Search found 1295 matches
- Today, 10:29 am
- Forum: WML Workshop
- Topic: AI ability damage counting
- Replies: 3
- Views: 139
Re: AI ability damage counting
I think by "count with" you mean "take into account". For example, if you create your own status that is like poison (harms a unit, needs to be cured by village/healer), how do you make the AI understand that the unit now needs to get cured? You don't, though you might look at ht...
- Today, 1:25 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8126
- Views: 2184850
Re: Legend of the Invincibles
I heard that according to the poll, the battlerager isn't very popular. I love them. Give this guy the right book, a few potions, a special limited item, and maybe craft a certain axe and he'd be pretty tough. I didn't really build him out to be the ultimate stud, at some point there's not much poin...
- Yesterday, 11:56 am
- Forum: Scenario & Campaign Development
- Topic: Invasion from the Unknown 2.1.13.1 [Wesnoth 1.14.x & 1.15.12+]
- Replies: 264
- Views: 158025
Re: Invasion from the Unknown 2.1.13.1 [Wesnoth 1.14.x & 1.15.12+]
Hey, I suddenly got the urge to play Battle For Wesnoth after 3 or 4 years of not playing it, and I remembered about this add-on campaign that I enjoyed so much. After downloading the game and installing it, I proceeded to look for the Invasion from the Unknown add-on (as well as the sequel After t...
- May 25th, 2024, 11:28 am
- Forum: WML Workshop
- Topic: WFL get adjecent units
- Replies: 10
- Views: 300
Re: WFL get adjecent units
At the beginning of the attack and every attacker_hits/defender_hits, check the number of adjacent units and adjust the damage accordingly.
(or something close to that)
Code: Select all
$stored_unit.abilities.damage[$i].add, where $stored_unit.abilities.damage$[i].id=="battle_frenzy"
- May 25th, 2024, 6:47 am
- Forum: WML Workshop
- Topic: WFL get adjecent units
- Replies: 10
- Views: 300
Re: WFL get adjecent units
inside [abilities][damage] ? (not [ability]). You MIGHT be able to use [filter_adjacent] https://wiki.wesnoth.org/AbilitiesWML#Common_keys_and_tags_for_every_weapon_special if you're looking to do something specific like unit is adjacent to exactly one enemy. I don't know what you're trying to do, b...
- May 24th, 2024, 9:07 pm
- Forum: WML Workshop
- Topic: WFL get adjecent units
- Replies: 10
- Views: 300
Re: WFL get adjecent units
WFL? You couldn't just use [store_unit] and a filter to store them to an array and then take its length?
- May 23rd, 2024, 8:53 pm
- Forum: WML Workshop
- Topic: new campaign's questions and ideas
- Replies: 31
- Views: 1249
Re: new campaign's questions and ideas
im still having trouble loading the lua package... Adjust this to match your scenario/file: [lua] code=<< wesnoth.dofile("~add-ons/Legend_of_the_Invincibles/lua/effects.lua") >> [/lua] Then, since the function is wml_actions.give_fight_xp, just [give_fight_xp] attacker = foo # or leave bl...
- May 23rd, 2024, 1:12 am
- Forum: Art Workshop
- Topic: Duncan's Sprite Gallery
- Replies: 29
- Views: 1754
Re: Duncan's Sprite Gallery
His face accounts for about 20-25% of his height. It looks right in proportion to his arms, I think it's the legs that don't look right to me. It's as if his knees connect to his waist, with no thighs in between. But perhaps he's just hunched over? He seems to be leaning slightly forward, but not en...
- May 22nd, 2024, 11:55 pm
- Forum: Ideas
- Topic: [interface] move position of abilities popup
- Replies: 16
- Views: 10674
Re: [interface] move position of abilities popup
pango_layout_get_pixel_size does look promising. I guessed that I'd put the message into a pango layout, query the size, and then use that to adjust the rect dimensions. I totally failed at that, unfortunately. One day, but right now not so much.
https://github.com/wesnoth/wesnoth/pull/8908
https://github.com/wesnoth/wesnoth/pull/8908
- May 22nd, 2024, 1:17 am
- Forum: Ideas
- Topic: wesnoth rpg
- Replies: 10
- Views: 6059
Re: wesnoth rpg
That starts off sounding a lot like Trader: Strange Legacy, when played in RPG mode. I don't think it's what you are looking to do, but it's certainly worth looking at:
viewtopic.php?t=35400
viewtopic.php?t=35400
- May 21st, 2024, 2:54 am
- Forum: WML Workshop
- Topic: Trigger message on attack during certain range of turns
- Replies: 6
- Views: 228
Re: Trigger message on attack during certain range of turns
You could
Spoiler:
- May 21st, 2024, 2:43 am
- Forum: WML Workshop
- Topic: Trigger message on attack during certain range of turns
- Replies: 6
- Views: 228
- May 21st, 2024, 2:30 am
- Forum: WML Workshop
- Topic: Trigger message on attack during certain range of turns
- Replies: 6
- Views: 228
Re: Trigger message on attack during certain range of turns
Where's your first_time_only?
- May 19th, 2024, 7:41 pm
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1362
- Views: 406543
Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)
10. In Capital City, some equipment said "More Population required!" No one told me how to increase population. I don't know about CC, but usually If you look at things the will buy/sell, there will be one with very few in stock, and if you sell them some the stock will go up but then if ...
- May 19th, 2024, 4:43 pm
- Forum: Lua Labs
- Topic: [resolution] problems
- Replies: 16
- Views: 597
Re: [resolution] problems
Oh, is this the campaign where you are messing with (experimental) global variables, screwing with save/load, etc? If so, it seems obvious enough, my code works because I don't do that stuff. You've probably done something that breaks gamemap_size or whatever between S1 or turn 1 or whatever, and so...