Search found 317 matches

by Atreides
Yesterday, 10:52 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.17
Replies: 2
Views: 318

Re: Wesnoth 1.14.17

Flatpak still has 1.14.16 on flathub for some reason in spite of the fact that it states it was updated there on June 22, '21 (which ought to be .17 I figure). Thought I should mention this.
by Atreides
June 22nd, 2021, 4:03 pm
Forum: Technical Support
Topic: Flatpak 1.14 and 1.16 side by side?
Replies: 1
Views: 51

Flatpak 1.14 and 1.16 side by side?

With 1.16 coming soon I am wondering if when one runs flatpak update 1.16 will replace 1.14? So far each subversion of 1.14 has and also when you update Widelands (another game) from b21 to v 1.0 it is replaced.

So how does one keep 1.14 with flatpak?
by Atreides
June 16th, 2021, 5:35 pm
Forum: Users’ Forum
Topic: Dominus Maps
Replies: 3
Views: 1567

Re: Dominus Maps

Wow, an update to these classic maps. Now maps 11 and 12 are added. (Wonder what happened to 9 and 10, probably same as what befell 3 hehehe) Still have to re-edit them to add fog=yes (for playability - you really don't want to see all the fighting on such a giant map - it runs slowly enough as is) ...
by Atreides
June 14th, 2021, 9:07 pm
Forum: Scenario & Campaign Development
Topic: Merry Christmas
Replies: 19
Views: 6974

Merry Christmas 1.3 released

V 1.3 is uploaded.

100% auf Deutsch übersetzt (translated into german)
Harvester snow throw animation upgraded to Lonely Era standard
Media files compressed, unused ones removed
.POT translation file generated
by Atreides
June 14th, 2021, 6:31 pm
Forum: Multiplayer Development
Topic: Unit price balancing
Replies: 5
Views: 196

Re: Unit price balancing

I made a formula for the cost. It's crude but it seems to sort of work. I came up with it by assuming cost was relative to 3 main factors. HP, Moves and Maximum Damage from attacks. I weighted them until they roughly seemed to correspond to some mainline units. Later on I added multipliers for weap...
by Atreides
June 13th, 2021, 11:31 pm
Forum: Multiplayer Development
Topic: Unit price balancing
Replies: 5
Views: 196

Re: Unit price balancing

Hey everyone, I'm not sure if this is the right forum for this question, but it seems closest. Hopefully I'm in the right place? Anyway, I've been working on making a few new units for a campaign, and I was wondering if there are any guidelines for pricing units based on their abilities and general...
by Atreides
June 6th, 2021, 4:56 pm
Forum: Art Workshop
Topic: Mechanical's art
Replies: 435
Views: 108671

Re: Mechanical's art

I see. Looks like a failure to communicate. You perceived a joke about _your_ work while I made a joke about Drakes and Goats having sex. Pretty hard to separate the two to be honest, And the second part was pretty obvious :P OK. My LAST word on this crap. I did not say the artwork was bad. Basta. ...
by Atreides
June 5th, 2021, 11:06 pm
Forum: Art Workshop
Topic: Mechanical's art
Replies: 435
Views: 108671

Re: Mechanical's art

Mechanical was joking, don't worry. I guess there really is a good reason to put :-) whenever one jokes in a written format. People always seem to miss it. The point of the joke was that I did not like the caustic joke about my work. I see. Looks like a failure to communicate. You perceived a joke ...
by Atreides
June 4th, 2021, 7:35 pm
Forum: Faction & Era Development
Topic: War of Legends [MP Era for Wesnoth 1.15+]
Replies: 169
Views: 79965

Re: War of Legends [MP Era for Wesnoth 1.15+]

My logs do mention WoL, a few lines for the pre-processor and abilties not being undefined plus at various times conflicting media files that WoL shares names with other addons. e.g. The Curse overlay graphic from Era of Shadows has the same name as the WoL one. I looked and they aren't the same in...
by Atreides
June 4th, 2021, 7:28 pm
Forum: Art Workshop
Topic: Mechanical's art
Replies: 435
Views: 108671

Re: Mechanical's art

See, this is what happens when you let your goats and your drakes get too...errr close. After these words, Mechanical deleted the gimp, and the Great Steppe disappeared from the addon server ... Hope not. I think they look good Mechanical was joking, don't worry. I guess there really is a good reas...
by Atreides
June 4th, 2021, 7:25 pm
Forum: A Tale of Two Brothers
Topic: Scenario 2: The Chase
Replies: 60
Views: 33108

Re: Scenario 2: The Chase

(1) What difficulty levels and game versions have you played the scenario on? Hard, 1.14.16 (2) How difficult did you find the scenario? (1-10) infinite (10) (3) How clear did you find the scenario objectives? No clue, what to do. I guess it was to reach the top edge of the map. (4) How clear and in...
by Atreides
June 4th, 2021, 4:01 pm
Forum: Faction & Era Development
Topic: War of Legends [MP Era for Wesnoth 1.15+]
Replies: 169
Views: 79965

Re: War of Legends [MP Era for Wesnoth 1.15+]

Announcement: Yes, I am aware of the 15k deprecation warning lines and some things being 100% broken in the current 1.15.x dev builds, and I have begun the process of patching it. I run wesnoth with a command line parameter to turn off deprecation warnings. :-) 1.14 spams about magenta so much and ...
by Atreides
June 4th, 2021, 3:39 pm
Forum: A Tale of Two Brothers
Topic: Scenario 1: Rooting out a Mage
Replies: 70
Views: 40602

Re: Scenario 1: Rooting out a Mage

(1) What difficulty levels and game versions have you played the scenario on? Hard, 1.14.16 (2) How difficult did you find the scenario? (1-10) 10 (3) How clear did you find the scenario objectives? Clear (4) How clear and interesting did you find the dialog and storyline of the scenario? Didn't pay...
by Atreides
June 3rd, 2021, 7:59 pm
Forum: Faction & Era Development
Topic: War of Legends [MP Era for Wesnoth 1.15+]
Replies: 169
Views: 79965

Re: War of Legends [MP Era for Wesnoth 1.15+]

Announcement: Yes, I am aware of the 15k deprecation warning lines and some things being 100% broken in the current 1.15.x dev builds, and I have begun the process of patching it. I run wesnoth with a command line parameter to turn off deprecation warnings. :-) 1.14 spams about magenta so much and ...
by Atreides
June 3rd, 2021, 7:54 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (pirate co-op campaign) big update!
Replies: 349
Views: 125367

Re: The Altaz Mariners (pirate co-op campaign) big update!

Well another loss. Died on Dahazi beach. Not sure how one can defeat 20 loyalists and more coming with only the 2 leaders, 2 ogres and 6 loyal saurians. (plus the allied saurian handful) other than spending the gold I'm trying to save for the ship on recall/recruit. I sat in the good 60% terrain and...