Search found 2505 matches

by Ravana
Yesterday, 11:07 pm
Forum: WML Workshop
Topic: Checking WML for non-dying breath
Replies: 5
Views: 152

Re: Checking WML for non-dying breath

Possible, but this message sounds like it is intended for specific fight and therefore would be scenario event.
by Ravana
Yesterday, 12:25 pm
Forum: Ideas
Topic: Req: UI refinements x2: Text Size, Map Generator Settings
Replies: 4
Views: 108

Re: Req: UI refinements x2: Text Size, Map Generator Settings

I suspect issue is not in eyes, but rather that you are running game in higher resolution than before.
by Ravana
Yesterday, 12:22 pm
Forum: WML Workshop
Topic: summoning skill
Replies: 6
Views: 111

Re: summoning skill

by Ravana
July 23rd, 2021, 12:54 pm
Forum: WML Workshop
Topic: Checking WML for non-dying breath
Replies: 5
Views: 152

Re: Checking WML for non-dying breath

Some conditions in [filter_second] need to be in [filter_condition] instead. Also, if troll_warrior_harmed is only about the message, you can just use first_time_only=yes.
by Ravana
July 21st, 2021, 11:16 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.15.15 (1.16 Beta 2)
Replies: 1
Views: 501

Re: Wesnoth 1.15.15 (1.16 Beta 2)

Notable change in this version is that [store_time_of_day] is working now.
by Ravana
July 18th, 2021, 10:56 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.28
Replies: 1926
Views: 486558

Re: Ageless Era - Current Version: 4.28

Ageless Era 4.28 is out on the 1.16 add-on server Note that it will not fully work with 1.15.14. Version 4.28: * First version aimed for wesnoth 1.15.15+ (1.15.14 does not work) * There will be many deprecation messages. If it seems like they break anything, please report * Removed AE_ext_orcs_Orci...
by Ravana
July 12th, 2021, 5:50 pm
Forum: Technical Support
Topic: Crash upon new scenario
Replies: 4
Views: 136

Re: Crash upon new scenario

Try delete your save_index file. You have not posted your own logs, but linked ones indicate compression problem.
by Ravana
July 12th, 2021, 12:19 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.15.14 (1.16 Beta 1)
Replies: 26
Views: 2175

Re: Wesnoth 1.15.14 (1.16 Beta 1)

Would calling wesnoth.wml_actions.endlevel work as way to disable check?
by Ravana
June 26th, 2021, 10:44 pm
Forum: Technical Support
Topic: Random Problem with Wesnoth
Replies: 15
Views: 391

Re: Random Problem with Wesnoth

WarOfTheGods : 2.5.9.3.5
WarOfTheGodsPart2 : 2.5.1

These are common cause for performance issues.
by Ravana
June 26th, 2021, 1:40 am
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.28
Replies: 1926
Views: 486558

Re: Ageless Era - Current Version: 4.27

Not uploading, but pushing. https://rogerdudler.github.io/git-guide/ Look sections checkout a repository > add & commit > pushing changes. As I said on discord, changes should be somehow grouped into commits, either by faction or some other criteria. I do not want to see 1 commit with hundreds o...
by Ravana
June 25th, 2021, 4:29 pm
Forum: Multiplayer Development
Topic: Ravana's Multiplayer Works
Replies: 66
Views: 38552

Re: Ravana's Multiplayer Works

Up to how you implemented class changes, but probably they stay.
by Ravana
June 16th, 2021, 3:52 pm
Forum: Technical Support
Topic: Question about Add-on relocation
Replies: 6
Views: 308

Re: Question about Add-on relocation

There are command line flags for that. Check wesnoth --help.
by Ravana
June 9th, 2021, 10:36 pm
Forum: Lua Labs
Topic: Laststrike attack special
Replies: 2
Views: 211

Re: Laststrike attack special

Just [firststrike] with apply_to=opponent?
by Ravana
June 8th, 2021, 7:48 pm
Forum: WML Workshop
Topic: New Custom Rousing Ability Help
Replies: 4
Views: 307

Re: New Custom Rousing Ability Help

https://github.com/ProditorMagnus/Agele ... _tutor.cfg shows how to give additional fight xp. For kills you would need additional logic.
by Ravana
June 7th, 2021, 8:50 pm
Forum: WML Workshop
Topic: New Custom Rousing Ability Help
Replies: 4
Views: 307

Re: New Custom Rousing Ability Help

You might need to store xp before and after fight in order to see how much it changed and then add 50% of that.