Search found 6 matches

by Pyrochemik
August 15th, 2019, 10:58 am
Forum: Multiplayer Development
Topic: Afterlife - Afterift bug
Replies: 1
Views: 1562

Afterlife - Afterift bug

Hey, I discovered a teeny tiny bug connected to the +16 healing pool. If there is a poisoned unit with self heal (4), in this case lvl 2 yak from khton, he gets poison removed and healed for 16 in the same turn. Villages do not work this way, there poison denies any heal on the same unit. Have not t...
by Pyrochemik
April 17th, 2016, 3:26 pm
Forum: Multiplayer Development
Topic: Bob's RPG Era (now with achievements!)
Replies: 192
Views: 122014

Re: Bob's RPG Era (huge update!)

Hello, i didnt read through any posts before me so sorry if I only repeat somebody else - ability darkens is way weaker than brightens, no slef effect, and even doesnt seem to atleast negate brighten ability in same area (white mage boss).
by Pyrochemik
June 29th, 2015, 11:10 pm
Forum: Multiplayer Development
Topic: Creep War
Replies: 53
Views: 29203

Re: Ideas on Creep War Edit ...

I just found out, mixed strikes and mixed dmg get cost reduction, the more you buy, the cheaper they get. It is sooooo bad idea. If the game gets longer, even meelee unit like level 3 dwarf gets stronger by buying both damage and both strikes. For example, if I attack with ranged (and only purchased...
by Pyrochemik
April 17th, 2015, 1:28 pm
Forum: Legend of Wesmere (multiplayer)
Topic: V1.7/1.8 MP - Scenario Review: LoW 4 - The Elvish Treasury
Replies: 1
Views: 6949

Re: V1.7/1.8 MP - Scenario Review: LoW 4 - The Elvish Treasu

Hi, we tried to play this campaign with my roommate, but at this scenario, we had to stop - all sides were bugged, host had to reassign side 2(archer) and 3(elven healer), Kalenz went back to level 1, same for the archer, which side also could not alt-r new units, and, to top it, elven healer side w...
by Pyrochemik
August 26th, 2014, 7:32 pm
Forum: Multiplayer Development
Topic: Creep War
Replies: 53
Views: 29203

Re: Creep War

Making bersekers weaker at the begining will not remove the basic problem - instantly killing the guard when they reach it anytime after 15 rounds. Even really loosing team might win if they make berseker reach the guard. Not to mention how bersekers destroy any mage or ranged unit, taking no damage...
by Pyrochemik
August 26th, 2014, 4:53 pm
Forum: Multiplayer Development
Topic: Creep War
Replies: 53
Views: 29203

Re: Creep War -berserk, rage

Hello, could you please remove berserk and rage abilities in these maps? I think it makes everybody with them too strong - and killing guard equals to reaching it. Then i would like to ask about purchaseable weapon - bow. Is it neccesary to be marksman? Orc archer doesnt have this ability, which mak...