Search found 101 matches

by weewah
November 1st, 2021, 9:26 am
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 400
Views: 86038

Re: WF - Wild Frontiers [SP Campaign]

Here's a better replay for hunting economy, WF 3.2.4, Wesnoth 1.14.14. No mods. WF-A New Beginning replay.gz WF-Summer of Dreams replay.gz WF-Autumn of Gold-Auto-Save24.gz I made a few realizations since the last replay: There IS actually a lot of city-building. Farms aren't for village support, the...
by weewah
October 25th, 2021, 11:27 pm
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 400
Views: 86038

Re: WF - Wild Frontiers [SP Campaign]

More questions:

Does dwarves diplomacy bonus stack with book of finance? What about outlaws and book of fungi?

Why do the side 2 roamers not have any traits?

Does antagonizing at the end of a season do anything? As in, will the raiders be summoned next season?
by weewah
October 25th, 2021, 3:34 am
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 400
Views: 86038

Re: WF - Wild Frontiers [SP Campaign]

Questions! If you build a unidirectional tunnel before you reach rank 5, does it automatically become a bidirectional tunnel? Does sacrificing a unit to the altar do anything in the hunting economy? (Other than slowing all enemies for the season?) The starting funds option gives +1 village income in...
by weewah
October 22nd, 2021, 3:28 am
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 400
Views: 86038

Re: WF - Wild Frontiers [SP Campaign]

Even the book of finance starting bonus, which is usually ridiculously overpowered. I thought this was settled :? It is a 20% discount on the cost. Would it be better if it is a 10% discount instead? It's fine, I'm just making a comparison that the hunting economy snowballs way way faster than the ...
by weewah
October 21st, 2021, 7:16 am
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 400
Views: 86038

Re: WF - Wild Frontiers [SP Campaign]

WF-Autumn of Gold-Auto-Save13.gz Here's a bit of autumn before I update. At this point I'm basically just amassing a large army of units at each of the four signposts, where I then summon enemies directly into my armies so I get to destroy them immediately before they can take any turns. By the way...
by weewah
October 20th, 2021, 5:34 am
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 400
Views: 86038

Re: WF - Wild Frontiers [SP Campaign]

Here's a hunting economy replay on WF 3.1.0, Wesnoth 1.14.14. Hard difficulty, no mods, no side missions. WF-A New Beginning replay.gz WF-Summer of Dreams replay.gz The main takeaway here is that antagonize + hunting economy is too strong: you get to call an additional 6 waves of wild animals, wild ...
by weewah
October 15th, 2021, 1:01 pm
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 400
Views: 86038

Re: WF - Wild Frontiers [SP Campaign]

I'll put on limits on picking up the ring, and the number of extra AMLAs. Maybe 3 for each AMLA (+Damage, +Strike, +Movement, +Resistance). And once per resistance ring. What do you think? I don't think the +1 damage AMLA needs to be capped (it's pretty weak anyway), but I agree with the rest. I'm ...
by weewah
October 14th, 2021, 9:59 pm
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 400
Views: 86038

Re: WF - Wild Frontiers [SP Campaign]

* Older allies, the ones that have survived over a year, might get passive and turn into a pilgrim. Does this mean you can't keep side 9 allies around forever? They will eventually sacrifice themselves on your altar? * new +10 resistance AMLA. As if the unit isn't powerful enough with the other AML...
by weewah
October 3rd, 2021, 6:38 am
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 400
Views: 86038

Re: WF - Wild Frontiers [SP Campaign]

Can water villages be burned? They are underwater after all... If not, then maybe they should cost more? Also, how about making side missions "harder" by making more enemies spawn when you return to your fief? The side missions are basically the player going around making more enemies, so ...
by weewah
September 12th, 2021, 3:50 am
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 400
Views: 86038

Re: WF - Wild Frontiers [SP Campaign]

:lol: The altar brings up the psychopathy in the players :evil: I'm bumping up sacrificing level to 3 for the hard difficulty :P Powerful guardian starting option gives 2 level 3s doesn't it? Mwahaha. :twisted: And looking at the unit reference, the new winners for the least training required to sa...
by weewah
September 12th, 2021, 1:46 am
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 400
Views: 86038

Re: WF - Wild Frontiers [SP Campaign]

EDIT: Also I have questions about sacrificing. If you get both a caravan to the edge and sacrifice a unit, do you get +2 gold from farms? Or just +1? +2. I haven't tried sacrificing more than one in the same season, but it should boost it up again to +3 in that case. :shock: *Looks at the loyal LEV...
by weewah
September 12th, 2021, 12:39 am
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 400
Views: 86038

Re: WF - Wild Frontiers [SP Campaign]

About the Enemy_Growth_Mod, it would be cool if it supported auto-advancing the units. I believe someone else would appreciate that too :) Two things about it though; it should have a filter on unit placed, and you can't always assume that the player is side=1. This might be a better. [filter_side]...
by weewah
September 10th, 2021, 3:32 pm
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 400
Views: 86038

Re: WF - Wild Frontiers [SP Campaign]

WF-A New Beginning replay.gz
(315.64 KiB) Downloaded 48 times
1 season, 3 rank upgrades, on HARD. :lol:

And that's while running a mod that buffs enemy hp/dmg.

75 gold for 4 farms is so cheap that it would be totally broken if not for the rank-based village cap.

Edit: This is wesnoth 1.14.14, WF 2.7.1
by weewah
July 27th, 2021, 5:39 am
Forum: WML Workshop
Topic: Filter all reachable locations for a unit?
Replies: 1
Views: 218

Filter all reachable locations for a unit?

Is there a simple way to filter all locations that a unit can reach? If the unit is a flying unit that has 1 movement cost over everything I can just use radius = MP remaining, but most units aren't like that. Mounted units are especially annoying because there can be holes (mountains, deep water, e...
by weewah
May 3rd, 2021, 9:19 am
Forum: WML Workshop
Topic: Is there a way to make some of the player's units become AI controlled?
Replies: 3
Views: 391

Re: Is there a way to make some of the player's units become AI controlled?

Oooh! I didn't know there was a way to make a unit attack. It isn't quite what I wanted though, since it doesn't let me use any of the handy micro ais, but I suppose I can just manually code them. Or just have the units randomly move/attack I guess. Edit: Oh, or switch around the sides if you want t...