Search found 1488 matches

by Lord-Knightmare
June 11th, 2021, 11:13 pm
Forum: Art Contributions
Topic: LordBob's random stuff : Nagas and more
Replies: 293
Views: 88237

Re: LordBob's random stuff : Nagas and more

WOAH :O. LordBob, these are amazing!!! :D

The dark flame variant of the Fire Wraith is just perfection...
(I hope they add a unit variant to go with it)
by Lord-Knightmare
June 10th, 2021, 4:48 pm
Forum: Scenario & Campaign Development
Topic: Winds of Fate 3.0.1 (Drake Campaign for BfW 1.15.13 and up)
Replies: 244
Views: 51940

Re: Winds of Fate 3.0.1 (Drake Campaign for BfW 1.15.13 and up)

Unfortunately the [object] approach will not solve the spawn-spill issue, since as we see with the Dark Forecast scenario, the spawner will dump units onto impassable terrain whenever it "has" to (which is the likely cause of the bug Hejnewar discovered since he was dealing with a high sp...
by Lord-Knightmare
June 10th, 2021, 2:33 pm
Forum: Scenario & Campaign Development
Topic: Winds of Fate 3.0.1 (Drake Campaign for BfW 1.15.13 and up)
Replies: 244
Views: 51940

Re: Winds of Fate 3.0.1 (Drake Campaign for BfW 1.15.13 and up)

Isn't "de-capturing" a village just a special case of a village capture event? So, maybe it also fires that event? decapping a village is just another capture event, AFAIK. Reduced Stymphalian level from 2 to 1. Since player XP is now harder to acquire, moved harvest count up from 15 to 2...
by Lord-Knightmare
June 9th, 2021, 6:32 pm
Forum: Technical Support
Topic: The game doesn't start
Replies: 16
Views: 388

Re: The game doesn't start

I've installed the current windows update on the evening. you too? some of the games installed in my Windows 10 laptop have ceased to be functional for some reason. I got some warnings from Windows Defender Shield that it would be blocking some features of most of them unless I allowed the app. Is ...
by Lord-Knightmare
June 7th, 2021, 2:54 pm
Forum: Scenario & Campaign Development
Topic: Hearts of the North - Campaing Series [1.14]
Replies: 23
Views: 2024

Re: Hearts of the North - Campaing Series [1.14]

Typo: Irda > Irdya (from Intro storyline)
Are you sure that name is intended?
I am assuming it is, since I have seen this "typo" in all three campaigns and seeing the persistence, I just accepted it.

also, another story-driven campaign already? Might as well as give it a whirl.
by Lord-Knightmare
June 7th, 2021, 1:04 pm
Forum: Multiplayer Development
Topic: 2p - Isle of Mists [1.15/1.16]
Replies: 16
Views: 1315

Re: 2p - Isle of Mists [1.15/1.16]

The IoM has been updated for 1.15.13! Final wave has been laxed in terms of the time given and normal waves have been split to 2 and have had their strengths halved. Suffer! Enjoy! v1.0.4.2 --> IoM: --> reduced difficulty of waves so that the scenario is at least passable and not impossible. v1.0.4 ...
by Lord-Knightmare
June 7th, 2021, 8:44 am
Forum: Multiplayer Development
Topic: Skeletal Dragon weired stats
Replies: 1
Views: 74

Re: Skeletal Dragon weired stats

Why the Skeletal Dragon has 50% def. everywhere while the livr one has most of the time 30% - 40& ? But the most strange th;ng is that 0% Arcane rwsistance, why ? I can understand the 0 fire resist, cause living drake had 100%. I mean all skeletons have -50% Arcane resitance, Dragon has -30%, a...
by Lord-Knightmare
June 6th, 2021, 11:34 am
Forum: WML Workshop
Topic: [unit] multiple doesnt work
Replies: 2
Views: 84

Re: [unit] multiple doesnt work

im trying to place multiple Ghost1 and Shadow1 inside a event in the scenario.cfg , but it spawns just the first units of both and not the rest, what am i doing wrong? [unit] side=3 type=Ghost1 x=3,9,12,11,15,15,20,24,11,22 y=11,11,11,13,22,27,35,38,39,45 [/unit] [unit] side=3 type=Shadow1 x,y=5,25...
by Lord-Knightmare
June 5th, 2021, 3:53 pm
Forum: Scenario & Campaign Development
Topic: Winds of Fate 3.0.1 (Drake Campaign for BfW 1.15.13 and up)
Replies: 244
Views: 51940

Re: Winds of Fate 3.0.1 (Drake Campaign for BfW 1.15.13 and up)

S02 from the version 3.0.0 of the add-on seems to have a bug in Karron's AI. Looks like an odd sequence of events created this behavior in the AI: 1. An enemy ship drifts into attack range and Karron decides to go after it (rather than stay with his land_on_keep leader goal). 2. After sinking the s...
by Lord-Knightmare
June 5th, 2021, 11:34 am
Forum: WML Workshop
Topic: [recruit] at specific locations
Replies: 5
Views: 127

Re: [recruit] at specific locations

Screenshot_000.png the leader spawns at the keep tile at 26,22, and through the castle overlays in the walls&chasms i connect the castle-tiles at coordinates 13,20 14,19 19,18 20,17 27,18 29,21 29,22 24,20 24,21 25,21 with it. the units it recruits should only be recruited at those specific cas...
by Lord-Knightmare
June 5th, 2021, 11:13 am
Forum: Users’ Forum
Topic: Japanese article describing a first-time player's experience with Wesnoth
Replies: 6
Views: 318

Re: Japanese article describing a first-time player's experience with Wesnoth

Player was caught off-guard by poison in the first scenario of AToTB. Would it be possible to have poison introduced in the tutorial at all? They also didn't seem to realize that villages would cure poison, besides just healing units and giving income. Player seemed confused that both encampments a...
by Lord-Knightmare
June 5th, 2021, 10:13 am
Forum: WML Workshop
Topic: [recruit] at specific locations
Replies: 5
Views: 127

Re: [recruit] at specific locations

The [recruit] tag is specific to ReplayWML. In a scenario file this will do nothing, or may cause error.
Can you elaborate problem a bit visually? Show a map screenshot with what you intend to do? It may help clarify on what exactly you may want to do.
by Lord-Knightmare
June 5th, 2021, 10:09 am
Forum: Scenario & Campaign Development
Topic: Winds of Fate 3.0.1 (Drake Campaign for BfW 1.15.13 and up)
Replies: 244
Views: 51940

Re: Winds of Fate 3.0.1 (Drake Campaign for BfW 1.15.13 and up)

S10 & S11: Recruitable veterans I greatly appreciate this change. Despite being very expensive to recruit, at least the lost of too many veterans here won't impact the player too much now. On a side note, I can finally get level 3 units of the Clasher caste now (I only got 1 so far if my saves ...
by Lord-Knightmare
June 4th, 2021, 4:13 pm
Forum: Faction & Era Development
Topic: War of Legends [MP Era for Wesnoth 1.15+]
Replies: 168
Views: 79521

Re: War of Legends [MP Era for Wesnoth 1.15+]

My logs do mention WoL, a few lines for the pre-processor and abilties not being undefined plus at various times conflicting media files that WoL shares names with other addons. e.g. The Curse overlay graphic from Era of Shadows has the same name as the WoL one. I looked and they aren't the same in...
by Lord-Knightmare
June 4th, 2021, 3:43 pm
Forum: A Tale of Two Brothers
Topic: Scenario 1: Rooting out a Mage
Replies: 69
Views: 40382

Re: Scenario 1: Rooting out a Mage

The most disgusting thing is that you lose all your loyal troops and have to replace them with recruited Wegelagerer (Ruffians? I forget). I'd make most of the troops non-loyal that you could use as cannon fodder. Being forced to waste loyal troops like that is sickening. There simply isn't enough ...