Search found 356 matches

by Telchin
Yesterday, 6:45 pm
Forum: Scenario & Campaign Development
Topic: Inky's Quest - The Cuttlefish Campaign
Replies: 309
Views: 108303

Re: Inky's Quest - The Cuttlefish Campaign

As branch 1.18 of Wesnoth was released earlier this month, I've updated the campaign - released as version 1.7 . If you played the last version for the 1.16 branch, it's pretty much the same with only cosmetic differences: Sosarix's sprite is now based on a level 3 saurian unit and he can recruit sa...
by Telchin
July 7th, 2023, 6:42 pm
Forum: Scenario & Campaign Development
Topic: Inky's Quest - The Cuttlefish Campaign
Replies: 309
Views: 108303

Re: Inky's Quest - The Cuttlefish Campaign

Some editors make it really easy to diagnose this issue and fix it - for example, if you are using Visual Studio Code on Windows (I think it works on other operating systems too, but I have never tried it anywhere but Windows), your file will look like this: You might be horrified to learn that I e...
by Telchin
July 7th, 2023, 3:06 pm
Forum: Scenario & Campaign Development
Topic: Inky's Quest - The Cuttlefish Campaign
Replies: 309
Views: 108303

Re: Inky's Quest - The Cuttlefish Campaign

I notice they all have a BOM (Byte-Order Mark) - that may be causing issues with wmlxgettext. (Also, _main.cfg has a BOM too.) I would try saving the files without BOM.
I must admit that I don't know what Byte-Order Mark is and how to find/remove it. :oops:
by Telchin
July 5th, 2023, 12:57 pm
Forum: Scenario & Campaign Development
Topic: Inky's Quest - The Cuttlefish Campaign
Replies: 309
Views: 108303

Re: Inky's Quest - The Cuttlefish Campaign

Given that I didn't get any new fedback in almost two months, I've decided to implement some previously discussed ideas and publish new version 1.6.2 . New features: Globsters get the new weapon special mentioned in my last post. The effect now also has a graphical indication - an overlay of red-bla...
by Telchin
May 11th, 2023, 4:01 pm
Forum: Scenario & Campaign Development
Topic: Inky's Quest - The Cuttlefish Campaign
Replies: 309
Views: 108303

Re: Inky's Quest - The Cuttlefish Campaign

I've come with an idea for a new Globster weapon special that might fit it better than plague while not over-shadowing the rest of its line - a status effect that only rewards units with "swarm" weapon special. This way the Globster supports the rest of the Young Cuttlefish line (and the F...
by Telchin
May 10th, 2023, 2:40 pm
Forum: Scenario & Campaign Development
Topic: Inky's Quest - The Cuttlefish Campaign
Replies: 309
Views: 108303

Re: Inky's Quest - The Cuttlefish Campaign

While I do not know how it is implemented, I believe I've seen explanations trigger upon advancing to a kind of unit for the first time, scenario independent. I believe I've found how to implement this - create a variable that persists for the whole campaign and an event that is included in all sce...
by Telchin
May 9th, 2023, 3:14 pm
Forum: Scenario & Campaign Development
Topic: Inky's Quest - The Cuttlefish Campaign
Replies: 309
Views: 108303

Re: Inky's Quest - The Cuttlefish Campaign

But wouldn't going for sessile tentacles a simpler solution ? If I understand your idea correctly, you suggest to reframe the tentacles as independant organisms (some sort of mollusc-based quasi-anemone), rather that arms of a bigger creature. I'll be honest - this sounds even more implausible to m...
by Telchin
May 6th, 2023, 2:49 pm
Forum: Scenario & Campaign Development
Topic: Inky's Quest - The Cuttlefish Campaign
Replies: 309
Views: 108303

Re: Inky's Quest - The Cuttlefish Campaign

If it's well done (including an explanation, and maybe an illustration), If I'm painting it myself, "done well" might be too high of a bar. :oops: I still decided to give it a try and attached the result. It features two types of holes - a yellow round one for use on sand and a black jagg...
by Telchin
April 24th, 2023, 3:31 pm
Forum: Scenario & Campaign Development
Topic: Inky's Quest - The Cuttlefish Campaign
Replies: 309
Views: 108303

Re: Inky's Quest - The Cuttlefish Campaign

But the thing is that on land, the tentacles are shown as being cut from anything else, you can't pretend that "they're attached to the rest of the tentacle under the water, where you can't see the link". Maybe I could add a halo depicting a hole to the tentacle's sprite when on land (jus...
by Telchin
April 10th, 2023, 7:55 am
Forum: Scenario & Campaign Development
Topic: Inky's Quest - The Cuttlefish Campaign
Replies: 309
Views: 108303

Re: Inky's Quest - The Cuttlefish Campaign

I just finished the campaign and enjoyed it, it was fun ! New units, different battle types and tongue-in-cheek dialogs, what's not to like ? Hi, LienRag, I'm glad you enjyoed my campaign. I'm sorry for a late reply, but given that there haven't been new replies for a year, I don't check the thread...
by Telchin
March 15th, 2022, 3:41 pm
Forum: Scenario & Campaign Development
Topic: Inky's Quest - The Cuttlefish Campaign
Replies: 309
Views: 108303

Re: Inky's Quest - The Cuttlefish Campaign

Version 1.6.1 released. In other words, I've fixed all the typos (and some other issues) found by Konrad2 in his playthrough of this campaign. I've also updated the Czech translation (other translations are probably horribly broken as they no longer recognize the fixed English original).
by Telchin
February 25th, 2022, 4:09 pm
Forum: Scenario & Campaign Development
Topic: Inky's Quest - The Cuttlefish Campaign
Replies: 309
Views: 108303

Re: Inky's Quest - The Cuttlefish Campaign

S7 Please add a hint about where the passage will appear. Someone could easily get done in by having Master Sea Head at the wrong place when the passage opens. (Like, I need 7 turns to get him there. What I had less than 7 turns left?) Actually, there is a hint of sorts. Every time you conquer a wa...
by Telchin
February 3rd, 2022, 5:24 pm
Forum: Scenario & Campaign Development
Topic: Inky's Quest - The Cuttlefish Campaign
Replies: 309
Views: 108303

Re: Inky's Quest - The Cuttlefish Campaign

When a unit is killed by a walking corpse, there won't be a new walking corpse, only a Wight. This is by design so that 1) the undead don't get two units for one kill (I placed a similiar failsafe in "The Divining Pool") 2) all WCs in the scenario are those that spawned from the starting ...
by Telchin
February 1st, 2022, 4:21 pm
Forum: Scenario & Campaign Development
Topic: Inky's Quest - The Cuttlefish Campaign
Replies: 309
Views: 108303

Re: Inky's Quest - The Cuttlefish Campaign

Now I have a question about an issue I noticed in Konrad2's stream of "Inky Goes Fishing". The dialogue announcing the arrival of the human ship is displayed after either killing 5 merfolk or one of their leaders. If you kill 5 regular units before any of the leaders, the dialogue is betwe...
by Telchin
January 30th, 2022, 4:53 pm
Forum: Scenario & Campaign Development
Topic: Inky's Quest - The Cuttlefish Campaign
Replies: 309
Views: 108303

Re: Inky's Quest - The Cuttlefish Campaign

'Death of Master Sea Head' doesn't make sense while he is talking to the Clam. Good catch. I ussually do this objective last, so he can help with fighting the enemies. I will wait until you finish your playthrough, so I can fix all the typos in one update rather than releasing a new version every w...