Search found 755 matches

by vghetto
January 27th, 2022, 3:58 am
Forum: Lua Labs
Topic: luacheck tutorial
Replies: 1
Views: 3228

luacheck tutorial

Hi, Is there a tutorial on how to use luacheck with wesnoth? This is how I'm using it now. luacheck /home/amnesia/local/games/wesnoth/1.14/share/wesnoth/data . Where . is the addon I'm checking. My ~/.luacheckrc was copied from wesnoth master repo, and modified to reflect my installation paths. -- i...
by vghetto
January 26th, 2022, 1:08 am
Forum: WML Workshop
Topic: Order of AI moves
Replies: 11
Views: 937

Re: Order of AI moves

Ok, guys here it is.
move_last micro_ai with forced gamestate change and no blacklisting or infinite loop. This includes the resting hack (still no clue why that happens, maybe ai.stopunit_all sets it?)
Thanks to mattsc for the force gamestate trick.
by vghetto
January 25th, 2022, 8:13 pm
Forum: WML Workshop
Topic: Order of AI moves
Replies: 11
Views: 937

Re: Order of AI moves

hmm, force_gamestate_change didn't work. The ca still got blacklisted. I added the following to the definition file micro_ai.lua. (adapted for 1.14) -- force_gamestate_change by mattsc local utils = wesnoth.require "wml-utils" function utils.force_gamestate_change(ai) -- Can be done using ...
by vghetto
January 24th, 2022, 4:19 pm
Forum: WML Workshop
Topic: Order of AI moves
Replies: 11
Views: 937

Re: Order of AI moves

Hi mattsc, it's good to see you again! Thanks, that was super helpful! It's good to know that this method "works even if the unit already has 0 moves". I didn't know that before. For my case, blacklisting would be the safest bet, but I will try to refactor the code to use the force_gamesta...
by vghetto
January 24th, 2022, 1:10 pm
Forum: WML Workshop
Topic: Order of AI moves
Replies: 11
Views: 937

Re: Order of AI moves

I'm still trying to get the micro_ai version to work right, but I'm having issues with the rest healing. The healing is happening in a strange way. Here's the setup, I have 9 peasants. They all start with their hitpoints set to 8. The paths for Peasants 2 and 8 are blocked, so they shouldn't be able...
by vghetto
January 23rd, 2022, 1:39 pm
Forum: Scenario & Campaign Development
Topic: 1.12 SP Drake Campaign, Brave Wings
Replies: 186
Views: 64655

Re: 1.12 SP Drake Campaign, Brave Wings

Lord-Knightmare wrote: January 23rd, 2022, 8:01 am I am playing the 1.16.2 port of this and I think the Elder wose hero got bugged really bad.
He lost both his ambush and regenerates and has a heals+4
Seems to be part of the plot.
by vghetto
January 23rd, 2022, 1:27 pm
Forum: Scenario & Campaign Development
Topic: Case of the Missing Scepter
Replies: 30
Views: 15584

Re: Case of the Missing Scepter

In Hackalot, are my mounted units supposed to not have any traits? Seems like it. It created them using {NOTRAIT_UNIT} macro. Are wolves supposed to advance? Seems there are no advancement paths to or from. Wolf advancement needs to be explicitly defined. It didn't do that in the code. Storywise ar...
by vghetto
January 23rd, 2022, 1:20 pm
Forum: Scenario & Campaign Development
Topic: 1.12 SP Drake Campaign, Brave Wings
Replies: 186
Views: 64655

Re: 1.12 SP Drake Campaign, Brave Wings

Lord-Knightmare wrote: January 23rd, 2022, 1:15 pm Also, the standing animations over water for Drake Lord, Drake Sword-line, Drake Brave-line and that Drake mage unit are broken.
Yeah, I didn't change it from the original.
by vghetto
January 23rd, 2022, 1:17 pm
Forum: Add-on Feedback
Topic: Stranger in Wesnoth
Replies: 10
Views: 141228

Re: Stranger in Wesnoth

NOTE: This post is about the campaign An Innocent Man. The link from the addons http server brought me here. In Villages in Tumult, I think the dwarf AI needs to be adjusted so their leader doesn't get killed on turn 1. He dies with like 600 gold left, so I think this is probably not intended, but ...
by vghetto
January 23rd, 2022, 1:01 pm
Forum: Scenario & Campaign Development
Topic: 1.12 SP Drake Campaign, Brave Wings
Replies: 186
Views: 64655

Re: 1.12 SP Drake Campaign, Brave Wings

Lord-Knightmare wrote: January 23rd, 2022, 8:01 am I am playing the 1.16.2 port of this and I think the Elder wose hero got bugged really bad.
He lost both his ambush and regenerates and has a heals+4
Could you upload the save files, please?
by vghetto
January 22nd, 2022, 4:56 pm
Forum: Scenario & Campaign Development
Topic: vghetto port project
Replies: 301
Views: 32608

Re: vghetto port project

Edit: Dropped Missing_Scepter. it's rubbish. That one is ... not actually that bad. It starts pretty slow, but it eventually gets better and Warlock Homz grows on you after a while. [1] I can't really recommend spending a lot of time working on it, but if you've already ported it, it might be worth...
by vghetto
January 22nd, 2022, 12:08 pm
Forum: Scenario & Campaign Development
Topic: vghetto port project
Replies: 301
Views: 32608

Re: vghetto port project

Argesilao2 wrote: January 22nd, 2022, 7:48 am I dropped the Red Winter update.
Thank you for your contributions in making this project work! 8 campaigns ported if I can count correctly. That's a lot, and I really appreciate that.
by vghetto
January 21st, 2022, 10:56 pm
Forum: Scenario & Campaign Development
Topic: vghetto port project
Replies: 301
Views: 32608

Re: vghetto port project

I update it or we drop it? I would drop. The alternative is to port it, but then delete it once Red Winter Reborn comes out. I leave the decision up to you. I would drop it myself. Edit: Dropped Missing_Scepter. it's rubbish. Moving on to Revenge_of_the_Rogue (zeth) Edit2: hmm, another boring one w...
by vghetto
January 21st, 2022, 1:31 am
Forum: Add-on Feedback
Topic: Stranger in Wesnoth
Replies: 10
Views: 141228

Re: Stranger in Wesnoth

Lord-Knightmare wrote: January 20th, 2022, 8:42 pm I think someone forgot to update the pbl template file when porting it under the porting project :lol:
No, it's intentional.
I couldn't find threads for some of his work, so I linked them to here.
by vghetto
January 20th, 2022, 6:03 pm
Forum: Scenario & Campaign Development
Topic: vghetto port project
Replies: 301
Views: 32608

Re: vghetto port project

But, but now that I think about it, I can use the short description present in the main.cfg file :hmm: Ok. I started working on Dungeon_Creeper_the_Lich (Cugel the Web Phoenix) This mod looks so familiar. It might already exist under a different name. Edit: It seems to be a fork of Dungeons of Wesn...