Search found 1548 matches

by Lord-Knightmare
July 22nd, 2021, 8:28 pm
Forum: Scenario & Campaign Development
Topic: Asheviere's Shadow--Dunefolk Campaign, 1.0 version on 1.16 servers
Replies: 7
Views: 197

Re: Asheviere's Shadow--Dunefolk Campaign, beta version on 1.16 servers

I'd pick option three. They both had 250 gold and I had a little higher than that (~280). So, maybe 200? or 220 for each enemy side?
by Lord-Knightmare
July 22nd, 2021, 5:19 pm
Forum: Scenario & Campaign Development
Topic: Asheviere's Shadow--Dunefolk Campaign, 1.0 version on 1.16 servers
Replies: 7
Views: 197

Re: Asheviere's Shadow--Dunefolk Campaign, beta version on 1.16 servers

That scenario of KA + Northerners vs Dunefolk extensively needs to be rebalanced. It was hell.
The vsDrakes one was okayish, but I lost a LOT of my recalls in these two. Not sure if the one after it is winnable in my present state.
by Lord-Knightmare
July 22nd, 2021, 4:45 pm
Forum: Scenario & Campaign Development
Topic: Asheviere's Shadow--Dunefolk Campaign, 1.0 version on 1.16 servers
Replies: 7
Views: 197

Re: Asheviere's Shadow--Dunefolk Campaign, beta version on 1.16 servers

I was surprised at how well your herbalists did against the skeletons in direct melee.
They are pretty much the second best level 1 healer in game. Plus, can play them as sub-damage roles as well thanks to the impact melee.
by Lord-Knightmare
July 22nd, 2021, 8:36 am
Forum: Multiplayer Development
Topic: Made my own beginner-friendly, multi-player, co-op scenario
Replies: 2
Views: 140

Re: Made my own beginner-friendly, multi-player, co-op scenario

I think this belongs in Multiplayer Development with the "Two Teams Three Keeps" as the title. Not in User's Forums.
Also, will there be any chance of a 1.16.x release of this any time soon?
by Lord-Knightmare
July 22nd, 2021, 7:28 am
Forum: Scenario & Campaign Development
Topic: Asheviere's Shadow--Dunefolk Campaign, 1.0 version on 1.16 servers
Replies: 7
Views: 197

Re: Asheviere's Shadow--Dunefolk Campaign, beta version on 1.16 servers

Playing this right now. I have made it to Territorial and it's been fine so far. Also, many thanks for giving Burners at the very start of the vs Undead scenario. helped a lot. I don't really care about the plot here since it's just Dunefolk vs every other faction in core.
by Lord-Knightmare
July 19th, 2021, 5:33 pm
Forum: Scenario & Campaign Development
Topic: Random Campaign - feasibility?
Replies: 7
Views: 260

Re: Random Campaign - feasibility?

Isn't the map simply an ASCII file? If so you could probably generate it as-is via ruby, python or lua and probably add some more variables to determine how populated it may be. Perhaps Wesnoth even comes with such tools integrated? Would make sense IMO; people could use that to help starting campa...
by Lord-Knightmare
July 19th, 2021, 4:56 pm
Forum: Strategies & Tips
Topic: How to win "The Eastern Invasion" campaign?
Replies: 5
Views: 173

Re: How to win "The Eastern Invasion" campaign?

There was a vote/poll on mainline campaign quality? I have been away far too long it seems. Anyways, How'd showing poll results help in conducting a tactic? I can see why LoW, DM, EI and NR are undergoing rework plans from the looks of this. EI ranked second worst XD. I recommend looking at the wal...
by Lord-Knightmare
July 19th, 2021, 2:36 pm
Forum: Strategies & Tips
Topic: How to win "The Eastern Invasion" campaign?
Replies: 5
Views: 173

Re: How to win "The Eastern Invasion" campaign?

easily punish them for moving! What do I do? Given your description of your playthrough. It may be worth while to replay some of the previous scenarios and get a wider variety of veterans available such as Swordsman, Red Mages and Dragoons. Shock Troopers are nice to have, but are not that optimize...
by Lord-Knightmare
July 19th, 2021, 2:33 pm
Forum: Scenario & Campaign Development
Topic: Random Campaign - feasibility?
Replies: 7
Views: 260

Re: Random Campaign - feasibility?

I've not played many UMCs, and I didn't know that one did it. I'll certainly look at its source code. Thanks. How do I access older campaigns? While I think about it, I might look at reawakening Fate of a Princess as well. To download an older campaign, check the old add-on servers and then start t...
by Lord-Knightmare
July 18th, 2021, 3:54 pm
Forum: Art Workshop
Topic: Mechanical's art
Replies: 443
Views: 111205

Re: Mechanical's art

Woah, these ogre units look very majestic. :D
Are they for Ogre Kingdom?
by Lord-Knightmare
July 18th, 2021, 3:53 pm
Forum: Technical Support
Topic: Tutorial bug - quintain actually can kill ya
Replies: 2
Views: 128

Re: Tutorial bug - quintain actually can kill ya

Why not make this a lesson to teach the player that save-loading is a thing and should be used?
by Lord-Knightmare
July 18th, 2021, 3:50 pm
Forum: Scenario & Campaign Development
Topic: Random Campaign - feasibility?
Replies: 7
Views: 260

Re: Random Campaign - feasibility?

So I'd like to write a random campaign where you can choose more than one scenario and more than one random map, and ideally, where all sides can admit it when they're beaten and surrender before the bitter end. (This avoids an hour plus of play with a foregone conclusion, which is kind of fun if y...
by Lord-Knightmare
July 18th, 2021, 12:30 am
Forum: Scenario & Campaign Development
Topic: The Earth's Gut for BfW 1.14
Replies: 300
Views: 80856

Re: The Earth's Gut for BfW 1.14

It's alright i played on the save file i had from egallager since I lost all my saves after my laptop crashed and the restored one did not seem to have the save files the dwarf lich's arcane resistance seems aberrant. +10%, shouldn't it be negative? Not much else to say. Enemy leaders are overly ag...
by Lord-Knightmare
July 16th, 2021, 6:48 pm
Forum: Scenario & Campaign Development
Topic: The Earth's Gut for BfW 1.14
Replies: 300
Views: 80856

Re: The Earth's Gut for BfW 1.14

It's alright i played on the save file i had from egallager since I lost all my saves after my laptop crashed and the restored one did not seem to have the save files the dwarf lich's arcane resistance seems aberrant. +10%, shouldn't it be negative? Not much else to say. Enemy leaders are overly ag...
by Lord-Knightmare
July 14th, 2021, 10:17 am
Forum: Multiplayer Development
Topic: 2p - Isle of Mists [1.15/1.16]
Replies: 35
Views: 1934

Re: 2p - Isle of Mists [1.15/1.16]

I'm not implying it is too hard. I've never won a survival of any sort yet. Well, the description does make it very obvious that it's meant for experienced players. This time tried holing up in the central keep but that meant no income after a while. This tactic does partially work as you have cast...