Search found 582 matches

by nuorc
April 9th, 2017, 6:07 pm
Forum: Art Contributions
Topic: Mainline campaign sprites and animations needed
Replies: 444
Views: 235096

Re: Mainline campaign sprites and animations needed

Kwandulin wrote:Also Nym's sword isn't really cut off, it's just that a few pixel at the edge of the sword are white
Ok, if I look real hard I guess that could be. ;)

What about the angle between blade and cross-guard?
by nuorc
April 9th, 2017, 6:04 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8126
Views: 2191057

Re: Legend of the Invincibles

right now [Evil Lethalia] is close to useless, I would never recall her if she would take one of the slots I totally agree. the turtorial I'm always 'unhappy' in the tutorial, because some things (crafting, picking up things via the context menu) do not work as in the campaign. What's monotonous is...
by nuorc
April 5th, 2017, 12:37 pm
Forum: Art Contributions
Topic: Mainline campaign sprites and animations needed
Replies: 444
Views: 235096

Re: Mainline campaign sprites and animations needed

@Kwandulin: What's up with Nym's sword?

Besides the blade obviously being cut off, it also isn't in a right angle to the cross-guard, but I believe it should be.
by nuorc
March 29th, 2017, 1:34 pm
Forum: Art Contributions
Topic: Mainline campaign sprites and animations needed
Replies: 444
Views: 235096

Re: Mainline campaign sprites and animations needed

There is something coming off odd with looks like end of his gauntlet going into the arm. Probably because it is cut straight, and with its length it looks like it would also cover the inside of the elbow, making it difficult to bend the arm. Maybe the gauntlets could be longer on the outside? Germ...
by nuorc
March 28th, 2017, 11:46 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8126
Views: 2191057

Re: Legend of the Invincibles

I really see no reason to change anything then.

I also don't know why the reasoning that they're supposedly 'extremely over powered units' should play a role.
by nuorc
March 27th, 2017, 3:27 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8126
Views: 2191057

Re: Legend of the Invincibles

Units are visible only after you have encountered them. This would cause them to be visible only if you click on the unit and select the option to view help. Could I see their entry anytime after I've encountered them or only when they're visibly present? Do you have any disagreements with the sugg...
by nuorc
March 25th, 2017, 11:03 am
Forum: Art Workshop
Topic: Unfinished portraits
Replies: 71
Views: 29746

Re: Unfinished portraits

About the sylph, I'm not sure the colors are quite right. ... Assuming you want it to look more like a celestial messenger that is. I just saw this thread. I don't think a Celestial Messenger color scheme makes any sense (just going by the wings); but I also don't know where those white dresses com...
by nuorc
March 24th, 2017, 7:28 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8126
Views: 2191057

Re: Legend of the Invincibles

Dugi wrote:Which units would you like to have hidden from help?
So they would only be visible after one encountered them?
by nuorc
March 23rd, 2017, 4:00 pm
Forum: Technical Support
Topic: (EDIT: Kinda solved!) Sound gone and Add-Ons not loaded
Replies: 4
Views: 1975

Re: Sound gone and Add-Ons not loaded - Resolves Spontaneous

It's totally speculative, but I thought maybe windows (a virus checker, another app...) was 'holding' a file which BfW could only access later.

Are you compressing your scenarios? I believe that's not necessary, but in case you do maybe give it a wild shot and try without.
by nuorc
March 23rd, 2017, 3:23 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.7
Replies: 65
Views: 39765

Re: Wesnoth 1.13.7

DewyB wrote:Shouldn't we be offering the latest STABLE release (1.12.6) at a major site like that ?
I think it's more the case of them picking a version (presumably going by the highest version number) than anyone offering a specific version to them. So you would have to contact them about a remedy.
by nuorc
March 23rd, 2017, 1:00 pm
Forum: Technical Support
Topic: (EDIT: Kinda solved!) Sound gone and Add-Ons not loaded
Replies: 4
Views: 1975

Re: Sound gone and Add-Ons not loaded - Resolves Spontaneous

Did you check stderr and the Windows event viewer? Maybe that'll help hunt the culprit down.
by nuorc
March 22nd, 2017, 10:10 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8126
Views: 2191057

Re: Legend of the Invincibles

Is there something in the scenario that's supposed to trigger removing that blockage? Also, I haven't used the editor before - is there a workaround? I guess something should remove the wall before the scenario is created. But might be best to let Dugi answer that. Personally I wouldn't try to mess...
by nuorc
March 22nd, 2017, 3:24 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8126
Views: 2191057

Re: Legend of the Invincibles

tichy wrote:On the map as I see it 17.1 is dark and inaccessible.
If I open the map with the editor there are two hexes of wall blocking the way to 17,1 which are not there from turn 1 in my replay. So I guess there's something wrong from the start in your scenario.
by nuorc
March 22nd, 2017, 1:16 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8126
Views: 2191057

Re: Legend of the Invincibles

Hello tichy, welcome.

Have you been to the pillar with Lilith before the map was split?
tichy wrote:Am I missing something
In my replay from last October I had a regular exit around 17,1; you probably would have seen that. ;)

Might be best if you state your OS, BfW version, add-on version and attach a save.
by nuorc
March 18th, 2017, 11:02 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8126
Views: 2191057

Re: Legend of the Invincibles

Dugi wrote:demonic ghosts that vanish at the beginning of your turn
So they can attack me, but I can't kill them on my turn?

Sounds like I hate it already. :P