ability not triggering
Replies: 2
Views: 981

HttT Li'Sar's Initiative ability not triggering

Wesnoth 1.14.13 from Steam. Windows Version 10.0.18363 Build 18363 I noticed today during a play-through of HttT that Li'Sar's ability "Initiative" which is supposed to give adjacent allies first-strike did not. In the attached save file, you should only need to end the turn to see this ha...