Search found 1077 matches

by Atreides
Yesterday, 4:39 pm
Forum: Multiplayer Development
Topic: Healing Terrains
Replies: 22
Views: 4147

Re: Healing Terrains

holypaladin wrote: April 14th, 2024, 7:04 pm Some races maybe would may be healed on muschroms?
Check out some custom eras like the elemental faction that gets healed on vegetation. It can of course be done for just mushrooms too but I know of none at the moment.
by Atreides
April 12th, 2024, 3:17 pm
Forum: WML Workshop
Topic: Now THIS is funny
Replies: 9
Views: 245

Re: Now THIS is funny

I've been a programmer for nigh unto 50 years, and some of these errors are just weird. I mean, let's face it, if you're stealing somebody's working code for your own program, it ought to work, n'est ce pas? -- Mal Shoot. If that's true you're likely older than me even. 8- > I took my first FORTRAN...
by Atreides
April 6th, 2024, 5:07 pm
Forum: Ideas
Topic: status: needs_cure
Replies: 1
Views: 993

Re: status: needs_cure

Crazy idea: Add events to add poisoned status to custom diseased units for the duration of the movement only. Remove it before it does any damage at start of turn. Then add it again, and so on. Yes, a workaround, I do think the new status could be quite useful. I know of a few custom eras that have ...
by Atreides
April 5th, 2024, 3:00 pm
Forum: WML Workshop
Topic: Defense of (ruined?) castle tiles
Replies: 5
Views: 1438

Re: Defense of (ruined?) castle tiles

In any case I recall that you can make any hex a recruitment spot, no matter what terrain it is. Yes, with a castle overlay. But it doesn't change the way the tile looks so the player only knows if they think to check. I tried placing an image over one, but it doesn't look right. A real castle tile...
by Atreides
April 4th, 2024, 4:54 pm
Forum: WML Workshop
Topic: Defense of (ruined?) castle tiles
Replies: 5
Views: 1438

Re: Defense of (ruined?) castle tiles

Ah I see what you mean. You look at a ruined castle and think that is a wreck that doesn't help the defenders. Looks like Wesnoth though decided that it's only a "little" ruined. LOL. I believe it is mainly a cosmetic difference. "Ruined" but still fully functional. Yep, I see wh...
by Atreides
April 3rd, 2024, 7:28 pm
Forum: WML Workshop
Topic: Defense of (ruined?) castle tiles
Replies: 5
Views: 1438

Re: Defense of (ruined?) castle tiles

Is that wise? Making the player think it's a castle but have it work like a swamp? Or is the deception intentional?
by Atreides
April 3rd, 2024, 7:22 pm
Forum: Multiplayer Development
Topic: Galactic Empires (Wesnoth in Space)
Replies: 617
Views: 243811

Re: Galactic Empires (Wesnoth in Space)

Agree that it access to the upgrades is "uneven". I've grumbled to myself about having to find a researcher (and what happens if they're all dead I wonder) in order to access that one.
by Atreides
April 1st, 2024, 3:44 pm
Forum: Users’ Forum
Topic: Stronger elvish scout
Replies: 4
Views: 1268

Re: Stronger elvish scout

Can they refuse to use it when it is the Reb's only scout? I suspect that it is by design to weaken the faction.
by Atreides
March 31st, 2024, 4:51 pm
Forum: Users’ Forum
Topic: Stronger elvish scout
Replies: 4
Views: 1268

Re: Stronger elvish scout

I believe the general rule for BfW is that scouts are supposed to be weak.

Plenty of custom eras don't follow that pattern though.
by Atreides
March 31st, 2024, 4:33 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.18.0 — Draconic Invasions Update
Replies: 50
Views: 9728

Re: Wesnoth 1.18.0 — Draconic Invasions Update

Pentarctagon wrote: March 31st, 2024, 12:38 am Was it the libpng warning: iCCP: known incorrect sRGB profile error?
Aye that's the one! I ought to have had it memorized with how often I used to see it. : ) Like I wrote it's basically an annoyance for log checkers, far as I can tell it doesn't affect the appearance of the sprite.
by Atreides
March 30th, 2024, 5:01 pm
Forum: Multiplayer Development
Topic: The High Seas (Naval MP Scenario)
Replies: 280
Views: 69032

Re: The High Seas (Naval MP Scenario)

LOL, of course. Didn't think of that.
by Atreides
March 30th, 2024, 5:00 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.18.0 — Draconic Invasions Update
Replies: 50
Views: 9728

Re: Wesnoth 1.18.0 — Draconic Invasions Update

Addendum: I tried trimage on the wose portrait (1.16 PNG) and got 0 compression so it seems to be the same as what's been used but only on portraits I guess. I've run trimage on all the sprites in all the eras I maintain and it has generally led to a 1 MB size reduction for larger addon eras. In the...
by Atreides
March 29th, 2024, 3:20 pm
Forum: Faction & Era Development
Topic: Era of Four Moons
Replies: 98
Views: 72291

Re: Era of Four Moons

It hasn't been ported to 1.18 yet but you could just copy your 1.16 files over. 1.18 has made few changes that affect addon eras.
by Atreides
March 29th, 2024, 3:17 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.18.0 — Draconic Invasions Update
Replies: 50
Views: 9728

Re: Wesnoth 1.18.0 — Draconic Invasions Update

Pentarctagon wrote: March 28th, 2024, 4:30 pm The PNGs were optimized already via https://github.com/wesnoth/wesnoth/blob ... optipng.py, though I don't know how that compares.
Out of curiosity I ran trimage on the core wose.png sprite. 17.1% compression.
by Atreides
March 29th, 2024, 2:59 pm
Forum: Faction & Era Development
Topic: Imperial Era
Replies: 191
Views: 63982

Re: Imperial Era

Hmmm my copy has that uppercased. The file also has a later date so I may have fixed this on my copy and shamefully never submitted it to github.

I checked vs 1.14 IE and it seems the id was uppercased for 1.16. Looks like nothing more than an oversight of a missed conversion.