Search found 7 matches

by yereq
January 15th, 2023, 4:38 am
Forum: Multiplayer Development
Topic: Afterlife (with XP mod) Statistics
Replies: 20
Views: 10100

Re: Afterlife Statistics: P2 advantage

Another interesting thing is the P2 advantage. Stats show that P2 has a bit better chance of winning, for 1600+ it reaches 54%. The supposed reason is that AI makes its turn first against P1, so P1 may fall earlier. For lower ratings P2 advantage seems to be less visible, although on lower ratings ...
by yereq
April 16th, 2021, 3:50 am
Forum: Ideas
Topic: [interface] Mouse/Scrolling behavior with multiple monitors
Replies: 4
Views: 1497

Re: [interface] Mouse/Scrolling behavior with multiple monitors

Thanks Soliton. Obviously, that was the ticket. I don't know why I didn't see that.
All of my excessive explanation, and it was already there... *sigh*
by yereq
April 16th, 2021, 3:47 am
Forum: Ideas
Topic: [interface] Notify or Continue gameplay in background when dialog is in focus
Replies: 4
Views: 1183

Re: [interface] Notify or Continue gameplay in background when dialog is in focus

Thanks for the clarification, Iris.
I guess I'll just try to keep remembering to close dialogs for now! :D
by yereq
April 8th, 2021, 4:22 am
Forum: Ideas
Topic: [interface] Notify or Continue gameplay in background when dialog is in focus
Replies: 4
Views: 1183

Re: [interface] Notify or Continue gameplay in background when dialog is in focus

Thanks for the reply @Pentarctagon. I checked, and that is set correctly. I think this has something to do with the core UI/main loop function, unfortunately. FTR, I'm using 1.14.11, so if this is changed in a later version, that would be great news... If I have a dialog, such as the Wesnoth help or...
by yereq
April 8th, 2021, 2:39 am
Forum: Ideas
Topic: [interface] Notify or Continue gameplay in background when dialog is in focus
Replies: 4
Views: 1183

[interface] Notify or Continue gameplay in background when dialog is in focus

Frequently, in multiplayer I find myself unaware that it is my turn to take some action while looking at statistics, the help, or planning mode (maybe planning mode deserves its own thread?). I would like the turn indicator or some visual indicator to occur in this condition. I understand that you r...
by yereq
April 8th, 2021, 2:18 am
Forum: Ideas
Topic: [interface] Mouse/Scrolling behavior with multiple monitors
Replies: 4
Views: 1497

Re: Mouse/Scrolling behavior with multiple monitors

To clarify, using the arrow keys, etc. isn't absolutely awful, but I really, really like using the mouse. It works so well, except for this complication with multiple monitors or windows.
by yereq
April 8th, 2021, 1:27 am
Forum: Ideas
Topic: [interface] Mouse/Scrolling behavior with multiple monitors
Replies: 4
Views: 1497

[interface] Mouse/Scrolling behavior with multiple monitors

I'm not really sure if this is the right place to post this, but I *think* it is a new request... When playing on multiple monitors (or with Wesnoth in windowed mode on a large screen with other applications open), I am faced with a dilemma: Leave mouse-position-based scrolling turned on and watch t...