Search found 206 matches

by lhybrideur
July 30th, 2021, 11:49 am
Forum: Users’ Forum
Topic: UMC add-on content: my reviews and solicitation for short, story-driven campaign suggestions
Replies: 12
Views: 365

Re: UMC add-on content: my reviews and solicitation for short, story-driven campaign suggestions

There is a few that I would recommend.
Alariel's journey and Amarantine Stone but they are on 1.12
The Dragon Trilogy (quadrilogy now)
by lhybrideur
July 30th, 2021, 11:43 am
Forum: Users’ Forum
Topic: Suggestions to improve Wesnoth if we had $500,000?
Replies: 3
Views: 151

Re: Suggestions to improve Wesnoth if we had $500,000

I would pay people to make artwork for Wesnoth (sprites, portraits, terrains). All the people currently doing them are volunteers. Paying them or someone else would mean having people that can focus on doing that instead of it being a side project when they have free-time. This would allow to redo a...
by lhybrideur
July 21st, 2021, 12:08 pm
Forum: WML Workshop
Topic: Help needed with a "saviour" ability
Replies: 11
Views: 333

Re: Help needed with a "saviour" ability

There may be a language or terminology issue here, because I am more confused than before. I still don't know which part of the event is happening too early. Also, filters do not trigger, so I don't understand what you mean by that statement. I think this is what you want to have happen: Attack beg...
by lhybrideur
July 13th, 2021, 6:41 pm
Forum: Strategies & Tips
Topic: Heir to the Throne (hard) - Shydes only playthrough
Replies: 12
Views: 562

Re: Heir to the Throne (hard) - Shydes only playthrough

Very nice to read. I cannot wait for the other scenarios.
by lhybrideur
July 2nd, 2021, 2:21 pm
Forum: Scenario & Campaign Development
Topic: Legends of Idaamub
Replies: 73
Views: 11079

Re: Legends of Idaamub

dwarftough wrote: July 2nd, 2021, 2:14 pm
My bad. I uploaded the wrong file.
I updated my previous post.
by lhybrideur
July 1st, 2021, 9:11 am
Forum: Scenario & Campaign Development
Topic: Legends of Idaamub
Replies: 73
Views: 11079

Re: Legends of Idaamub

Hi,
here is a replay with your general.
I admit it is not easy with a general. I will add a rune on the map with the next update.
by lhybrideur
June 30th, 2021, 6:24 pm
Forum: Scenario & Campaign Development
Topic: Legends of Idaamub
Replies: 73
Views: 11079

Re: Legends of Idaamub

dwarftough wrote: June 30th, 2021, 5:36 pm I dunno, maybe I played the Bridge poorly, but the state I'm in is the following, I play on Hard

There is also a replay in which I ended up with debug
I will take a look at that and try to finish from the start of the scenario with your save.
I will upload the replay then.
by lhybrideur
June 30th, 2021, 3:57 pm
Forum: Scenario & Campaign Development
Topic: Legends of Idaamub
Replies: 73
Views: 11079

Re: Legends of Idaamub

Hi dwarftough, First, thank you for playing my campaign With which difficulty level are you playing? There are various solutions to this problem but it also depends on how many gold and higher level units you start with. The first thing is using rest healing and level-up healing to heal your units ...
by lhybrideur
June 29th, 2021, 2:01 pm
Forum: Scenario & Campaign Development
Topic: Legends of Idaamub
Replies: 73
Views: 11079

Re: Legends of Idaamub

If you find any bug, please tell me, so that I can correct it. If you start the porting process, do let me know if you see any abnormalities with the dependency WoL add-on. I will probably wait for 1.16 to port the campaign. I need both LotI and your era for my campaign. LotI on 1.15 is only the be...
by lhybrideur
June 29th, 2021, 11:48 am
Forum: Scenario & Campaign Development
Topic: Legends of Idaamub
Replies: 73
Views: 11079

Re: Legends of Idaamub

Chapter 3 has been added, with 5 new scenarios and several new bugs . I hope you will enjoy them it. If you have already played the first two chapters, first thank you, and then you normally can continue directly with chapter 3 by loading Udxatfe.gz from your Wesnoth saves. If you find any bug, plea...
by lhybrideur
June 25th, 2021, 2:33 pm
Forum: WML Workshop
Topic: Unit see another
Replies: 3
Views: 224

Re: Unit see another

It works like a charm
by lhybrideur
June 24th, 2021, 12:18 pm
Forum: WML Workshop
Topic: Unit see another
Replies: 3
Views: 224

Re: Unit see another

sighted triggers when the Ice Hole's side sees the other unit, and so won't trigger if another unit on the Hole's side has already spotted the unit. Yeah, this is the reason I imagined for why it was not working I could use a filter_location with a radius equals to the unit's vision but it would pa...
by lhybrideur
June 21st, 2021, 9:49 am
Forum: WML Workshop
Topic: Unit see another
Replies: 3
Views: 224

Unit see another

Hi everyone, Here is what I am trying to do : change the variable activated of a unit of type Ice Hole to yes when it sees a unit of side 1. At first I did that : [event] name=sighted first_time_only=no [filter] side=1 [/filter] [filter_second] type=Ice Hole [/filter_second] [if] [variable] name=sec...
by lhybrideur
June 8th, 2021, 12:53 pm
Forum: WML Workshop
Topic: Some questions regarding wml
Replies: 5
Views: 224

Re: Some questions regarding wml

how to create a level/experience cap for specific units inside a scenario You can experience_modifier= to vary the max_experience units have in a scenario, the value is always a percentage. Higher values mean units need more XP to advance. my PC's have 9 levels and at 3 points transformation events...
by lhybrideur
June 4th, 2021, 3:52 pm
Forum: WML Workshop
Topic: Some questions regarding wml
Replies: 5
Views: 224

Re: Some questions regarding wml

absinthia wrote: June 4th, 2021, 11:42 am 5 how to trigger the change of the scenarios main objective through an event
you can also use a show_if inside the objectives that check a variable whose value you will change in the event