Search found 87 matches

by weewah
May 3rd, 2021, 9:19 am
Forum: WML Workshop
Topic: Is there a way to make some of the player's units become AI controlled?
Replies: 3
Views: 226

Re: Is there a way to make some of the player's units become AI controlled?

Oooh! I didn't know there was a way to make a unit attack. It isn't quite what I wanted though, since it doesn't let me use any of the handy micro ais, but I suppose I can just manually code them. Or just have the units randomly move/attack I guess. Edit: Oh, or switch around the sides if you want t...
by weewah
May 3rd, 2021, 7:11 am
Forum: WML Workshop
Topic: Is there a way to make some of the player's units become AI controlled?
Replies: 3
Views: 226

Is there a way to make some of the player's units become AI controlled?

Say I want to make a super berserker unit. While this unit is not near any enemies, it behaves just like any other unit. But when an enemy in range, the super berserker will be controlled by the AI to run to the enemy and attack. So the super berserker is basically a unit that can never run from a f...
by weewah
April 20th, 2021, 7:43 am
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 312
Views: 46399

Re: WF - Wild Frontiers [SP Campaign]

Not too sure about the second boss. Is the battle supposed to be using an undead army only? can I use dwarves/trolls? I was thinking undead + loyal, so you can use the loyal dwarves/trolls, but not any un-loyal ones. The idea is to limit the player to a few powerful units that will have to hold the...
by weewah
April 20th, 2021, 2:04 am
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 312
Views: 46399

Re: WF - Wild Frontiers [SP Campaign]

Finishing one would ask you if you'd like to go to another one or go back to the main map, ad infinitum. That sounds pretty overpowered? Gather tons and tons of unit xp between seasons. And also gold. Might be better to cap it at 1 + # of seasons so far. Or 1 + # of rank upgrades. I guess what WF r...
by weewah
April 14th, 2021, 1:43 pm
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 312
Views: 46399

Re: WF - Wild Frontiers [SP Campaign]

New feature suggestion: Revival magic circles. A new building that costs 500 gold, is the same size as a farm, and is built by white mages. You can move units to the magic circle and give them a dummy "revive" ability: Whenever a unit with the revive ability dies, they will immediately res...
by weewah
April 10th, 2021, 11:57 am
Forum: Scenario & Campaign Development
Topic: No Randomness Mod Released
Replies: 54
Views: 23566

Re: No Randomness Mod Released

Illuminate bug? dnr bug.gz The test is at dawn, a peasant with a 5x2 attack versus a wolf on forest hex which has 0% resistance and 50% defense. Without illuminate, the peasant does 2 damage per hit, which makes sense if 5/2 is rounded down. With illuminate, that 5x2 becomes 6x2, but it STILL does o...
by weewah
April 10th, 2021, 10:58 am
Forum: Multiplayer Development
Topic: Mod : Advance Wesnoth Wars
Replies: 43
Views: 14507

Re: Mod : Advance Wesnoth Wars

Does no randomness not take into account illuminate? I turned on the no random combats and set everything else off or to zero, including the no random damage adjustment. AWW bug.gz Then I did a simple test with a 5x2 attack peasant against a wolf with 50% defense, 0% resistances on a forest hex. At ...
by weewah
April 10th, 2021, 5:57 am
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 312
Views: 46399

Re: WF - Wild Frontiers [SP Campaign]

Ooooh! Idea for buffing powerful mage, which it needs since tunnels are now a thing. Currently, when the prisoner revolts, this dialogue happens: Fool: Eek! The undead! They are everywhere! Cynic: T-this is impossible! How did you set up such a huge magic ritual without our notice? Prisoner: I was s...
by weewah
March 29th, 2021, 2:52 am
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 312
Views: 46399

Re: WF - Wild Frontiers [SP Campaign]

I DO NOT LIKE WILD GUARDIAN WOLVES. My loyal unit got wrecked by a bunch of guardian wolves on turn 13 by wandering too close to them, EVEN THOUGH I NEVER EVEN SAW THEM. One moment my loyal unit is happily exploring a peaceful land, then I end the turn and a bunch of wolves jump out of nowhere and ...
by weewah
March 26th, 2021, 4:05 pm
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 312
Views: 46399

Re: WF - Wild Frontiers [SP Campaign]

Tunnels are great for gameplay, but quite annoying in terms of the Wesnoth UI. If I want to move an army across a tunnel, I need to repeatedly move the map to the tunnel entrance, select a unit, move the map to the tunnel exit, click a hex for the unit to move to, and then start all over again, onc...
by weewah
March 25th, 2021, 5:56 pm
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 312
Views: 46399

Re: WF - Wild Frontiers [SP Campaign]

Here's a replay on WF 2.0.0, Wesnoth 1.14.14. WF-A New Beginning replay.gz Managed to get all 48 farms in the first season since I threw out book of fungi in favor of starting gold. WF-Summer of Dreams replay.gz WF-Autumn of Gold replay.gz WF-Winter of Storms Turn 23 2.gz The main difference caused ...
by weewah
March 23rd, 2021, 8:35 am
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 312
Views: 46399

Re: WF - Wild Frontiers [SP Campaign]

farm bug: fixed, but you can still get around it by letting the animals capture some villages. Why not just have it based on the total number of villages on the map instead of the number of currently owned villages? About the diplomacy mission, I used the prisoner to burn down 5 and rebuilt those :...
by weewah
March 22nd, 2021, 6:22 am
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 312
Views: 46399

Re: WF - Wild Frontiers [SP Campaign]

What's a pilgrim? Also, can the faction diplo mission 10 rewards be listed ingame? I can never remember what they are. Lighthouses should also tell you how many times you have left to antagonize each enemy. For example, it could say "antagonize orcs (2/3), antagonize elves (1/3)," and so o...
by weewah
March 20th, 2021, 2:50 am
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 312
Views: 46399

Re: WF - Wild Frontiers [SP Campaign]

It might just be that undead winter ghost rush is too strong. I never found a good way to deal with them besides mass runes. Ghosts basically only die during day, which is 1 out of 6 turns in winter. And on winter snow where their draining attacks rarely miss? It's even worse. Without the gold for s...
by weewah
March 19th, 2021, 12:52 pm
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 312
Views: 46399

Re: WF - Wild Frontiers [SP Campaign]

Actually I take back the stuff I said about mushrooms and trainings, I was looking at this all wrong. At some point I just got used to getting some horsemen and destroying entire armies with them using mushrooms, but that really shouldn't be how the game is played in the first place. And when I saw ...