Search found 103 matches

by dwarftough
July 2nd, 2021, 10:02 pm
Forum: Scenario & Campaign Development
Topic: Affably Evil
Replies: 123
Views: 49154

Re: Affably Evil

Yes, that's the trick: incarcerating enemies can be made after an attack, therefore it is not really "instead of finishing", it can be "in case finishing did not work". Y, that's true. When I was typing the previous post here, I primarily remembered situations where enemies has ...
by dwarftough
July 2nd, 2021, 2:14 pm
Forum: Scenario & Campaign Development
Topic: Legends of Idaamub
Replies: 73
Views: 11050

Re: Legends of Idaamub

lhybrideur wrote: July 1st, 2021, 9:11 am Hi,
here is a replay with your general.
I admit it is not easy with a general. I will add a rune on the map with the next update.
Thank you, but could you upload a replay of the Crypt? Here you've uploaded a start save of the next scenario, not a replay of the one in question.
by dwarftough
June 30th, 2021, 5:36 pm
Forum: Scenario & Campaign Development
Topic: Legends of Idaamub
Replies: 73
Views: 11050

Re: Legends of Idaamub

I dunno, maybe I played the Bridge poorly, but the state I'm in is the following, I play on Hard

There is also a replay in which I ended up with debug
by dwarftough
June 30th, 2021, 3:12 pm
Forum: Scenario & Campaign Development
Topic: Legends of Idaamub
Replies: 73
Views: 11050

Re: Legends of Idaamub

I've tried starting this campaign, but on the path to Zei some level in between with a large hall and a lot of undead got me. How am I supposed to do it? I lose enormous amount of HP on burning floors, there is an army of high level skeletons ahead, my units are mostly swordsmen and bowmen, my hero ...
by dwarftough
June 16th, 2021, 1:09 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7527
Views: 1724488

Re: Legend of the Invincibles

I loved to craft Forest Burner sling for Snow Hunters, it gives 16-4 fireball so you acquire a unit with 4 type of damage: blade (if you haven't altered your melee), impact, cold (cold magic), fire
by dwarftough
June 13th, 2021, 9:41 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7527
Views: 1724488

Re: Legend of the Invincibles

Guess it's an army of Snow Hunters then. Always did sort of like them. Hahaha, that's a cool choice. LotI 2 on snow hunters... Well, they are fairly strong, easy to advance and good resistances. And about resistances: LotI intentionally limits resistances your units can get. The cap is 90% for fire...
by dwarftough
June 11th, 2021, 8:36 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7527
Views: 1724488

Re: Legend of the Invincibles

But most units don't, and don't even progress beyond the standard BFW levels Seems like a thing for 1.15, [advancefrom] was deprecated or something like that, doesn't affect units. Oh, and books aren't working for most units either, I can take them but advances just ignore them Books and legacies o...
by dwarftough
June 11th, 2021, 8:19 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7527
Views: 1724488

Re: Legend of the Invincibles

Thanks nuorc. I'm playing Any Means Necessary, and I just noticed Efraim's furious attack is missing. Attached are the last turn where he had it, and the first turn where it disappears. Actually, I just checked and the stuff is missing in Lost in Space as well. I had to "debug :n" out of ...
by dwarftough
June 9th, 2021, 10:56 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7527
Views: 1724488

Re: Legend of the Invincibles

Game seriously broken with last nightly update. After leveling characters lose their weapons. When changing gear during the first turn characters lose their weapons. And can't get them back! Eliminating dropping and reusing books, okay, i get it, but losing the ability to drop weapons to the ground...
by dwarftough
June 9th, 2021, 10:35 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7527
Views: 1724488

Re: Legend of the Invincibles

nuorc wrote: June 9th, 2021, 10:55 am

Disable retaliation works for single weapons right?
Afaik i used disable for any number of attacks, it should work flawlessly even if you decide to turn off all attacks
by dwarftough
June 6th, 2021, 11:57 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7527
Views: 1724488

Re: Legend of the Invincibles

the problem sure seems to be in lua/inventory/storage.lua in this part: if not item_sort == "limited" and not item_sort == "potion" then wesnoth.set_dialog_visible(true, "unequip") Afaik this line is in the nighty version, not stable, right? It has just been corrected,...
by dwarftough
June 3rd, 2021, 12:24 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7527
Views: 1724488

Re: Legend of the Invincibles

I had a question: Is there any way to see the stats of a unit after they've been changed by equipment & AMLAs? The unit description show only the base stats. Hi! LotI has a custom menu for stats, click the "Items" menu of the unit of interest and there choose the button "Unit des...
by dwarftough
May 6th, 2021, 11:51 pm
Forum: Faction & Era Development
Topic: Wesnoth Life Era
Replies: 1
Views: 404

Re: Wesnoth Life Era

So after some testing version 1.0.0 is out! Additional changes: Added + 1 move, + 3 HP buff for Merman Spearman/Javelineer (an advancement path of Rebel's Merman Hunter with spears and without slow) Also fixed dunefolk resists, moves and defs, now they are as supposed to be (in 0.9.101 they were as ...
by dwarftough
April 29th, 2021, 1:16 am
Forum: Multiplayer Development
Topic: Invincibles Conquest II: LotI + World Conquest II
Replies: 0
Views: 1085

Invincibles Conquest II: LotI + World Conquest II

Hi everyone! I'm glad to introduce my add-on, Invincibles Conquest II! Basically, it's just World Conquest II with the LotI item system and extra advancements on top of it. WC II items retained as well. Combining good LotI equipment with WC II artifacts can make truly OP units ;) The add-on still ha...
by dwarftough
April 16th, 2021, 7:38 pm
Forum: Multiplayer Development
Topic: LotI RPG Era: extremely experimental add-on
Replies: 4
Views: 2245

Re: LotI RPG Era: extremely experimental add-on

Here is a photo of the error.. Hi, thank you for the feedback! I appreciate it so much! Tbh I neglected LotI Advancements a bit, I thought an era would be more interesting. I should upload at least an SXC fix to LotI advancements too. Well, the bug seems familiar to me, like I had the same error wh...