Search found 2502 matches

by Ravana
Today, 12:54 pm
Forum: WML Workshop
Topic: Checking WML for non-dying breath
Replies: 2
Views: 76

Re: Checking WML for non-dying breath

Some conditions in [filter_second] need to be in [filter_condition] instead. Also, if troll_warrior_harmed is only about the message, you can just use first_time_only=yes.
by Ravana
July 21st, 2021, 11:16 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.15.15 (1.16 Beta 2)
Replies: 1
Views: 384

Re: Wesnoth 1.15.15 (1.16 Beta 2)

Notable change in this version is that [store_time_of_day] is working now.
by Ravana
July 18th, 2021, 10:56 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.28
Replies: 1926
Views: 486184

Re: Ageless Era - Current Version: 4.28

Ageless Era 4.28 is out on the 1.16 add-on server Note that it will not fully work with 1.15.14. Version 4.28: * First version aimed for wesnoth 1.15.15+ (1.15.14 does not work) * There will be many deprecation messages. If it seems like they break anything, please report * Removed AE_ext_orcs_Orci...
by Ravana
July 12th, 2021, 5:50 pm
Forum: Technical Support
Topic: Crash upon new scenario
Replies: 4
Views: 119

Re: Crash upon new scenario

Try delete your save_index file. You have not posted your own logs, but linked ones indicate compression problem.
by Ravana
July 12th, 2021, 12:19 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.15.14 (1.16 Beta 1)
Replies: 26
Views: 2134

Re: Wesnoth 1.15.14 (1.16 Beta 1)

Would calling wesnoth.wml_actions.endlevel work as way to disable check?
by Ravana
June 26th, 2021, 10:44 pm
Forum: Technical Support
Topic: Random Problem with Wesnoth
Replies: 15
Views: 365

Re: Random Problem with Wesnoth

WarOfTheGods : 2.5.9.3.5
WarOfTheGodsPart2 : 2.5.1

These are common cause for performance issues.
by Ravana
June 26th, 2021, 1:40 am
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.28
Replies: 1926
Views: 486184

Re: Ageless Era - Current Version: 4.27

Not uploading, but pushing. https://rogerdudler.github.io/git-guide/ Look sections checkout a repository > add & commit > pushing changes. As I said on discord, changes should be somehow grouped into commits, either by faction or some other criteria. I do not want to see 1 commit with hundreds o...
by Ravana
June 25th, 2021, 4:29 pm
Forum: Multiplayer Development
Topic: Ravana's Multiplayer Works
Replies: 66
Views: 38463

Re: Ravana's Multiplayer Works

Up to how you implemented class changes, but probably they stay.
by Ravana
June 16th, 2021, 3:52 pm
Forum: Technical Support
Topic: Question about Add-on relocation
Replies: 6
Views: 286

Re: Question about Add-on relocation

There are command line flags for that. Check wesnoth --help.
by Ravana
June 9th, 2021, 10:36 pm
Forum: Lua Labs
Topic: Laststrike attack special
Replies: 2
Views: 191

Re: Laststrike attack special

Just [firststrike] with apply_to=opponent?
by Ravana
June 8th, 2021, 7:48 pm
Forum: WML Workshop
Topic: New Custom Rousing Ability Help
Replies: 4
Views: 298

Re: New Custom Rousing Ability Help

https://github.com/ProditorMagnus/Agele ... _tutor.cfg shows how to give additional fight xp. For kills you would need additional logic.
by Ravana
June 7th, 2021, 8:50 pm
Forum: WML Workshop
Topic: New Custom Rousing Ability Help
Replies: 4
Views: 298

Re: New Custom Rousing Ability Help

You might need to store xp before and after fight in order to see how much it changed and then add 50% of that.
by Ravana
June 3rd, 2021, 11:53 am
Forum: Ideas
Topic: [UMC] Some new abilities and weapon specials
Replies: 3
Views: 229

Re: [UMC] Some new abilities and weapon specials

Versions of learning can be found in Free Saurians and Whites factions. Around 2012 I worked on custom-value poisons, but it had too many interactions to enjoy working with it. Interrupt is used in Lavinian faction. Fast is not supported by engine, so it would take manual work to simulate fake attac...
by Ravana
April 19th, 2021, 10:31 am
Forum: WML Workshop
Topic: Selecting and Moving Only One Unit At a Time
Replies: 8
Views: 612

Re: Selecting and Moving Only One Unit At a Time

Store units in array, and pick one of them by index.
by Ravana
April 14th, 2021, 9:08 am
Forum: WML Workshop
Topic: Selecting and Moving Only One Unit At a Time
Replies: 8
Views: 612

Re: Selecting and Moving Only One Unit At a Time

You could add unit status or variable to those galleons which have already started moving. And when target is set, remove that one from targets array.