Search found 58 matches

by vorwi
September 28th, 2023, 6:46 pm
Forum: WML Workshop
Topic: WML trigger action for each Gg^Vov
Replies: 4
Views: 2807

Re: WML trigger action for each Gg^Vov

Thanks! You are amazing! Now it works Here's the final result in case someone bumps into this topic with same problem: [event] name=prestart [store_locations] terrain=Gg^Vov variable=big_trees [/store_locations] [foreach] array=big_trees [do] [set_variable] name=y_sub_1 value=$this_item.y sub=1 [/se...
by vorwi
September 28th, 2023, 4:36 pm
Forum: WML Workshop
Topic: WML trigger action for each Gg^Vov
Replies: 4
Views: 2807

Re: WML trigger action for each Gg^Vov

white_haired_uncle wrote: September 27th, 2023, 10:56 pm [store_locations] with a terrain filter to an array, then use for/each?
Can I store whole map?


Could You show me your idea with example?
by vorwi
September 27th, 2023, 10:22 pm
Forum: WML Workshop
Topic: WML trigger action for each Gg^Vov
Replies: 4
Views: 2807

WML trigger action for each Gg^Vov

Hi My goal is to make big trees to work as villages on my map but I can't use "village overlay" on big trees cause it make them dissappear So I came up with solution to put that overlay over grass(Gg^Vov) and then put image of the big tree like this: {PLACE_IMAGE "terrain/forest/great...
by vorwi
March 7th, 2022, 4:44 pm
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 400
Views: 91086

Re: WF - Wild Frontiers [SP Campaign]

ihategrimalkin wrote: February 22nd, 2022, 8:40 am do we usually discuss in here or discord, if we ahave any discord, can i join?
As far as i know there is no official discord for this modification.
by vorwi
October 25th, 2021, 9:48 am
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 400
Views: 91086

Re: WF - Wild Frontiers [SP Campaign]

Yikes! Does this look reasonable for the normal difficulty?!! 128 farms gave me that! Keep it? change it? What say you? I should have checked the spymaster report and better prepared for it. It came as a surprise :augh: lich.png cool looking map. if its first year then i guess its too hard for norm...
by vorwi
October 22nd, 2021, 7:37 am
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 400
Views: 91086

Re: WF - Wild Frontiers [SP Campaign]

In the upcoming version 3.2.1, I nerfed a lot of things. Market caravan spawn is not a guarantee for every season. Bone drops on leader kill is not a guarantee. All relics and artifacts that give a new attack have damage=9 and attacks=3 across the board, except for Storm Trident and Scepter of Fire...
by vorwi
October 18th, 2021, 9:38 am
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 400
Views: 91086

Re: WF - Wild Frontiers [SP Campaign]

Im not sure how that hunting economy works What are you not sure of? nvm by the time i was writing it i didnt try that game mode ;P since its nice to build up our city and villages no longer provide income so maybe lets give them ability to random recruit for us one level 0 unit per season? I don't...
by vorwi
October 17th, 2021, 2:36 pm
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 400
Views: 91086

Re: WF - Wild Frontiers [SP Campaign]

Im not sure how that hunting economy works but since its nice to build up our city and villages no longer provide income so maybe lets give them ability to random recruit for us one level 0 unit per season?(also bounty for killing enemies has to be lower then)
by vorwi
October 13th, 2021, 10:19 am
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 400
Views: 91086

Re: WF - Wild Frontiers [SP Campaign]

seems like big changes incoming to the Wild Frontiers
by vorwi
October 3rd, 2021, 8:59 am
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 400
Views: 91086

Re: WF - Wild Frontiers [SP Campaign]

Also, how about making side missions "harder" by making more enemies spawn when you return to your fief? The side missions are basically the player going around making more enemies, so it makes sense that some of these enemies would seek out the player's fief for revenge. Sounds good to m...
by vorwi
October 1st, 2021, 11:23 am
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 400
Views: 91086

Re: WF - Wild Frontiers [SP Campaign]

vghetto wrote: September 30th, 2021, 11:47 am The east west signposts will give the horizontal trek. The north south will give the vertical trek.
The starting orientation for the trek is also determined by the main map signposts.
Awesome.
Now it will finally look like a part of something bigger.
by vorwi
September 30th, 2021, 8:18 am
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 400
Views: 91086

Re: WF - Wild Frontiers [SP Campaign]

Edit2: I'm thinking about changing how the sub missions work. The URM tent or statute will allow you to play the given urm map scenario and sends you back to the main map automatically on completion. The same for winter indoor traitors and the spring dragon cave. One scenario then go back to the ma...
by vorwi
September 28th, 2021, 12:25 am
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 400
Views: 91086

Re: WF - Wild Frontiers [SP Campaign]

I'm adding couple of new sub missions where the map is a bit elongated. There will be a horizontal map and a vertical map. You start on one end and a signpost on the other end. Along the way we'll have the enemy scattered around with the guardian flag set. Objective is to kill all units, loot the c...
by vorwi
September 22nd, 2021, 1:03 pm
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 400
Views: 91086

Re: WF - Wild Frontiers [SP Campaign]

Instead of making library overpopulated with options how about making other buildings more useful? Forge: crafting some items. Stable: refreshing movement points for visiting units OR heal units that have certain mp and can't reach mountains However what i really crave for is making side missions mo...
by vorwi
September 18th, 2021, 3:27 pm
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 400
Views: 91086

Re: WF - Wild Frontiers [SP Campaign]

vghetto wrote: September 18th, 2021, 2:11 pm Which is true, no one gives a sh*t. :)
You do.
So I keep commenting with ideas and suggestions 8) :P