Search found 2519 matches

by Ravana
Today, 1:24 pm
Forum: WML Workshop
Topic: summoning skill
Replies: 25
Views: 586

Re: summoning skill

There are similar keys to affect_self=no which let you control that aspect.
by Ravana
Yesterday, 8:15 pm
Forum: Technical Support
Topic: Ambushed bug? in 1.14+
Replies: 6
Views: 151

Re: Ambushed bug? in 1.14+

I think it is most expected outcome.
by Ravana
July 31st, 2021, 2:27 pm
Forum: WML Workshop
Topic: Graziani WML Questions
Replies: 95
Views: 19324

Re: Graziani WML Questions

Then you can filter by side/location/type/something else.
by Ravana
July 31st, 2021, 10:48 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.15.15 (1.16 Beta 2)
Replies: 4
Views: 880

Re: Wesnoth 1.15.15 (1.16 Beta 2)

When relying on feature which other people might not see as important, it can be useful to create test for it so people dont unintentionally break it https://github.com/wesnoth/wesnoth/blob ... grades.cfg
by Ravana
July 30th, 2021, 3:25 pm
Forum: Technical Support
Topic: Levelling bug
Replies: 1
Views: 78

Re: Levelling bug

Does it happen in 1.15.15 EoMa too? (While you used unit not from EoMa, it uses ability defined in EoMa.
by Ravana
July 29th, 2021, 3:53 pm
Forum: Technical Support
Topic: The default skills of the game have bugs
Replies: 7
Views: 161

Re: The default skills of the game have bugs

There is no concept of default text. It is just WML and follows language rules.
by Ravana
July 29th, 2021, 10:34 am
Forum: WML Workshop
Topic: Help a newbie getting started
Replies: 3
Views: 93

Re: Help a newbie getting started

You have one " symbol too many. I suggest using editor with syntax highlighting, this forum has list of them.
by Ravana
July 27th, 2021, 11:15 pm
Forum: WML Workshop
Topic: Recommended alternative to deprecated Fog Clearer
Replies: 11
Views: 214

Re: Recommended alternative to deprecated Fog Clearer

If there is really need, it is possible to override wesnoth.wml_actions.deprecated_message to disable the message.

Otherwise Boat looks reasonably close to dummy unit.
by Ravana
July 27th, 2021, 10:29 pm
Forum: WML Workshop
Topic: Recommended alternative to deprecated Fog Clearer
Replies: 11
Views: 214

Re: Recommended alternative to deprecated Fog Clearer

I think best solution is defining your own fake unit type. I dont expect it would get to core, not at this stage into release cycle.
by Ravana
July 27th, 2021, 10:06 pm
Forum: WML Workshop
Topic: Recommended alternative to deprecated Fog Clearer
Replies: 11
Views: 214

Re: Recommended alternative to deprecated Fog Clearer

Popularity of fog clearer comes from the fact that it did not require download to join. As campaign you can create custom unit types.
by Ravana
July 27th, 2021, 2:11 pm
Forum: Technical Support
Topic: The default skills of the game have bugs
Replies: 7
Views: 161

Re: The default skills of the game have bugs

It is not a bug, just description could be better. You need to specify number between 0 and 1 as macro argument.
by Ravana
July 26th, 2021, 3:56 pm
Forum: Lua Labs
Topic: Mod to Random Units
Replies: 7
Views: 176

Re: Mod to Random Units

Prestart would be quite safe time, noone has had chance to droid their side yet.

In general I would test OOS kind of aspect by using wesnoth.message and being in game with 2 clients.
by Ravana
July 26th, 2021, 9:25 am
Forum: Lua Labs
Topic: Mod to Random Units
Replies: 7
Views: 176

Re: Mod to Random Units

It is not explicitly unsafe, but controller has behaved differently in different wesnoth versions. You would need to test if it fits your use case with the version you develop for. Reasoning for that note is that at some point it was decided to not publish if side is controlled by player, or player ...
by Ravana
July 25th, 2021, 11:07 pm
Forum: WML Workshop
Topic: Checking WML for non-dying breath
Replies: 5
Views: 178

Re: Checking WML for non-dying breath

Possible, but this message sounds like it is intended for specific fight and therefore would be scenario event.