Search found 1556 matches

by Lord-Knightmare
Yesterday, 11:29 pm
Forum: Off-Topic
Topic: Many games update endlessly, finally I lost my interest.
Replies: 6
Views: 86

Re: Many games update endlessly, finally I lost my interest.

I don't like dunefolk, but not for the reasons you mentioned, 6 factions was better cause they are even, you can like play 3 vs 3, then they were like 3 "good ones" and 3 "evil ones", in fact in older versions of Wesnoth you could play a game mode called forces of darkness Vs fo...
by Lord-Knightmare
Yesterday, 10:00 pm
Forum: WML Workshop
Topic: Recommended alternative to deprecated Fog Clearer
Replies: 11
Views: 134

Re: Recommended alternative to deprecated Fog Clearer

Simons Mith wrote: Yesterday, 9:45 pm That's not what I meant; Fate of a Princess is another campaign using it (in half a dozen places) as a dummy unit.
Since it's deprecated, the unit shouldn't be used anymore and the code must be updated with the current [lift_fog]
by Lord-Knightmare
Yesterday, 5:25 pm
Forum: WML Workshop
Topic: Just wanted to make something different but... crushed it
Replies: 6
Views: 146

Re: Just wanted to make something different but... crushed it

Code: Select all

[message]
							speaker=Scientist
							message=_"Very well here you go 80 Gold!"
						[message]
Another closing tag typo. I'd recommend WML syntax highlighter by Bytetron and VSCode.
by Lord-Knightmare
Yesterday, 5:10 pm
Forum: WML Workshop
Topic: Just wanted to make something different but... crushed it
Replies: 6
Views: 146

Re: Just wanted to make something different but... crushed it

Code: Select all

[gold]
									side=1
									amount=-40
								[gold]
the closing tag should be [/gold]
by Lord-Knightmare
Yesterday, 5:03 pm
Forum: WML Workshop
Topic: Just wanted to make something different but... crushed it
Replies: 6
Views: 146

Re: Just wanted to make something different but... crushed it

I need some help here: maybe someone can find my mistake as for me it just says that the scenario is unknown :/ #textdomain wesnoth-Science_Miracle [scenario] id="05_TheForest" name= _ "The Forest" map_data="{~add-ons/Science_Miracle/maps/02_The_Forest.map}" {DEFAULT_S...
by Lord-Knightmare
Yesterday, 4:53 pm
Forum: Technical Support
Topic: The default skills of the game have bugs
Replies: 4
Views: 86

Re: The default skills of the game have bugs

the AMT has to be a decimal. If it's a whole number, you get dealt a lot of damage instead.
by Lord-Knightmare
Yesterday, 4:52 pm
Forum: Off-Topic
Topic: Many games update endlessly, finally I lost my interest.
Replies: 6
Views: 86

Re: Many games update endlessly, finally I lost my interest.

As of Wesnoth, I want to say: I don't like dunefolk, if it will become the seventh faction, I will lose interest to wesnoth. :annoyed: I think seven factions are too many. And obviously, it is too difficult to adjust the balance between the seventh faction and other six factions. Isn't it? Then I g...
by Lord-Knightmare
Yesterday, 6:27 am
Forum: Scenario & Campaign Development
Topic: Asheviere's Shadow--Dunefolk Campaign, 1.1 version on 1.16 servers
Replies: 10
Views: 317

Re: Asheviere's Shadow--Dunefolk Campaign, 1.1 version on 1.16 servers

Very small update: Changed reference about Asheviere having 'undead servants' to 'orcish assassins'. Hehe...looks my ranting in discord got this noticed XD Anyways, here's the rest: ASDC-Territorial replay 20210727-104953.gz ASDC-Drake Flowers replay 20210727-110010.gz ASDC-Chieftain replay 2021072...
by Lord-Knightmare
July 25th, 2021, 3:47 pm
Forum: Ideas
Topic: Minor refinement to creature categorisation: 'Monsters' and 'Beasts'
Replies: 2
Views: 62

Re: Minor refinement to creature categorisation: 'Monsters' and 'Beasts'

I'm looking at Fate of a Princess and as a side effect I'm noticing a few quirks in the main game Wesnoth has a variety of scary monsters to fight - dragons, hydras, giant scorpions etc. And especially in UMC it's common to encounter more mundane animals - wolves, bears, horses, etc. FoaP actually ...
by Lord-Knightmare
July 22nd, 2021, 8:28 pm
Forum: Scenario & Campaign Development
Topic: Asheviere's Shadow--Dunefolk Campaign, 1.1 version on 1.16 servers
Replies: 10
Views: 317

Re: Asheviere's Shadow--Dunefolk Campaign, beta version on 1.16 servers

I'd pick option three. They both had 250 gold and I had a little higher than that (~280). So, maybe 200? or 220 for each enemy side?
by Lord-Knightmare
July 22nd, 2021, 5:19 pm
Forum: Scenario & Campaign Development
Topic: Asheviere's Shadow--Dunefolk Campaign, 1.1 version on 1.16 servers
Replies: 10
Views: 317

Re: Asheviere's Shadow--Dunefolk Campaign, beta version on 1.16 servers

That scenario of KA + Northerners vs Dunefolk extensively needs to be rebalanced. It was hell.
The vsDrakes one was okayish, but I lost a LOT of my recalls in these two. Not sure if the one after it is winnable in my present state.
by Lord-Knightmare
July 22nd, 2021, 4:45 pm
Forum: Scenario & Campaign Development
Topic: Asheviere's Shadow--Dunefolk Campaign, 1.1 version on 1.16 servers
Replies: 10
Views: 317

Re: Asheviere's Shadow--Dunefolk Campaign, beta version on 1.16 servers

I was surprised at how well your herbalists did against the skeletons in direct melee.
They are pretty much the second best level 1 healer in game. Plus, can play them as sub-damage roles as well thanks to the impact melee.
by Lord-Knightmare
July 22nd, 2021, 8:36 am
Forum: Multiplayer Development
Topic: Made my own beginner-friendly, multi-player, co-op scenario
Replies: 2
Views: 176

Re: Made my own beginner-friendly, multi-player, co-op scenario

I think this belongs in Multiplayer Development with the "Two Teams Three Keeps" as the title. Not in User's Forums.
Also, will there be any chance of a 1.16.x release of this any time soon?
by Lord-Knightmare
July 22nd, 2021, 7:28 am
Forum: Scenario & Campaign Development
Topic: Asheviere's Shadow--Dunefolk Campaign, 1.1 version on 1.16 servers
Replies: 10
Views: 317

Re: Asheviere's Shadow--Dunefolk Campaign, beta version on 1.16 servers

Playing this right now. I have made it to Territorial and it's been fine so far. Also, many thanks for giving Burners at the very start of the vs Undead scenario. helped a lot. I don't really care about the plot here since it's just Dunefolk vs every other faction in core.
by Lord-Knightmare
July 19th, 2021, 5:33 pm
Forum: Scenario & Campaign Development
Topic: Random Campaign - feasibility?
Replies: 7
Views: 278

Re: Random Campaign - feasibility?

Isn't the map simply an ASCII file? If so you could probably generate it as-is via ruby, python or lua and probably add some more variables to determine how populated it may be. Perhaps Wesnoth even comes with such tools integrated? Would make sense IMO; people could use that to help starting campa...