Search found 14 matches

by Zatiranyk
March 6th, 2021, 4:50 pm
Forum: Translations & Internationalization
Topic: website translation for new article
Replies: 7
Views: 2364

Re: website translation for new article

Hi. Sounds good, translating in french… I think this page should be renamed though. Maybe "Introduction to factions" or something similar ?
by Zatiranyk
January 9th, 2021, 7:07 pm
Forum: WML Workshop
Topic: formula help for a weapon special needed
Replies: 26
Views: 1614

Re: formula help for a weapon special needed

But can you explain shortly why do you want a weapon’s special for this ? If you really want a "reflection effect", for me, it’s not in the special weapon of the attacker. It would be better to define an new ability "reflection" for this, don’t you think ? The attacker gets his o...
by Zatiranyk
January 9th, 2021, 6:14 pm
Forum: WML Workshop
Topic: formula help for a weapon special needed
Replies: 26
Views: 1614

Re: formula help for a weapon special needed

I don’t think there is a solution without events. If you want to cancel the initial damages that harms the defender, you should keep the initial damage in the [variables] of the unit and set the damage to 0. Finally, use it in the [harm_unit] tag. Here is an example that creates an Elvish archer at ...
by Zatiranyk
January 2nd, 2021, 5:30 pm
Forum: WML Workshop
Topic: [SOLVED] How to modify pre-defined common abilities like "ABILITY_CURES" ?
Replies: 9
Views: 571

Re: How to modify pre-defined common abilities like "ABILITY_CURES" ?

Hello ! I found the solution :D Helmet: I’m not sure you’ve read my last reply but you were right to bring me this other method using objects :). My last attempt to modify ability with [store_unit] is in conflict with [remove_object] . When this last tag is called, the modified abilities are erased ...
by Zatiranyk
January 1st, 2021, 6:22 pm
Forum: WML Workshop
Topic: [SOLVED] How to modify pre-defined common abilities like "ABILITY_CURES" ?
Replies: 9
Views: 571

Re: How to modify pre-defined common abilities like "ABILITY_CURES" ?

Here I am, back to give you some updates :D So, unfortunately, there is a small case where this method fails. The following quote is a description of the [remove_object] from the wiki : [remove_object] ... Note that remove_object worked the following way: Step1) remove thos objects from the unit wml...
by Zatiranyk
December 31st, 2020, 8:07 pm
Forum: Translations & Internationalization
Topic: Need help for translations of my addons (except English/French)
Replies: 3
Views: 862

Need help for translations of my addons (except English/French)

Hello everyone ! Since this week, I’ve started to translate my add-ons because I think it’s pretty cool :D . So I naturally translated in my main languages (French / English) and now I’m looking for some help. It really can be any language, it only depends on what you’ve learned until now ! If you w...
by Zatiranyk
December 29th, 2020, 9:52 pm
Forum: WML Workshop
Topic: [SOLVED] How to modify pre-defined common abilities like "ABILITY_CURES" ?
Replies: 9
Views: 571

Re: How to modify pre-defined common abilities like "ABILITY_CURES" ?

Thank you all for your answers ! Rather than modifying the core ability macro it would probably be better to check for it and replace it using a unit placed event. I used this, it works very well. It seems i couldn’t use [modify_unit] for abilities so I rather used [store_unit] : [event] name="...
by Zatiranyk
December 28th, 2020, 8:49 pm
Forum: WML Workshop
Topic: [SOLVED] How to modify pre-defined common abilities like "ABILITY_CURES" ?
Replies: 9
Views: 571

[SOLVED] How to modify pre-defined common abilities like "ABILITY_CURES" ?

Hey people, I’m building a modification add-on to make heal cumulative but less effective. I was thinking of +8 health from village or regeneration ability and we add +6 for each adjacent "lvl2 healers" and +3 from "lvl1 healers". Do you have any tips ? Using WML, I tried these b...
by Zatiranyk
June 20th, 2020, 8:27 pm
Forum: Forum Games
Topic: 4 Hints 1 Meaning
Replies: 0
Views: 1981

4 Hints 1 Meaning

Hello people! It seems this sub-forum is too quiet! No worries, I've got an idea :Awesome: . This game is inspired by the famous "4 Pics 1 Word". Have fun ! Rules 1) Find the thing that describes the 4 previous hints. Your solution must fit in by replacing each * with a letter. 2) When sub...
by Zatiranyk
September 28th, 2019, 3:15 pm
Forum: Tournaments
Topic: [Complete] Amateur’s Fast Tournament
Replies: 24
Views: 7551

Re: [Open] Amateur’s Fast Tournament

Hi! i want to come :D UTC+2 discord: Zatiranyk number 22
by Zatiranyk
June 30th, 2019, 8:42 pm
Forum: WML Workshop
Topic: [SOLVED] [variable] Get a variable from the "game settings" panel
Replies: 3
Views: 595

Re: [variable] Get a variable from the "game settings" panel

So i guess there is no pure WML solution for that ^^ I'll try this! Ty very much, you reply so quickly :)
by Zatiranyk
June 30th, 2019, 8:48 am
Forum: WML Workshop
Topic: [SOLVED] [variable] Get a variable from the "game settings" panel
Replies: 3
Views: 595

[SOLVED] [variable] Get a variable from the "game settings" panel

Hello! So I'm building a small multiplayer scenario and I want to get a variable from the "game settings" panel when the user creates his game. For example here I want to know if the user choose to set a random start time for his game. So i want to get this value from my WML code and use i...
by Zatiranyk
August 21st, 2018, 9:06 am
Forum: Multiplayer Development
Topic: Raginature - MP Survival Map
Replies: 0
Views: 2877

Raginature - MP Survival Map

Hey people! I created this post for feedbacks & stuff. I'll be happy to discuss with you about my map "Raginature", its problems etc... but i accept positive comments too :D ! So here is some informations about it: Raginature - multiplayer survival map Try to survive against the most d...