Search found 2514 matches

by Ravana
Yesterday, 3:53 pm
Forum: Technical Support
Topic: The default skills of the game have bugs
Replies: 7
Views: 146

Re: The default skills of the game have bugs

There is no concept of default text. It is just WML and follows language rules.
by Ravana
Yesterday, 10:34 am
Forum: WML Workshop
Topic: Help a newbie getting started
Replies: 3
Views: 54

Re: Help a newbie getting started

You have one " symbol too many. I suggest using editor with syntax highlighting, this forum has list of them.
by Ravana
July 27th, 2021, 11:15 pm
Forum: WML Workshop
Topic: Recommended alternative to deprecated Fog Clearer
Replies: 11
Views: 177

Re: Recommended alternative to deprecated Fog Clearer

If there is really need, it is possible to override wesnoth.wml_actions.deprecated_message to disable the message.

Otherwise Boat looks reasonably close to dummy unit.
by Ravana
July 27th, 2021, 10:29 pm
Forum: WML Workshop
Topic: Recommended alternative to deprecated Fog Clearer
Replies: 11
Views: 177

Re: Recommended alternative to deprecated Fog Clearer

I think best solution is defining your own fake unit type. I dont expect it would get to core, not at this stage into release cycle.
by Ravana
July 27th, 2021, 10:06 pm
Forum: WML Workshop
Topic: Recommended alternative to deprecated Fog Clearer
Replies: 11
Views: 177

Re: Recommended alternative to deprecated Fog Clearer

Popularity of fog clearer comes from the fact that it did not require download to join. As campaign you can create custom unit types.
by Ravana
July 27th, 2021, 2:11 pm
Forum: Technical Support
Topic: The default skills of the game have bugs
Replies: 7
Views: 146

Re: The default skills of the game have bugs

It is not a bug, just description could be better. You need to specify number between 0 and 1 as macro argument.
by Ravana
July 26th, 2021, 3:56 pm
Forum: Lua Labs
Topic: Mod to Random Units
Replies: 7
Views: 170

Re: Mod to Random Units

Prestart would be quite safe time, noone has had chance to droid their side yet.

In general I would test OOS kind of aspect by using wesnoth.message and being in game with 2 clients.
by Ravana
July 26th, 2021, 9:25 am
Forum: Lua Labs
Topic: Mod to Random Units
Replies: 7
Views: 170

Re: Mod to Random Units

It is not explicitly unsafe, but controller has behaved differently in different wesnoth versions. You would need to test if it fits your use case with the version you develop for. Reasoning for that note is that at some point it was decided to not publish if side is controlled by player, or player ...
by Ravana
July 25th, 2021, 11:07 pm
Forum: WML Workshop
Topic: Checking WML for non-dying breath
Replies: 5
Views: 172

Re: Checking WML for non-dying breath

Possible, but this message sounds like it is intended for specific fight and therefore would be scenario event.
by Ravana
July 25th, 2021, 12:25 pm
Forum: Ideas
Topic: Req: UI refinements x2: Text Size, Map Generator Settings
Replies: 4
Views: 147

Re: Req: UI refinements x2: Text Size, Map Generator Settings

I suspect issue is not in eyes, but rather that you are running game in higher resolution than before.
by Ravana
July 25th, 2021, 12:22 pm
Forum: WML Workshop
Topic: summoning skill
Replies: 12
Views: 259

Re: summoning skill

by Ravana
July 23rd, 2021, 12:54 pm
Forum: WML Workshop
Topic: Checking WML for non-dying breath
Replies: 5
Views: 172

Re: Checking WML for non-dying breath

Some conditions in [filter_second] need to be in [filter_condition] instead. Also, if troll_warrior_harmed is only about the message, you can just use first_time_only=yes.
by Ravana
July 21st, 2021, 11:16 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.15.15 (1.16 Beta 2)
Replies: 1
Views: 674

Re: Wesnoth 1.15.15 (1.16 Beta 2)

Notable change in this version is that [store_time_of_day] is working now.
by Ravana
July 18th, 2021, 10:56 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.28
Replies: 1926
Views: 487118

Re: Ageless Era - Current Version: 4.28

Ageless Era 4.28 is out on the 1.16 add-on server Note that it will not fully work with 1.15.14. Version 4.28: * First version aimed for wesnoth 1.15.15+ (1.15.14 does not work) * There will be many deprecation messages. If it seems like they break anything, please report * Removed AE_ext_orcs_Orci...