Search found 2493 matches

by Ravana
June 9th, 2021, 10:36 pm
Forum: Lua Labs
Topic: Laststrike attack special
Replies: 2
Views: 112

Re: Laststrike attack special

Just [firststrike] with apply_to=opponent?
by Ravana
June 8th, 2021, 7:48 pm
Forum: WML Workshop
Topic: New Custom Rousing Ability Help
Replies: 4
Views: 182

Re: New Custom Rousing Ability Help

https://github.com/ProditorMagnus/Agele ... _tutor.cfg shows how to give additional fight xp. For kills you would need additional logic.
by Ravana
June 7th, 2021, 8:50 pm
Forum: WML Workshop
Topic: New Custom Rousing Ability Help
Replies: 4
Views: 182

Re: New Custom Rousing Ability Help

You might need to store xp before and after fight in order to see how much it changed and then add 50% of that.
by Ravana
June 3rd, 2021, 11:53 am
Forum: Ideas
Topic: [UMC] Some new abilities and weapon specials
Replies: 3
Views: 165

Re: [UMC] Some new abilities and weapon specials

Versions of learning can be found in Free Saurians and Whites factions. Around 2012 I worked on custom-value poisons, but it had too many interactions to enjoy working with it. Interrupt is used in Lavinian faction. Fast is not supported by engine, so it would take manual work to simulate fake attac...
by Ravana
April 19th, 2021, 10:31 am
Forum: WML Workshop
Topic: Selecting and Moving Only One Unit At a Time
Replies: 8
Views: 549

Re: Selecting and Moving Only One Unit At a Time

Store units in array, and pick one of them by index.
by Ravana
April 14th, 2021, 9:08 am
Forum: WML Workshop
Topic: Selecting and Moving Only One Unit At a Time
Replies: 8
Views: 549

Re: Selecting and Moving Only One Unit At a Time

You could add unit status or variable to those galleons which have already started moving. And when target is set, remove that one from targets array.
by Ravana
April 12th, 2021, 9:58 am
Forum: Users’ Forum
Topic: [Poll] What do think is most important in a user made era?
Replies: 6
Views: 544

Re: [Poll] What do think is most important in a user made era?

Additionally, maybe add an option like "which does not cause compatibility/OOS with other eras"?
Addon server rules do not allow such.
by Ravana
April 11th, 2021, 2:26 pm
Forum: Multiplayer Development
Topic: Survival Map "balancing" Advice Needed
Replies: 3
Views: 300

Re: Survival Map "balancing" Advice Needed

Defendable villages decide how easy it is to survive.
by Ravana
April 6th, 2021, 7:00 pm
Forum: Ideas
Topic: Buff Ranger?
Replies: 3
Views: 366

Re: Buff Ranger?

Default multiplayer is balanced! The default multiplayer era (consisting of Loyalists, Rebels, Northerners, Knalgans, Drakes, and Undead) is almost perfectly balanced. Any suggestions that want to change this balance are almost guaranteed to be instantly shot down. If you attempt such a suggestion,...
by Ravana
March 30th, 2021, 3:35 pm
Forum: Ideas
Topic: [interface] Add-ons manager: show subcategories for modifications
Replies: 3
Views: 2053

Re: [interface] Add-ons manager: show subcategories for modifications

I think there is no clear distinction between difficulty and interface groups. For example if you choose useful recruits, game is much easier than normal.
by Ravana
March 15th, 2021, 3:15 pm
Forum: WML Workshop
Topic: how to remove traits
Replies: 4
Views: 902

Re: how to remove traits

This use case is more fitting for unit variable instead of trait.
by Ravana
March 9th, 2021, 8:02 pm
Forum: WML Workshop
Topic: WML - modify unit, so it have different damage type and slows
Replies: 15
Views: 646

Re: WML - modify unit, so it have different damage type and slows

[object][specials] has no specific meaning. Functionality of object needs to be in [effect], with proper apply_to.
by Ravana
March 9th, 2021, 12:37 pm
Forum: WML Workshop
Topic: WML - modify unit, so it have different damage type and slows
Replies: 15
Views: 646

Re: WML - modify unit, so it have different damage type and slows

Add [object] with [effect] apply_to=attack to this unit.
by Ravana
March 1st, 2021, 11:29 pm
Forum: WML Workshop
Topic: Antimagic (Impassable for magicians) Terrain Overlay/Damage type immunity/antimagic Aura
Replies: 5
Views: 442

Re: Antimagic (Impassable for magicians) Terrain Overlay/Damage type immunity/antimagic Aura

> Impassable terrain only for creatures with magical attacks There are 2 main ways how to do it, and which one to choose depends on whether AI should be able to understand the limitation. Options are creating terrain type like mentioned before which remove possibility to move there, or using enter_h...
by Ravana
February 17th, 2021, 3:31 pm
Forum: WML Workshop
Topic: Help on creating an array of stored units.
Replies: 31
Views: 1903

Re: Help on creating an array of stored units.

Unit id contains "-" usually. So it would need extra logic to convert into legal variable name.