Search found 1792 matches
- March 15th, 2024, 2:51 pm
- Forum: Faction & Era Development
- Topic: GSE + EoMa Crossover (1.16,1.18)
- Replies: 16
- Views: 7944
Re: GSE + EoMa Crossover
Glad to hear thatTemuchin Khan wrote: ↑March 15th, 2024, 2:27 pm Still, based on my own limited knowledge, Stepp +EOMa looks like the best implementation of the idea.
- March 8th, 2024, 1:29 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign Steppeifier Mod (1.16,1.18)
- Replies: 1
- Views: 1131
Re: Campaign Steppeifier Mod (1.16,1.18)
Ported steppeifier to 1.18
- March 8th, 2024, 1:28 pm
- Forum: Faction & Era Development
- Topic: GSE + EoMa Crossover (1.16,1.18)
- Replies: 16
- Views: 7944
Re: GSE + EoMa Crossover (1.16,1.18)
ported crossover to 1.18
- March 8th, 2024, 1:22 pm
- Forum: Faction & Era Development
- Topic: The Great Steppe Era (1.16,1.18 add-on server)
- Replies: 146
- Views: 74302
Re: The Great Steppe Era (1.16, 1.18 add-on server)
Great Steppe Era has been ported to 1.18 and updated to 1.4.8 there! Changelog: 1.4.8 Release: General changes: -ported to 1.18 -new scenario: Siege Race -updated russian translation -bard music will now play properly in steppe + eoma crossover -fixed a few lua bugs Tumen changes: -a lot of Tumen ar...
- March 7th, 2024, 9:14 am
- Forum: Faction & Era Development
- Topic: The Great Steppe Era (1.16,1.18 add-on server)
- Replies: 146
- Views: 74302
Re: The Great Steppe Era (1.16 add-on server)
Is there like a manual or guide for what each unit does in this, without playing the game directly? I really enjoy reading up on units.wesnoth.org about different abilities of different units in different campaigns, and GSE is famous (to me) for being one of the most complex and good-looking multip...
- March 1st, 2024, 3:24 pm
- Forum: Multiplayer Development
- Topic: Leader Magic Mod v1.1.3(SP/MP Modification for 1.12/1.13)
- Replies: 53
- Views: 21667
Re: Leader Magic Mod (SP/MP Modification for 1.16,1.18)
Released update 1.2.1 for Leader Magic Mod on 1.16 and 1.18
-ported to 1.18
-cuttlefish summon now costs 12 mana instead of 14
-updated Book of Necromancy text to match how it actually works now
-fixed Blessing of Wolf spell not working
-ported to 1.18
-cuttlefish summon now costs 12 mana instead of 14
-updated Book of Necromancy text to match how it actually works now
-fixed Blessing of Wolf spell not working
- February 27th, 2024, 3:45 pm
- Forum: Multiplayer Development
- Topic: Pestilence (city management scenario 1.16,1.18)
- Replies: 6
- Views: 2035
Re: Pestilence (city management scenario 1.16,1.18)
Ported Pestilence to 1.18. Not fully tested so let me know if you find any bugs.
- February 27th, 2024, 3:23 pm
- Forum: Multiplayer Development
- Topic: Battle Royale map-pack + item mod (1.16, 1.18)
- Replies: 3
- Views: 1213
Re: Battle Royale map-pack + item mod (1.16, 1.18)
Ported Battle Royale to 1.18
- February 27th, 2024, 2:52 pm
- Forum: Multiplayer Development
- Topic: Alliances Mod (for 1.16, 1.18)
- Replies: 15
- Views: 9895
Re: Alliances Mod (for 1.16, 1.18)
Released Alliances Mod on 1.18
- February 27th, 2024, 2:40 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign EoMaifier Mod (1.16,1.18)
- Replies: 2
- Views: 1368
Re: Campaign EoMaifier Mod (1.16,1.18)
Released eomaifier on 1.18
- February 27th, 2024, 2:34 pm
- Forum: Multiplayer Development
- Topic: XP Bank (MP/SP modification for 1.12-1.18)
- Replies: 37
- Views: 23612
Re: XP Bank (MP/SP modification for 1.12-1.18)
Ported XP bank to wesnoth 1.18
- February 13th, 2024, 8:53 am
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
- Replies: 2118
- Views: 523158
Re: Era of Magic (EoMa) 4.6.1 - now on Ko-fi!
- BladeFury HP to 29 (+1), XP to 39 (-3) , now has pain-absorb(+1) Triple-strike being capped to 40% instead of chances higher harmed severely the cost efficiency of this unit, this is why the unit got buff. - ChainLady HP to 44 (+2) , XP to 65 (-10) , price to 29g (-2g) Very low HP and all-around ...
- February 6th, 2024, 7:39 pm
- Forum: Multiplayer Development
- Topic: XP Bank (MP/SP modification for 1.12-1.18)
- Replies: 37
- Views: 23612
Re: XP Bank (MP/SP modification for 1.12/1.13)
released a small update (1.6.0) for XP Bank:
-sending xp to allies is now a toggleable mod setting, now disabled by default (since it is useless in singleplayer but useful in multiplayer)
-sending xp to allies is now a toggleable mod setting, now disabled by default (since it is useless in singleplayer but useful in multiplayer)
- January 31st, 2024, 12:44 pm
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
- Replies: 2118
- Views: 523158
Re: Era of Magic (EoMa) 4.6 - now on Ko-fi!
But the rest of all other factions lacks of this type of OP units that are supposed to allow them in EOMA lore to be as powerful as the rest of other factions having these "mythical" units :shock: Well, such units would likely mostly be campaign units, but right now TLU is the only offici...
- January 21st, 2024, 1:11 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign EoMaifier Mod (1.16,1.18)
- Replies: 2
- Views: 1368
Re: Campaign EoMaifier Mod (1.16)
Released update 1.1.0 for campaign eomaifier! The mod has been adjusted to use eoma 4.6's new [resouce]/[load_resource] system instead of manually copying several events. This will ensure the mod is more stable, and will remain compatible with newer versions for much longer. Important: the mod now r...