Search found 97 matches

by dwarftough
Yesterday, 8:36 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7524
Views: 1682571

Re: Legend of the Invincibles

But most units don't, and don't even progress beyond the standard BFW levels Seems like a thing for 1.15, [advancefrom] was deprecated or something like that, doesn't affect units. Oh, and books aren't working for most units either, I can take them but advances just ignore them Books and legacies o...
by dwarftough
Yesterday, 8:19 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7524
Views: 1682571

Re: Legend of the Invincibles

Thanks nuorc. I'm playing Any Means Necessary, and I just noticed Efraim's furious attack is missing. Attached are the last turn where he had it, and the first turn where it disappears. Actually, I just checked and the stuff is missing in Lost in Space as well. I had to "debug :n" out of ...
by dwarftough
June 9th, 2021, 10:56 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7524
Views: 1682571

Re: Legend of the Invincibles

Game seriously broken with last nightly update. After leveling characters lose their weapons. When changing gear during the first turn characters lose their weapons. And can't get them back! Eliminating dropping and reusing books, okay, i get it, but losing the ability to drop weapons to the ground...
by dwarftough
June 9th, 2021, 10:35 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7524
Views: 1682571

Re: Legend of the Invincibles

nuorc wrote: June 9th, 2021, 10:55 am

Disable retaliation works for single weapons right?
Afaik i used disable for any number of attacks, it should work flawlessly even if you decide to turn off all attacks
by dwarftough
June 6th, 2021, 11:57 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7524
Views: 1682571

Re: Legend of the Invincibles

the problem sure seems to be in lua/inventory/storage.lua in this part: if not item_sort == "limited" and not item_sort == "potion" then wesnoth.set_dialog_visible(true, "unequip") Afaik this line is in the nighty version, not stable, right? It has just been corrected,...
by dwarftough
June 3rd, 2021, 12:24 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7524
Views: 1682571

Re: Legend of the Invincibles

I had a question: Is there any way to see the stats of a unit after they've been changed by equipment & AMLAs? The unit description show only the base stats. Hi! LotI has a custom menu for stats, click the "Items" menu of the unit of interest and there choose the button "Unit des...
by dwarftough
May 6th, 2021, 11:51 pm
Forum: Faction & Era Development
Topic: Wesnoth Life Era
Replies: 1
Views: 354

Re: Wesnoth Life Era

So after some testing version 1.0.0 is out! Additional changes: Added + 1 move, + 3 HP buff for Merman Spearman/Javelineer (an advancement path of Rebel's Merman Hunter with spears and without slow) Also fixed dunefolk resists, moves and defs, now they are as supposed to be (in 0.9.101 they were as ...
by dwarftough
April 29th, 2021, 1:16 am
Forum: Multiplayer Development
Topic: Invincibles Conquest II: LotI + World Conquest II
Replies: 0
Views: 1020

Invincibles Conquest II: LotI + World Conquest II

Hi everyone! I'm glad to introduce my add-on, Invincibles Conquest II! Basically, it's just World Conquest II with the LotI item system and extra advancements on top of it. WC II items retained as well. Combining good LotI equipment with WC II artifacts can make truly OP units ;) The add-on still ha...
by dwarftough
April 16th, 2021, 7:38 pm
Forum: Multiplayer Development
Topic: LotI RPG Era: extremely experimental add-on
Replies: 4
Views: 2183

Re: LotI RPG Era: extremely experimental add-on

Here is a photo of the error.. Hi, thank you for the feedback! I appreciate it so much! Tbh I neglected LotI Advancements a bit, I thought an era would be more interesting. I should upload at least an SXC fix to LotI advancements too. Well, the bug seems familiar to me, like I had the same error wh...
by dwarftough
April 13th, 2021, 8:58 am
Forum: Strategies & Tips
Topic: Dirty Strategies III by igorbat: no formation you have
Replies: 3
Views: 1045

Re: Dirty Strategies III by igorbat: no formation you have

I've translated that illustrated one too, you can check it out here viewtopic.php?f=3&t=54190
by dwarftough
April 13th, 2021, 8:57 am
Forum: Strategies & Tips
Topic: Dirty Strategies II by igorbat: Tygydyk tygydyk (horse rush)
Replies: 0
Views: 1124

Dirty Strategies II by igorbat: Tygydyk tygydyk (horse rush)

Hi everyone! This time I will continue to translate igorbat's "Dirty strategies" first published in Russian on the Wesnothlife forums -- this time I publish a translation of an illustrated article. This piece will be dedicated to a single important topic: Loyalist horse rush. Igorbat99, &q...
by dwarftough
March 25th, 2021, 6:34 am
Forum: Strategies & Tips
Topic: Dirty Strategies III by igorbat: no formation you have
Replies: 3
Views: 1045

Dirty Strategies III by igorbat: no formation you have

Hi everyone! Some time ago on the Russian forum Wesnothlife known high-rated ladder players igorbat99 published a series of three posts called "Dirty Strategies". They were dedicated to various rush tactics which aren't optimal but with luck and opponent's being not prepared can obtain a q...
by dwarftough
March 19th, 2021, 11:01 pm
Forum: Strategies & Tips
Topic: A "9 xp left to advance" trap
Replies: 2
Views: 561

A "9 xp left to advance" trap

Hi guys, wanna bring your attention to a little tactical thing for which I'd like to coin a term "9 xp to level trap". Hope sounds fancy enough :D got caught in it myself and seen it today again so decided to tell here. What's the deal? The opponent has a unit. You can't kill it but can at...
by dwarftough
March 19th, 2021, 10:45 pm
Forum: Multiplayer Development
Topic: Wesmoba
Replies: 9
Views: 2027

Re: Wesmoba

Looked up the code, I see there is a draft for towers being on the villages on the player side but for some reason this is not used (in a sense it makes more Wesnoth-like experience as you have to capture villages after the start)
by dwarftough
March 19th, 2021, 10:05 pm
Forum: Multiplayer Development
Topic: Wesmoba
Replies: 9
Views: 2027

Re: Wesmoba

Well, tried a game, looks cool, recruiting is fine, you kinda need to maintain balance between recruiting and buffing the hero ;) still, three question I have. You can upgrade any unit, not only hero, that's how it supposed to be? And the second, maybe the cost of upgrades should increase as you get...