Search found 1792 matches

by ForestDragon
March 15th, 2024, 2:51 pm
Forum: Faction & Era Development
Topic: GSE + EoMa Crossover (1.16,1.18)
Replies: 16
Views: 7944

Re: GSE + EoMa Crossover

Temuchin Khan wrote: March 15th, 2024, 2:27 pm Still, based on my own limited knowledge, Stepp +EOMa looks like the best implementation of the idea.
Glad to hear that :)
by ForestDragon
March 8th, 2024, 1:29 pm
Forum: Scenario & Campaign Development
Topic: Campaign Steppeifier Mod (1.16,1.18)
Replies: 1
Views: 1131

Re: Campaign Steppeifier Mod (1.16,1.18)

Ported steppeifier to 1.18
by ForestDragon
March 8th, 2024, 1:28 pm
Forum: Faction & Era Development
Topic: GSE + EoMa Crossover (1.16,1.18)
Replies: 16
Views: 7944

Re: GSE + EoMa Crossover (1.16,1.18)

ported crossover to 1.18
by ForestDragon
March 8th, 2024, 1:22 pm
Forum: Faction & Era Development
Topic: The Great Steppe Era (1.16,1.18 add-on server)
Replies: 146
Views: 74302

Re: The Great Steppe Era (1.16, 1.18 add-on server)

Great Steppe Era has been ported to 1.18 and updated to 1.4.8 there! Changelog: 1.4.8 Release: General changes: -ported to 1.18 -new scenario: Siege Race -updated russian translation -bard music will now play properly in steppe + eoma crossover -fixed a few lua bugs Tumen changes: -a lot of Tumen ar...
by ForestDragon
March 7th, 2024, 9:14 am
Forum: Faction & Era Development
Topic: The Great Steppe Era (1.16,1.18 add-on server)
Replies: 146
Views: 74302

Re: The Great Steppe Era (1.16 add-on server)

Is there like a manual or guide for what each unit does in this, without playing the game directly? I really enjoy reading up on units.wesnoth.org about different abilities of different units in different campaigns, and GSE is famous (to me) for being one of the most complex and good-looking multip...
by ForestDragon
March 1st, 2024, 3:24 pm
Forum: Multiplayer Development
Topic: Leader Magic Mod v1.1.3(SP/MP Modification for 1.12/1.13)
Replies: 53
Views: 21667

Re: Leader Magic Mod (SP/MP Modification for 1.16,1.18)

Released update 1.2.1 for Leader Magic Mod on 1.16 and 1.18
-ported to 1.18
-cuttlefish summon now costs 12 mana instead of 14
-updated Book of Necromancy text to match how it actually works now
-fixed Blessing of Wolf spell not working
by ForestDragon
February 27th, 2024, 3:45 pm
Forum: Multiplayer Development
Topic: Pestilence (city management scenario 1.16,1.18)
Replies: 6
Views: 2035

Re: Pestilence (city management scenario 1.16,1.18)

Ported Pestilence to 1.18. Not fully tested so let me know if you find any bugs.
by ForestDragon
February 27th, 2024, 3:23 pm
Forum: Multiplayer Development
Topic: Battle Royale map-pack + item mod (1.16, 1.18)
Replies: 3
Views: 1213

Re: Battle Royale map-pack + item mod (1.16, 1.18)

Ported Battle Royale to 1.18
by ForestDragon
February 27th, 2024, 2:52 pm
Forum: Multiplayer Development
Topic: Alliances Mod (for 1.16, 1.18)
Replies: 15
Views: 9895

Re: Alliances Mod (for 1.16, 1.18)

Released Alliances Mod on 1.18
by ForestDragon
February 27th, 2024, 2:40 pm
Forum: Scenario & Campaign Development
Topic: Campaign EoMaifier Mod (1.16,1.18)
Replies: 2
Views: 1368

Re: Campaign EoMaifier Mod (1.16,1.18)

Released eomaifier on 1.18
by ForestDragon
February 27th, 2024, 2:34 pm
Forum: Multiplayer Development
Topic: XP Bank (MP/SP modification for 1.12-1.18)
Replies: 37
Views: 23612

Re: XP Bank (MP/SP modification for 1.12-1.18)

Ported XP bank to wesnoth 1.18
by ForestDragon
February 13th, 2024, 8:53 am
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2118
Views: 523158

Re: Era of Magic (EoMa) 4.6.1 - now on Ko-fi!

- BladeFury HP to 29 (+1), XP to 39 (-3) , now has pain-absorb(+1) Triple-strike being capped to 40% instead of chances higher harmed severely the cost efficiency of this unit, this is why the unit got buff. - ChainLady HP to 44 (+2) , XP to 65 (-10) , price to 29g (-2g) Very low HP and all-around ...
by ForestDragon
February 6th, 2024, 7:39 pm
Forum: Multiplayer Development
Topic: XP Bank (MP/SP modification for 1.12-1.18)
Replies: 37
Views: 23612

Re: XP Bank (MP/SP modification for 1.12/1.13)

released a small update (1.6.0) for XP Bank:
-sending xp to allies is now a toggleable mod setting, now disabled by default (since it is useless in singleplayer but useful in multiplayer)
by ForestDragon
January 31st, 2024, 12:44 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2118
Views: 523158

Re: Era of Magic (EoMa) 4.6 - now on Ko-fi!

But the rest of all other factions lacks of this type of OP units that are supposed to allow them in EOMA lore to be as powerful as the rest of other factions having these "mythical" units :shock: Well, such units would likely mostly be campaign units, but right now TLU is the only offici...
by ForestDragon
January 21st, 2024, 1:11 pm
Forum: Scenario & Campaign Development
Topic: Campaign EoMaifier Mod (1.16,1.18)
Replies: 2
Views: 1368

Re: Campaign EoMaifier Mod (1.16)

Released update 1.1.0 for campaign eomaifier! The mod has been adjusted to use eoma 4.6's new [resouce]/[load_resource] system instead of manually copying several events. This will ensure the mod is more stable, and will remain compatible with newer versions for much longer. Important: the mod now r...