Search found 1042 matches
- March 17th, 2024, 8:28 pm
- Forum: Multiplayer Development
- Topic: Galactic Empires (Wesnoth in Space)
- Replies: 603
- Views: 223699
Re: Galactic Empires (Wesnoth in Space)
Well had a cool game vs C_P last night. It was pretty even at the start but in the end I once again failed with the economy. : ) Yup, gonna have to practice that more, maybe unlearn some stuff I've been using for 3 decades in 4X games, heh.
- March 17th, 2024, 8:24 pm
- Forum: Multiplayer Development
- Topic: Monster Hunt 2.0
- Replies: 28
- Views: 7792
Re: Monster Hunt 2.0
Ran it vs AI (yes it works OK if you play as monster and run 1st turn for heroes yourself and then droid it, oh and if they kill a grotto you pick for them - be fair!) and all seems well. Chose the "endless" attacks option for heroes and whew can it blow through a lot of zombies. I think i...
- March 15th, 2024, 4:26 pm
- Forum: Faction & Era Development
- Topic: Rashy Era
- Replies: 307
- Views: 316116
Re: Rashy Era
I think (yes I'm being daring ;) that anything uploaded to 1.17.26+ will be copied to 1.18. (or maybe it becomes it, I dunno) So basically 1.18 addons can be uploaded now. I think. (oh no not again)
- March 13th, 2024, 7:27 pm
- Forum: Art Workshop
- Topic: Maks' art
- Replies: 111
- Views: 56648
- March 13th, 2024, 7:25 pm
- Forum: Faction & Era Development
- Topic: The American Civil War
- Replies: 22
- Views: 7044
Re: The American Civil War
I looked into the animations and could not find a problem, maybe you could be a little more specific? The animations for the guns and cannons were copied and pasted from other mods, or core Wesnoth to be sure I got them right. They seem the same as before. The gun anim macro is fine IIRC, works rea...
- March 13th, 2024, 7:06 pm
- Forum: Scenario & Campaign Development
- Topic: Heindals Minigames II: Dwarf Dwarfson Dwarvenminer
- Replies: 29
- Views: 4068
Re: Heindals Minigames II: Dwarf Dwarfson Dwarvenminer
Thanks, that video was fun. It is heartening to see folk music is still being made in this day and age. (Dwarves are a folk? OK maybe pseudo-folk music is better... ; )groggyfroggy wrote: ↑March 13th, 2024, 8:16 am I am a dwarf and I'm digging a hole, diggy diggy hole
https://www.youtube.com/watch?v=ytWz0qV ... heYogscast
- March 12th, 2024, 3:36 pm
- Forum: Multiplayer Development
- Topic: Monster Hunt 2.0
- Replies: 28
- Views: 7792
Re: Monster Hunt 2.0
The minion leader (ghost in the top left) was somehow getting caught up in a "name=unit placed" event. This was happening long after it was first placed, and I don't think it was ever being placed again, so it still doesn't make sense to me. This resulted in its side being changed to the ...
- March 11th, 2024, 8:46 pm
- Forum: Multiplayer Development
- Topic: Monster Hunt 2.0
- Replies: 28
- Views: 7792
Re: Monster Hunt 2.0
1. I fixed all the bugs reported up to this point, except that latest from Atreides. The only explanation I can think of is a store/unstore error on the unit. But I can't reproduce it, so no fix yet. I'll keep an eye out for it, let me know if it reoccurs. It happens every time to me. I just tested...
- March 11th, 2024, 12:23 am
- Forum: Users’ Forum
- Topic: Reflection Modification
- Replies: 11
- Views: 3679
Re: Reflection Modification
The latest version of the addon is filling the log with huge numbers of warnings: 20240310 19:42:29 warning scripting/lua: Cannot resolve variable 'new_reflection_animations[].offset' for reading. 20240310 19:42:29 warning scripting/lua: Cannot resolve variable 'new_reflection_animations[].offset' f...
- March 9th, 2024, 5:16 pm
- Forum: Faction & Era Development
- Topic: Werewolves that change at night.
- Replies: 7
- Views: 2663
Werewolf Era for 1.18
Ported to 1.18.
Interesting note: The core loyalist swordsman has new sprites but has lost the Indian Jones-esque sword twirling idle animation. I've kept the original sprite set for those afflicted with Lycanthropy. Old stats (1.8?) too of course.
Interesting note: The core loyalist swordsman has new sprites but has lost the Indian Jones-esque sword twirling idle animation. I've kept the original sprite set for those afflicted with Lycanthropy. Old stats (1.8?) too of course.
- March 8th, 2024, 10:21 pm
- Forum: Multiplayer Development
- Topic: Monster Hunt 2.0
- Replies: 28
- Views: 7792
Re: Monster Hunt 2.0
Just tried out the latest update. Love the new healing pool graphic. The old was nice but this one really looks the part. A nice hot swirling jacuzzi to ease away that nasty disease and poison. The popup says it heals them, does that mean 100%? The lower right grotto now seems to create player zombi...
- March 5th, 2024, 3:52 pm
- Forum: Scenario & Campaign Development
- Topic: Shakespeare's Ghost (Version 1.0 on 18.0 server)
- Replies: 19
- Views: 1674
Re: Shakespeare's Ghost (Version 1.0 on 18.0 server)
If you want to play 1.18 campaigns now, you can download 1.17.26 from itch and play around with it. There’s no limit to how many versions of wesnoth you can have open at once; I have two open at a time on my computer when I’m moving info from one to another. Heh, a few days ago I was testing a new ...
- March 2nd, 2024, 3:59 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Is it 1.19?
- Replies: 3
- Views: 830
Re: Is it 1.19?
The reason I asked was because it gets rejected by the multiplayer server for being 1.19 and not 1.17.x
- February 29th, 2024, 7:24 pm
- Forum: Technical Support
- Topic: Crashing when I switch screens
- Replies: 8
- Views: 4010
Re: Crashing when I switch screens
Hmmm, I've tried turning off Wesnoth's full screen checkbox and set up the fullscreen in my window manager KDE/Plasma (whatever it is) and it seems to work fine now. It looks identical so there's no downside! Speaking broadly I suspect that BfW's fullscreen toggle is not very compatible with all sys...
- February 29th, 2024, 4:22 am
- Forum: Multiplayer Development
- Topic: Monster Hunt 2.0
- Replies: 28
- Views: 7792
Re: Monster Hunt 2.0
Watched it, neat. I like the new trick for pairing disease with poison. Disease is too slow but hacking them down quick with poison first works well. I think it's pretty much a given that killing the enemy leader is not gonna be the usual way to win so that makes grotto/center city defense the criti...