Search found 76 matches

by tuggyne
March 1st, 2015, 7:46 am
Forum: Website
Topic: SSL configuration for forums.wesnoth.org completely broken
Replies: 0
Views: 2981

SSL configuration for forums.wesnoth.org completely broken

So, recently I decided to see if I could access Wesnoth's forums by HTTPS. I couldn't, since apparently port 443 on that subdomain is listened to by the same virtual host as serves the regular secure site, and of course none of the forum pages can be found in the main site's DocumentRoot. That in it...
by tuggyne
December 19th, 2013, 7:24 am
Forum: WML Workshop
Topic: AI not recruiting
Replies: 25
Views: 6168

Re: AI not recruiting

btw, intuition tells me that a human also do better when he doesnt save lots of gold and send his units into battle asap. there are exceptions, but in general, you always do better if you constantly support your frontline with troops (ye earlier you train them, ye earlier they will arive where they...
by tuggyne
November 30th, 2013, 1:39 am
Forum: Off-Topic
Topic: Funny units names
Replies: 198
Views: 120060

Re: Funny units names

Eagle_11 wrote:Legendary Lolman strikes back:
Spoiler:
What campaign is that pic even from? Allied human/drake/troll sides? :shock:
by tuggyne
November 13th, 2013, 7:47 am
Forum: Users’ Forum
Topic: Odd statistics in custom MP scenario
Replies: 2
Views: 1351

Re: Odd statistics in custom MP scenario

Those don't have anything to do with the number of losses, those are the expected values compared to the actual values. Say unit A attacks unit B with a 6-2 attack, unit B has a 70% chance to dodge, and unit A hits once. The expected damage dealt by unit A is 3.6 (0.3 * 12), while the actual damage...
by tuggyne
November 9th, 2013, 3:57 am
Forum: Users’ Forum
Topic: Odd statistics in custom MP scenario
Replies: 2
Views: 1351

Odd statistics in custom MP scenario

So, I've been developing an MP scenario for a while (well, it's MP at the moment; it might really fit better in a campaign, but I have only vague ideas of what else to put along with it, so unless and until those coalesce it'll remain standalone). This scenario is rather unusual, in that it customiz...
by tuggyne
October 23rd, 2013, 5:02 am
Forum: Website
Topic: Why does forum search use stop words?
Replies: 1
Views: 1731

Why does forum search use stop words?

So, trying to search for WML terms like "time_area" gets me results for "area", without the underscore, and ignoring time. That's ... not useful. Similarly, searching for "village gold" ignores "gold". Can we get that turned off, or the list of stop words edit...
by tuggyne
October 22nd, 2013, 1:22 am
Forum: WML Workshop
Topic: Terrain graphics macro 1.11 update question
Replies: 6
Views: 2113

Re: Terrain graphics macro 1.11 update question

this has been reported at least twice but i couldn't find the threads. i'm pretty sure some add-on misbehaves and leaks images with the same name as mainline ones. found one thread: http://forums.wesnoth.org/viewtopic.php?f=4&t=35432 Well, sure enough! It was indeed American Era. Much obliged; ...
by tuggyne
October 21st, 2013, 7:59 am
Forum: WML Workshop
Topic: Terrain graphics macro 1.11 update question
Replies: 6
Views: 2113

Re: Terrain graphics macro 1.11 update question

All right. I have a feeling that moving those two includes inside your #ifdef might fix it, although I couldn't find any hard evidence for that. It did, although I had to duplicate the lines inside a #ifdef EDITOR to make sure I could still get at them in the map editor. Which looks really impressi...
by tuggyne
October 21st, 2013, 6:29 am
Forum: WML Workshop
Topic: Terrain graphics macro 1.11 update question
Replies: 6
Views: 2113

Re: Terrain graphics macro 1.11 update question

Forgot to mention I'm on 1.11.6, but I figure that should be assumed. Sounds weird. Post your _main.cfg and terrain_graphics.cfg? I feel slightly vindicated in my bewilderment. {TERRAIN_BASE Zchx flat/road} {KEEP_BASE Zkhx castle/cobbles-keep} {TERRAIN_BASE Zcvx castle/elven/grounds} {NEW:WALL Zcvx ...
by tuggyne
October 21st, 2013, 5:27 am
Forum: WML Workshop
Topic: Terrain graphics macro 1.11 update question
Replies: 6
Views: 2113

Terrain graphics macro 1.11 update question

I have an (unreleased) addon with a few custom terrain types that I got to work with 1.10. 1.11, for some reason, does not seem so happy, and the error I get is "Macro/file 'TERRAIN_BASE' is missing at ~addons/CastleDefense/terrain_graphics.cfg:1 included from ~addons/CastleDefense/_main.cfg:2&...
by tuggyne
November 16th, 2012, 10:36 am
Forum: Strategies & Tips
Topic: Defence strategies? (for the AI)
Replies: 60
Views: 31989

Re: Defence strategies? (for the AI)

I guess if we apply the experimental AI to wesnoth, all former campaign balance works would be totally screwed. But, the old AI was just a dying flower under winter's snow. There is no point keeping it anymore in my opinion, because the old AI fight so foolishly. I would even prefer to rebuild all ...
by tuggyne
October 8th, 2012, 1:05 am
Forum: Users’ Forum
Topic: combat percentages do not add up
Replies: 7
Views: 3264

Re: combat percentages do not add up

The law of large numbers says that as the square root of N increases, the standard deviation decreases. It doesn't mean it *has* to converge though. As for your units being killed by luck: tactics include making sure that you won't lose anything valueble even if all enemy attacks hit. If you lost 4...
by tuggyne
October 1st, 2012, 9:34 am
Forum: Strategies & Tips
Topic: Is a red mage worth it early in HttT?
Replies: 29
Views: 13791

Re: Is a red mage worth it early in HttT?

Nicknick wrote:Ah, i see, he meant the property and not damage type.
Presumably because there is no "magical" damage type: there's arcane, cold, and fire, and all are usually magical in origin.

Also, the Shyde line does not get arcane damage, nor develop resistance to it.
by tuggyne
September 29th, 2012, 2:30 am
Forum: Ideas
Topic: [interface]Allow going to the next tip when downloading
Replies: 6
Views: 2141

Re: [interface]Allow going to the next tip when downloading

This could be useful, although it's not a massively high priority. I'm stuck with rural DSL, and have lots of addons, so updates generally induce me to go do something else for several minutes.
by tuggyne
September 17th, 2012, 6:39 am
Forum: Writers’ Forum
Topic: Pronouncing Delfador
Replies: 14
Views: 5991

Re: Pronouncing Delfador

IIRC, he was given his name in three parts: Del, Fa, Dor*. So something like nuorc's pronunciation is probably correct.


*Prelude scenario in Delfador's Memoirs.