Search found 360 matches

by gnombat
June 14th, 2021, 5:08 pm
Forum: Technical Support
Topic: The game doesn't start
Replies: 20
Views: 476

Re: The game doesn't start

Heindal wrote: June 14th, 2021, 4:59 pm Maybe I edited the file the last time, but I really don't remember using several enters. :hmm:
There were 6 different translation strings in the file containing a \v (out of several thousand translations). It wasn't all 6 \v in one place.
by gnombat
June 14th, 2021, 4:43 pm
Forum: Technical Support
Topic: The game doesn't start
Replies: 20
Views: 476

Re: The game doesn't start

The occurrences of \v are in the translated strings, not the original strings, so they're not from wmlgettext. Presumably they were added when editing the file with Poedit. According to https://github.com/vslavik/poedit/issues/637 "You can get the '\v' character if you press shift and enter sim...
by gnombat
June 14th, 2021, 12:50 pm
Forum: Multiplayer Development
Topic: Bad Moon Rising co-op?
Replies: 3
Views: 147

Re: Bad Moon Rising co-op?

I don't want to sound discouraging, but - Bad Moon Rising is a pretty large, complex campaign, and converting it to multiplayer would be quite a big project, especially for someone just learning the basics of developing add-ons. I would suggest starting with something simpler. Note that there is a W...
by gnombat
June 12th, 2021, 12:26 pm
Forum: Scenario & Campaign Development
Topic: A New Order.
Replies: 574
Views: 177534

Re: A New Order.

It's just you actually. :D SoW is by far younger than ANO and there have never been any attempts to reconcilate the timelines of these two campaigns, or to fit ANO into the Dragon War canon. Well, the narrator in Soldier of Wesnoth mentions the Akladians, so it must have been intended to be part of...
by gnombat
June 11th, 2021, 9:20 pm
Forum: Technical Support
Topic: The game doesn't start
Replies: 20
Views: 476

Re: The game doesn't start

I think the issue is triggered by the \v escape sequences in the translations. (There are 6 of these in the file.)
by gnombat
June 11th, 2021, 2:57 pm
Forum: Technical Support
Topic: The game doesn't start
Replies: 20
Views: 476

Re: The game doesn't start

Did you try your idea of zipping it? I would think a .zip file would be a lot smaller.
by gnombat
June 9th, 2021, 7:07 pm
Forum: Technical Support
Topic: The game doesn't start
Replies: 20
Views: 476

Re: The game doesn't start

Heindal wrote: June 9th, 2021, 5:04 pm 20200122 00:41:24 error filesystem: Could not determine path to user's Documents folder! (0x80070005) User config/data directories may be unavailable for this session. Please report this as a bug.
Note that "20200122" seems to imply that this is a very old error message.
by gnombat
June 9th, 2021, 5:49 pm
Forum: Scenario & Campaign Development
Topic: A New Order.
Replies: 574
Views: 177534

Re: A New Order.

HenryY2020 wrote: June 9th, 2021, 1:50 pm Is it just me or is A New Order basically the sequel to Soldier of Wesnoth?
I think it would be more accurate to say that Soldier of Wesnoth is a prequel to A New Order.

(A New Order was released in 2005, while Soldier of Wesnoth was written later, in 2013.)
by gnombat
May 9th, 2021, 3:34 am
Forum: Scenario & Campaign Development
Topic: From Rocks and Blood - Troll Campaign
Replies: 33
Views: 5538

Re: From Rocks and Blood - Troll Campaign

Selenium wrote: May 8th, 2021, 3:18 pm Campaign won't start, says it can't find the 'units' file.
It looks like the campaign might have case sensitivity issues. Are you playing on Linux?
by gnombat
April 26th, 2021, 7:58 pm
Forum: Technical Support
Topic: Help menu doesn't work
Replies: 10
Views: 641

Re: Help menu doesn't work

The translation sometimes uses <italic>text='Battle for Wesnoth'</italic> and sometimes <italic>Battle for Wesnoth</italic> Perhaps a stupid question, but which of those is malformed? I'd normally assume the first one, but a search for <italic>text= returns over 12000 results in various translation...
by gnombat
April 26th, 2021, 12:29 pm
Forum: Technical Support
Topic: Help menu doesn't work
Replies: 10
Views: 641

Re: Help menu doesn't work

I'm not sure if this is the issue, but in the Italian translation, the help markup looks malformed.

The translation sometimes uses

Code: Select all

<italic>text='Battle for Wesnoth'</italic>
and sometimes

Code: Select all

<italic>Battle for Wesnoth</italic>
by gnombat
April 23rd, 2021, 10:11 pm
Forum: Translations & Internationalization
Topic: How do the translation files actually work?
Replies: 4
Views: 338

Re: How do the translation files actually work?

I presume too that the # [attack] and such lines are also mere comments and that the only "active" elements of .po files are the msgid and msgstr lines? Any line beginning with the # character is only a comment - it will not affect the actual translation. I was in terror that each time I ...
by gnombat
April 23rd, 2021, 12:17 pm
Forum: WML Workshop
Topic: Fuel for units?
Replies: 2
Views: 234

Re: Fuel for units?

To visualize the fuel, you could add another bar alongside the unit, as seen in the add-on A Magicians Tale:
The elf and the mage have an additional bar on their right
The elf and the mage have an additional bar on their right
A_Magicians_Tale.png (72.07 KiB) Viewed 200 times
by gnombat
April 16th, 2021, 2:44 pm
Forum: Technical Support
Topic: very slow wesnoth_addon_manager
Replies: 21
Views: 1170

Re: very slow wesnoth_addon_manager

I'm not very familiar with programming in Python, so I'm not sure exactly what needs to be changed, but the basic idea is to do something like this: --- data/tools/wesnoth/wmlparser3.py +++ data/tools/wesnoth/wmlparser3.py @@ -448,7 +448,7 @@ class Parser: self.in_arrows = False self.temp_string += ...
by gnombat
April 13th, 2021, 1:38 am
Forum: Technical Support
Topic: very slow wesnoth_addon_manager
Replies: 21
Views: 1170

Re: very slow wesnoth_addon_manager

I suspect that the problem is that wesnoth_addon_manager is written in Python, which is abominably slow Actually, upon further investigation, I think that the problem is that the parser uses bytes objects everywhere, which causes the parse time to increase quadratically with respect to add-on size....