Search found 750 matches

by josteph
February 8th, 2020, 5:45 am
Forum: Developers’ Discussions
Topic: Git branch cleanup
Replies: 17
Views: 13240

Re: Git branch cleanup

Recommend to just rename them, not to delete them entirely
by josteph
December 3rd, 2019, 9:23 am
Forum: Developers’ Discussions
Topic: Packaging changes for 1.14.10 and 1.15.3
Replies: 13
Views: 9207

Re: Packaging changes for 1.14.10 and 1.15.3

Shiki wrote: November 26th, 2019, 1:53 pm To make matters worse, while @Packagers are pinged upon tagging,I remember no release where our Debian packager was pinged – the only Linux packager I know of to be in the chat.
Rhonda can configure her IRC client to highlight on @Packagers. It's pretty easy to do this in most clients.
by josteph
November 30th, 2019, 7:42 am
Forum: WML Workshop
Topic: Unitmarkers [SP/MP modification for 1.14]
Replies: 49
Views: 46601

Re: Unitmarkers [SP/MP modification for 1.14]

Hi Paulomat4, Thanks for inviting me to upload Unitmarkers to 1.15. Unfortunately, I'm currently on a wesbreak too, taking a break from both development and playing. Like you, I don't know when I might have time and motivation to play 1.15/1.16 or port addons to those versions. If I do take advantag...
by josteph
November 7th, 2019, 12:31 pm
Forum: Developers’ Discussions
Topic: Wesnoth Inc Board Members -- Election 2019
Replies: 4
Views: 6836

Re: Wesnoth Inc Board Members -- Election 2019

Loser pays the flight :)

Seriously, though, I suppose if two people tie for third place we can just appoint both of them to the board. The current board has 4 members so there shouldn't be a problem.
by josteph
November 4th, 2019, 5:18 am
Forum: Developers’ Discussions
Topic: Wesnoth Inc Board Members -- Election 2019
Replies: 4
Views: 6836

Re: Wesnoth Inc Board Members -- Election 2019

Dave wrote: November 3rd, 2019, 9:51 pm You may vote for any number of candidates, but note that only three candidates will be chosen, so voting for all candidates is equivalent to voting for no candidates.
How will ties be broken, in case there's a tie for third place?
by josteph
October 26th, 2019, 5:29 am
Forum: Coder’s Corner
Topic: External AI control
Replies: 8
Views: 8408

Re: External AI control

Something like this could be the core of a "Wesnoth in ncurses" implementation, too. Instead of the external program being a machine learning app, it would be a console app that lets an actual human player perform the next move.
by josteph
October 25th, 2019, 5:18 am
Forum: Developers’ Discussions
Topic: Wesnoth Inc Board Members -- Request for Nominations
Replies: 11
Views: 9528

Re: Wesnoth Inc Board Members -- Request for Nominations

I‘d like to nominate josteph and I accept Pentarctagon‘s nomination. Thanks for the nomination, Soliton. I don't know if I'd make a good board member. Overseeing project roles and funds is not similar to playing or developing Wesnoth. It's a different skillset and I don't know if I'd be any good at...
by josteph
October 24th, 2019, 5:38 am
Forum: Scenario & Campaign Development
Topic: Tactics Puzzles (for 1.12/1.14)
Replies: 51
Views: 26467

Re: Tactics Puzzles (for 1.12/1.14)

octalot/josteph: Nice idea! I have a vague idea of how to make that into a puzzle. I think a puzzle involving the enemy's upkeep would be complicated by the player not knowing the enemy's recruit list, we can't know that they don't have some nonstandard 1 gold unit or something. Instead we could ha...
by josteph
October 24th, 2019, 5:08 am
Forum: WML Workshop
Topic: [move_unit] exactly one hex back
Replies: 12
Views: 2198

Re: [move_unit] exactly one hex back

Hmm yes iirc you changed it to be set before every attack, still it's not set before predictions, this probably also effects the lua wesnoth.simulate_combat function by the way leading to possible oos (although that function is _mostly_ used in the air code where it if course won't cause oos( "...
by josteph
October 24th, 2019, 5:06 am
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Descriptions
Replies: 99
Views: 30506

Re: Dunefolk Rework - Unit Descriptions

And of course I would have to create my own descriptions in Russian, that would fit both sprites and names. If you're going to create your own descriptions, I'd really suggest proposing them for mainline. I don't think anyone would probably stop you, but a translation isn't supposed to be "I'l...
by josteph
October 24th, 2019, 4:57 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.15.2
Replies: 4
Views: 8993

Re: Wesnoth 1.15.2

shadowm wrote: October 23rd, 2019, 11:17 am
  • Passing relative paths to --user-data-dir is deprecated (part of PR #4449). However, on Windows relative paths that start with .\ are not deprecated.
This warning would be erroneously emitted Linux when compiling with -DPREFERENCES_DIR. This has been fixed for 1.15.3.
by josteph
October 24th, 2019, 4:55 am
Forum: Ideas
Topic: News feature
Replies: 14
Views: 4850

Re: News feature

3Lorde, thanks for your interest in the translation. Please report the mistakes to the relevant translation team, in this case, to trewe.
by josteph
October 24th, 2019, 4:53 am
Forum: Developers’ Discussions
Topic: Packaging changes for 1.14.10 and 1.15.3
Replies: 13
Views: 9207

Re: Packaging changes for 1.14.10 and 1.15.3

Suggest to add Other as a valid value.
by josteph
October 21st, 2019, 11:26 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.15.1
Replies: 23
Views: 16358

Re: Wesnoth 1.15.1

At the very least, the Ideas forum would be a better place to propose adding something new to the game. I just would like to see something new in this release, as I said before and I agree with Pentarctagon that the forum is the best place for it. I just think that last time just to implement the S...
by josteph
October 21st, 2019, 11:23 pm
Forum: Scenario & Campaign Development
Topic: Estorc and the spectral force
Replies: 4
Views: 3463

Re: Estorc and the spectral force

Muranoir wrote: October 21st, 2019, 9:51 am Estorc made a translation, he published it on his Discord server. You can reach him through the link below.
https://discord.gg/UqfvJE

And excuse me for my english :)
Your English is good but the discord link has expired.

Estorc is on the forums, you can PM him and point him to this thread.