Search found 441 matches

by vghetto
June 14th, 2021, 9:19 am
Forum: Scenario & Campaign Development
Topic: Hearts of the North - Campaing Series [1.14]
Replies: 29
Views: 2233

Re: Hearts of the North - Campaing Series [1.14]

Hi,
The unit Troll Shaman is getting redefined, you might need to change the id for your version.
units/orcs/Flamethrower.cfg has a typo that is giving an error. There's a space in the word descript ion=_"crossbow"
by vghetto
June 14th, 2021, 8:58 am
Forum: Scenario & Campaign Development
Topic: (W.I.P.) BloodLust - SP campaign, with living weapons 1.12/1.14/1.15
Replies: 29
Views: 1418

Re: (W.I.P.) BloodLust - SP campaign, with living weapons 1.12/1.14/1.15

I don't know if this affects the mod in any way, I haven't tried it yet.
The lua included in this mod expects Legend_of_the_Invincibles to exist and yet it is not added as a dependency.
I'm specifically talking about ./ai/*.lua
by vghetto
June 6th, 2021, 12:59 pm
Forum: WML Workshop
Topic: [unit] multiple doesnt work
Replies: 2
Views: 91

Re: [unit] multiple doesnt work

You could use [store_locations] to set the x,y coords then loop over the location variable using [foreach] and call [unit] within that.
Hope that makes sense.
by vghetto
May 28th, 2021, 2:03 am
Forum: WML Workshop
Topic: Recall to recall
Replies: 4
Views: 291

Re: Recall to recall

Interesting. I wonder if that makes it a wesnoth bug.
by vghetto
May 27th, 2021, 3:26 am
Forum: Multiplayer Development
Topic: The Altaz Mariners (pirate co-op campaign) big update!
Replies: 349
Views: 124932

Re: The Altaz Mariners (pirate co-op campaign) big update!

Hi, The spices defined in 'scenarios/ivory_tower1.cfg' can be picked up in the upper levels (ivory_tower2.cfg, ivory_tower3.cfg) when you go to those same x,y values. Also, {TAM_PICK_UP_GOODS} is called twice in that scenario, {TAM_GLOBAL_EVENTS} already included it. Edit: In the scenario solant_tow...
by vghetto
May 24th, 2021, 11:57 pm
Forum: WML Workshop
Topic: Recall to recall
Replies: 4
Views: 291

Re: Recall to recall

Wiki says [modify_unit] should work as well. Try both of them and see which works best for you. [modify_unit] [filter] side=1 x,y=recall,recall race=ogre [/filter] side=3 [/modify_unit]
by vghetto
May 24th, 2021, 4:01 pm
Forum: WML Workshop
Topic: Recall to recall
Replies: 4
Views: 291

Re: Recall to recall

[store_unit] [filter] side=1 x,y=recall,recall race=ogre [/filter] variable=recall_store mode=always_clear kill=yes [/store_unit] [for] array=recall_store reverse=yes [do] {VARIABLE recall_store[$i].side 3} [unstore_unit] variable=recall_store[$i] x,y=recall,recall [/unstore_unit] [/do] [/for] {CLE...
by vghetto
May 24th, 2021, 3:34 pm
Forum: Lua Labs
Topic: Lua newbie custom tag query
Replies: 12
Views: 420

Re: Lua newbie custom tag query

Here's a rule of thumb to avoid headaches. In WML only use yes / no for bools, never true/false. In Lua only use true / false for bools, never yes/no They will auto-magically translate between the two languages. If the key is missing in WML, then its value will be nil in lua. You don't have to test ...
by vghetto
May 24th, 2021, 1:26 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7527
Views: 1690609

Re: Legend of the Invincibles

you need to assign did_succeed first, it's missing rand in this case.
by vghetto
May 23rd, 2021, 4:10 pm
Forum: Scenario & Campaign Development
Topic: MT - Marauding Thieves [SP Campaign]
Replies: 3
Views: 400

Re: MT - Marauding Thieves [SP Campaign]

Updated the attachments above to better support The_Altaz_Mariners single player campaign. This will screw up The_Altaz_Mariners in multiplayer though. Download the original mod and extract the attached zip file into it. Or apply the diff with 'patch'. Start the game from the 'Campaigns' button in t...
by vghetto
May 23rd, 2021, 11:52 am
Forum: Multiplayer Development
Topic: The Altaz Mariners (pirate co-op campaign) big update!
Replies: 349
Views: 124932

Re: The Altaz Mariners (pirate co-op campaign) big update!

Hi, A couple of message menus look funny because it mixes [message][option]description= and [message][option]message= , resulting in some of the options getting tabbed to the right. You can see examples of that when talking to the dwarf on fort bastille and the leader on griply. The deprecation warn...
by vghetto
May 18th, 2021, 6:26 pm
Forum: Scenario & Campaign Development
Topic: Rebellion in the fields -- intermediate campaign BfW 1.14 (7 scenarios)
Replies: 4
Views: 279

Re: Rebellion in the fields -- intermediate campaign BfW 1.14 (7 scenarios)

It's probably complaining about the image in _server.pbl, not _main.cfg.
by vghetto
May 17th, 2021, 6:14 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.15.13
Replies: 8
Views: 1544

Re: Wesnoth 1.15.13

That fixes it.
Thank you.
by vghetto
May 17th, 2021, 5:50 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.15.13
Replies: 8
Views: 1544

Re: Wesnoth 1.15.13

hmm, this version causes lua errors in WF and Quickie fight. If it's a lua error then it should be reported on github. If it's a deprecation warning, then the add-on would need to be updated. Thanks Pentarctagon, it doesn't seem to be a deprecation warning. 20210517 17:43:12 error scripting/lua: ~a...
by vghetto
May 17th, 2021, 5:26 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.15.13
Replies: 8
Views: 1544

Re: Wesnoth 1.15.13

hmm, this version causes lua errors in WF and Quickie fight.