Search found 49 matches

by Violet-n-red
March 21st, 2021, 5:11 pm
Forum: Multiplayer Development
Topic: 1v1 map - Derimani Caverns
Replies: 0
Views: 1158

1v1 map - Derimani Caverns

Narrow symmetrical vertical map. Lots of cave terrain, impassables, holes, water. Don't worry - there are trees too. 2nd player has several pre-captured villages to balance out 1st player's advantage. Only one map version this time - for Wesnoth 1.15 since i've placed some mushrooms on different ter...
by Violet-n-red
March 21st, 2021, 10:28 am
Forum: Multiplayer Development
Topic: 1v1 map - Jashi Pass
Replies: 6
Views: 1189

Re: 1v1 map - Jashi Pass

update - erroneous massive starting income snuck into the map settings - i've removed it.

also enabled music - might have some tracks that are not meant to play normally.
by Violet-n-red
March 20th, 2021, 1:57 pm
Forum: Multiplayer Development
Topic: 1v1 map - Jashi Pass
Replies: 6
Views: 1189

Re: 1v1 map - Jashi Pass

redid the map a bit. i won't claim it's an objective improvement - it's merely what i wanted it to be.

Image
by Violet-n-red
March 20th, 2021, 10:06 am
Forum: Multiplayer Development
Topic: 1v1 map - Jashi Pass
Replies: 6
Views: 1189

Re: 1v1 map - Jashi Pass

Soliton wrote: March 17th, 2021, 10:08 am Usually map files only contain the map data. Scenarios should have the cfg extension.
didn't know. i saved in whatever format the map/scenario editor was suggesting.
by Violet-n-red
March 15th, 2021, 10:28 pm
Forum: Multiplayer Development
Topic: 1v1 map - Jashi Pass
Replies: 6
Views: 1189

1v1 map - Jashi Pass

https://i.imgur.com/ImIpYZj.png not really a competitive player, but tried to make what resembles a competitive map. the map is symmetrical, but the 2nd player has one village captured by default to offset 1st player's advantage. the map is actually a scenario because of that - remember it when you...
by Violet-n-red
March 14th, 2021, 4:43 pm
Forum: Technical Support
Topic: broken half-sunken walls on Sunken Human Ruin
Replies: 3
Views: 433

Re: broken half-sunken walls on Sunken Human Ruin

Pentarctagon wrote: March 14th, 2021, 4:33 pm Can you post all the terrain issues you've run into at https://bugs.wesnoth.org?
all of them together in one issue?
by Violet-n-red
March 14th, 2021, 4:24 pm
Forum: Technical Support
Topic: broken half-sunken walls on Sunken Human Ruin
Replies: 3
Views: 433

broken half-sunken walls on Sunken Human Ruin

Sunken Human Ruin castle gets weird walls that are split in half if the castle has mixed surrounding of regular water titles and other tiles, even swamp tiles.

https://i.imgur.com/dR8iGQD.png
https://i.imgur.com/HFsacSi.png
https://i.imgur.com/AxsEBmZ.png
by Violet-n-red
March 14th, 2021, 11:32 am
Forum: Technical Support
Topic: tile error with one of Cave Village buildings
Replies: 0
Views: 1569

tile error with one of Cave Village buildings

bottom village variant - if i place it with SHIFT+click , it uses bright green grass instead of whatever terrain the tile already has.

https://i.imgur.com/jKMJRS5.png
by Violet-n-red
March 14th, 2021, 11:19 am
Forum: Technical Support
Topic: tile error with one of Log Cabin buildings
Replies: 0
Views: 1500

tile error with one of Log Cabin buildings

one village of type Log Cabin has baked-in terrain, while others does not. the "broken" village is the top left one:

https://i.imgur.com/Lpp6nIT.png
by Violet-n-red
March 7th, 2021, 7:16 pm
Forum: Faction & Era Development
Topic: Default L0 Era
Replies: 22
Views: 2922

Re: Default L0 Era

good idea for an era! didn't play it yet, but looks fun. this is the kind of an addon i didn't know i was looking for until i found it :D was just seeing if there are many default era remixes.
by Violet-n-red
January 28th, 2021, 7:17 pm
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 312
Views: 47857

Re: WF - Wild Frontiers [SP Campaign]

ok, this looks broken. started on hard, picked starting gold as one of the bonuses, farms generate 2 gold, but the advisor says i get 0 gold in spring, 0 gold in summoer and 0 gold in autumn. btw, i kinda like how highest difficulty removes some starting options since they looked clearly superior to...
by Violet-n-red
January 28th, 2021, 8:46 am
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 312
Views: 47857

Re: WF - Wild Frontiers [SP Campaign]

vghetto wrote: January 28th, 2021, 7:27 am Are you taking the starting funds bonus?
yes, i do. is that it? i took it every time, i think. not sure anymore.
by Violet-n-red
January 27th, 2021, 7:20 pm
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 312
Views: 47857

Re: WF - Wild Frontiers [SP Campaign]

oh, there's even more recent mod version than current Wesnoth build allows? :O btw, i'm here because after updating the game to 1.14.15 (from 1.14.14?) and updating the mod, i get more gold from villages from the start on a medium difficulty - 2 coins, compared to 1 gold on easy difficulty, previous...
by Violet-n-red
January 25th, 2021, 5:07 pm
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 312
Views: 47857

Re: WF - Wild Frontiers [SP Campaign]

i'd like to say it's better to have this sort of discussions stay on the forums - easier to find the info :)
by Violet-n-red
January 24th, 2021, 6:50 pm
Forum: Scenario & Campaign Development
Topic: WF - Wild Frontiers [SP Campaign]
Replies: 312
Views: 47857

Re: WF - Wild Frontiers [SP Campaign]

thank you for the reply :)

enjoying the mod very much so far. right now i'm fooling around on Easy, looking forward to trying this mod on higher difficulty once i'll learn how everything works.