Search found 199 matches
- May 21st, 2024, 3:45 am
- Forum: WML Workshop
- Topic: Trigger message on attack during certain range of turns
- Replies: 6
- Views: 171
Re: Trigger message on attack during certain range of turns
Thanks! This is working great now, thanks to you.
- May 21st, 2024, 2:49 am
- Forum: WML Workshop
- Topic: Trigger message on attack during certain range of turns
- Replies: 6
- Views: 171
Re: Trigger message on attack during certain range of turns
Thank you, that explains everything. Thanks for your help! I may ask again if I can't figure out how to get it to only fire once later on.
- May 21st, 2024, 2:35 am
- Forum: WML Workshop
- Topic: Trigger message on attack during certain range of turns
- Replies: 6
- Views: 171
Re: Trigger message on attack during certain range of turns
I was under the impression that 'first_time_only' was set to 'yes' by default, which is what I want here. My issue is that it's not firing at all.
- May 21st, 2024, 1:42 am
- Forum: WML Workshop
- Topic: Trigger message on attack during certain range of turns
- Replies: 6
- Views: 171
Trigger message on attack during certain range of turns
I mentioned in another thread that I had a scenario where every time someone attacks the character they insult a campaign. I've been trying to get it to work, but I'm having difficulty. I have a variety of insults, and want them to fire in different ranges of turns. I have this code: [event] name=at...
- May 4th, 2024, 9:01 pm
- Forum: Scenario & Campaign Development
- Topic: Need some fake bullying comments about campaigns for a meta-campaign
- Replies: 9
- Views: 689
Re: Need some fake bullying comments about campaigns for a meta-campaign
Thank you all for the great quotes! I plan on including all the depressing ones, but I might save the funny ones for any future projects. Really appreciate this!
- May 1st, 2024, 12:38 am
- Forum: Scenario & Campaign Development
- Topic: Need some fake bullying comments about campaigns for a meta-campaign
- Replies: 9
- Views: 689
Re: Need some fake bullying comments about campaigns for a meta-campaign
Thanks! Lots of good stuff in there!
- April 30th, 2024, 11:44 pm
- Forum: Scenario & Campaign Development
- Topic: Need some fake bullying comments about campaigns for a meta-campaign
- Replies: 9
- Views: 689
Re: Need some fake bullying comments about campaigns for a meta-campaign
Thank you, this is very useful! I'd love to use some of these and include you in the credits. The text adventure one made me laugh, the 'suddently turned dark' one fits perfectly in the overall setting, and several of the others work perfectly as well.
- April 30th, 2024, 11:00 pm
- Forum: Scenario & Campaign Development
- Topic: Need some fake bullying comments about campaigns for a meta-campaign
- Replies: 9
- Views: 689
Need some fake bullying comments about campaigns for a meta-campaign
I'm making one last campaign, a Loyalist campaign. I made a poll on what kind of campaign to do, a creepypasta, a 'you're the villain', or a holy grail quest, and all three got equal responses, so I'm doing a blend of the three. In my campaign you play through bits of an old Wesnoth's other campaign...
- April 19th, 2024, 11:11 pm
- Forum: Art Contributions
- Topic: Call for mainline portraits and story art
- Replies: 14
- Views: 8043
Re: Call for mainline portraits and story art
From an outside perspective, the mainline seems pretty active! I’ve been modding for a little over 6 years, and I’ve seen three new campaigns added to mainline, one taken out, several rewritten, a new faction added, and new art added for mainline units, with most of that happening just in the last f...
- April 5th, 2024, 3:30 am
- Forum: Scenario & Campaign Development
- Topic: Making a dialogue tree with WML
- Replies: 2
- Views: 1484
Re: Making a dialogue tree with WML
Huh, I guess you're right. I had to simplify my code to get something I could post on here, so I guess doing that fixed the bug. I feel dumb now but I wouldn't have gotten it to work without posting and seeing your comment, so thanks!
- April 5th, 2024, 3:03 am
- Forum: Scenario & Campaign Development
- Topic: Making a dialogue tree with WML
- Replies: 2
- Views: 1484
Making a dialogue tree with WML
I'm making a non-traditional campaign that is a creepypasta and involves quite a bit of dialog. I'd like to make a dialogue tree, similar to choice-based games like Twine. I can already get one choice to work (this is wrapped in one big 'event' tag): [message] speaker=David message= _ "[Initial...
- March 6th, 2024, 12:29 am
- Forum: Faction & Era Development
- Topic: The Great Steppe Era (1.16,1.18 add-on server)
- Replies: 149
- Views: 111898
Re: The Great Steppe Era (1.16 add-on server)
Is there like a manual or guide for what each unit does in this, without playing the game directly? I really enjoy reading up on units.wesnoth.org about different abilities of different units in different campaigns, and GSE is famous (to me) for being one of the most complex and good-looking multipl...
- March 5th, 2024, 11:36 pm
- Forum: Scenario & Campaign Development
- Topic: Shakespeare's Ghost (Version 1.0 on 18.0 server)
- Replies: 19
- Views: 1952
Re: Shakespeare's Ghost (Version 1.0 on 18.0 server)
Wow, 4 at a time is wild!
- March 4th, 2024, 9:15 pm
- Forum: Scenario & Campaign Development
- Topic: Shakespeare's Ghost (Version 1.0 on 18.0 server)
- Replies: 19
- Views: 1952
Re: Shakespeare's Ghost (Version 1.0 on 18.0 server)
I think the way it works is that there are always two version of wesnoth, one even numbered and one odd numbered. The even numbers are normal and stable versions while the odd numbers are experimental, possibly buggy and subject to change. The two versions have different add-ons. I never published a...
- March 4th, 2024, 12:55 pm
- Forum: Scenario & Campaign Development
- Topic: Shakespeare's Ghost (Version 1.0 on 18.0 server)
- Replies: 19
- Views: 1952
Re: Shakespeare's Ghost (Version 1.0 on 18.0 server)
I’ve only updated on 1.18. I actually reformatted my computer and lost all my _server.pbl files, so I don’t really have access to update the 1.16 ones anymore. I could ask the dev team for access but with 1.18 only two weeks away I’m not sure it’s worth it.