Search found 23 matches
- June 23rd, 2014, 9:23 pm
- Forum: Scenario & Campaign Development
- Topic: 1.18 SP Campaign - Bad Moon Rising
- Replies: 644
- Views: 678656
Re: 1.10 and 1.11 SP Campaign - Bad Moon Rising
I never noticed that . Thanks!
- June 23rd, 2014, 6:17 pm
- Forum: Scenario & Campaign Development
- Topic: 1.18 SP Campaign - Bad Moon Rising
- Replies: 644
- Views: 678656
Re: 1.10 and 1.11 SP Campaign - Bad Moon Rising
I was stuck on that too. Just fight some orcs out in the snow (random encounters, just wander around a little), and that will give you the gold you need. With only my leader, though, I could only do two encounters without dying.
- June 23rd, 2014, 1:29 pm
- Forum: Scenario & Campaign Development
- Topic: 1.18 SP Campaign - Bad Moon Rising
- Replies: 644
- Views: 678656
Re: 1.10 and 1.11 SP Campaign - Bad Moon Rising
I apologize if someone has already mentioned this, but I noticed something very odd in the scenario "Rescue", in part II. The northern ranger boss seems almost impossible to land a hit on. I tried with many units, and loaded the turn over and over again, but he came out unscathed, even th...
- June 23rd, 2014, 2:48 am
- Forum: Scenario & Campaign Development
- Topic: 1.18 SP Campaign - Bad Moon Rising
- Replies: 644
- Views: 678656
Re: 1.10 and 1.11 SP Campaign - Bad Moon Rising
I apologize if someone has already mentioned this, but I noticed something very odd in the scenario "Rescue", in part II. The northern ranger boss seems almost impossible to land a hit on. I tried with many units, and loaded the turn over and over again, but he came out unscathed, even tho...
- June 9th, 2014, 8:52 pm
- Forum: Scenario & Campaign Development
- Topic: The Black Cross of Aleron (formerly Besieged Druids)
- Replies: 306
- Views: 102126
Re: Besieged Druids campaign
Just played through the campaign! I like it a lot, it has some interesting new ideas. I especially liked the elven treewalker and priestess chains, those were cool (though I didn't discover the treewalker until the last scenario, and she died in a turn anyways). I do think you should warn the player...
- March 27th, 2013, 10:58 pm
- Forum: Users’ Forum
- Topic: Wesnoth Unit Quiz (The Original)
- Replies: 135
- Views: 32490
Re: Wesnoth Unit Quiz (The Original)
Sweet. You Scored as Necromancer You are a Necromancer - Intelligent and powerful, yet reclusive and misunderstood, you dabble in dark arts that everyone else can only dream of. Muaa ha ha ha ha. Necromancer 100% Arch Mage 92% Dwarfish Berserker 75% Assassin 67% Silver Mage 58% Drake Flameheart 58% ...
- March 21st, 2013, 7:02 pm
- Forum: Scenario & Campaign Development
- Topic: Re: Swamplings - v1.1.7 - for 1.8 and 1.9
- Replies: 315
- Views: 98575
Re: Swamplings - v1.1.7 - for 1.8 and 1.9
In the cave level (where the is),
Spoiler:
Spoiler:
- July 31st, 2012, 6:42 pm
- Forum: Scenario & Campaign Development
- Topic: Inky's Quest - The Cuttlefish Campaign
- Replies: 309
- Views: 110945
Re: Inky's Quest - The Cuttlefish Campaign
Wait, never mind. Guess I was wrong.Telchin wrote: Are you sure it doesn't change? On my computer it does. If it doesn't it's a bug.
They do.Telchin wrote: The dwarves in the water should lose 8 hp every turn. If they don't it's a bug.
- July 31st, 2012, 2:11 pm
- Forum: Scenario & Campaign Development
- Topic: Inky's Quest - The Cuttlefish Campaign
- Replies: 309
- Views: 110945
Re: Inky's Quest - The Cuttlefish Campaign
I finished this campaign, and it has a lot of cool new stuff. When I first saw globsters, I thought that it was stupid. Then I used them in combat, and I loved them. I got a lot of walking corpses from two globsters. I do think they make it too easy in The Divining Pool. The last stone was broken wh...
- July 25th, 2012, 12:32 pm
- Forum: Scenario & Campaign Development
- Topic: "The fellowship of the Clay" Humans gaining ground story
- Replies: 250
- Views: 96996
Re: "The fellowship of the Clay" Humans gaining ground stor
Perhaps there should be some patrols like in Dark Walks. A lot of my units barely did any fighting, and having a few level threes walk by would make it more interesting.
- July 25th, 2012, 12:30 pm
- Forum: Faction & Era Development
- Topic: Infection Era feedback
- Replies: 6
- Views: 3152
Re: Infection Era feedback
I see that you made zombies level one, even though they have the strength and cost of a lvl0. I can see that you did it so you could have something that advances to it, but it is unfair when they get eight experience for killing such a weak unit.
- July 25th, 2012, 6:48 am
- Forum: Scenario & Campaign Development
- Topic: "The fellowship of the Clay" Humans gaining ground story
- Replies: 250
- Views: 96996
Re: "The fellowship of the Clay" Humans gaining ground stor
Do you still remember which dialogue (or in which scenario) you thought he should say something? He has a few more lines to say at the begining of scenario 14 (Dark Walks) - so maybe there. If Dark Walks is the one with the undead patrols, then yes. Also, I thought second last one was a little easy...
- July 25th, 2012, 6:35 am
- Forum: Scenario & Campaign Development
- Topic: Antar, Son of Rheor [Development Thread]
- Replies: 457
- Views: 126638
Re: Antar, Son of Rheor
I have played through all available scenarios, and I think this is a campaign worth continuing. I especially liked killing the undead in the dwarven caves.
- July 23rd, 2012, 9:01 am
- Forum: Scenario & Campaign Development
- Topic: Antar, Son of Rheor [Development Thread]
- Replies: 457
- Views: 126638
Re: Antar, Son of Rheor
I am in China right now, and there are no problems.
- July 21st, 2012, 2:22 pm
- Forum: Scenario & Campaign Development
- Topic: Antar, Son of Rheor [Development Thread]
- Replies: 457
- Views: 126638
Re: Antar, Son of Rheor
Why does it seem odd? Well, it seems strange that the elves just say here, take our army. I finished the scenario, and I think you should keep control of the elves. the AI would be annoying. Also, cleave apparently affects allies, so when whats-his-name attacked an orc it hurt an elf. How does xp w...