Search found 11 matches

by DrPepper8
May 13th, 2012, 6:41 pm
Forum: Users’ Forum
Topic: Android 1.8/1.10 support thread
Replies: 291
Views: 118678

Re: Android support thread

Samsung Galaxy S2, Android v2.3.3 I'm playing Heir To The Throne, getting a bug when I try to recall troops on Scenario 16 (Hasty Alliance) and Scenario 17 (Sceptre of Fire) I get the following error message and then I get kicked out to the main menu: An error due to possibly invalid WML occured The...
by DrPepper8
September 10th, 2009, 7:18 pm
Forum: The South Guard
Topic: South Guard 6b. The Long March
Replies: 41
Views: 46443

Re: South Guard 6b. The Long March

1. 1.6.4, Normal 2. Hmm. I guess an 8, since I had to replay it a lot. I think the difficulty for me was that it required very different tactics from previous scenarios - once I'd figured out what worked, it was fine. 3. Very clear. 4. It was OK. 5. Mainly figuring out what tactics I should be using...
by DrPepper8
September 7th, 2009, 8:01 pm
Forum: The South Guard
Topic: South Guard 5. Choice in the Fog
Replies: 53
Views: 59861

Re: South Guard 5. Choice in the Fog

1. Normal, 1.6.4 2. 3 - the bandits took out most of the skeletons before I met them, and 2 of the bandits had already levelled to outlaw by the time I recruited them to my side, so it was fairly straightforward after that! 3. Clear. 4. I'd played it before, so I was prepared for the elves leaving -...
by DrPepper8
September 6th, 2009, 7:40 pm
Forum: The South Guard
Topic: South Guard 4. Vale of Tears
Replies: 49
Views: 45489

Re: South Guard 4. Vale of Tears

1. Normal, 1.6.4 2. 7. Took several replays before I got through it with acceptable losses. 3. Clear 4. I didn't like the 'you have a bodyguard!' dialogue - I couldn't see what reason the druid would have for only revealing them once someone died. It also didn't feel right that only the elf was worr...
by DrPepper8
September 6th, 2009, 7:28 pm
Forum: The South Guard
Topic: South Guard 3. A Desperate Errand
Replies: 43
Views: 40298

Re: South Guard 3. A Desparate Errand

1. Normal, 1.6.4 2. 4 3. Clear 4. It was OK 5. Leaving Deoran sitting around at the starting position for too long before realising that it was going to be quite tight with the turn limit 6. 4. The enemy weren't a threat at all. 7. Make the enemy tougher, or have something else going on to keep the ...
by DrPepper8
September 3rd, 2009, 6:45 pm
Forum: The South Guard
Topic: South Guard 2. Proven by the Sword
Replies: 49
Views: 41668

Re: South Guard 2. Proven by the Sword

1. Normal, 1.6.4 2. 6 3. clear 4. I liked it - it was interesting and there was quite a lot going on. 5. Nothing major. Hardest bit was trying to defend the town overnight during the first wave of undead. 6. 8. There was scope for trying different things, and I liked the 2 part nature of the objecti...
by DrPepper8
September 3rd, 2009, 6:37 pm
Forum: The South Guard
Topic: South Guard 1. Born to the Banner
Replies: 61
Views: 61602

Re: South Guard 1. Born to the Banner

1. 1.6.4, Normal (this was my 2nd time through the campaign - my 1st try was my first time playing Wesnoth, so going through it again now I have a little more experience to try and do a better job of it!) 2. 5 3. Clear 4. Good - I liked that Deoran was quite inexperienced, it felt like we were learn...
by DrPepper8
September 2nd, 2009, 8:14 pm
Forum: A Tale of Two Brothers
Topic: Scenario 4: Return to the Village
Replies: 63
Views: 64674

Re: Two Brothers: 4. Return to the Village

1. 1.6.4, Challenging 2. 2 - much easier than the 2 previous scenarios 3. Clear. 4. It was OK. One of the things I didn't like about this campaign was the way the enemies changed in each scenario - undead, then elves, then undead again and finally orcs. It meant there didn't seem to be much continui...
by DrPepper8
August 31st, 2009, 11:38 am
Forum: A Tale of Two Brothers
Topic: Scenario 3: Guarded Castle
Replies: 56
Views: 50498

Re: Two Brothers: 3. Guarded Castle

1. 1.6.4, Challenging 2. 8. 3. Clear. The only minor confusion came at the end - when I killed the necromancer, I already had Arne standing next to the cell door, but he wouldn't unlock it until I moved him away and back again. 4. OK. I would have liked to see the elven leader from the previous scen...
by DrPepper8
August 31st, 2009, 11:21 am
Forum: A Tale of Two Brothers
Topic: Scenario 2: The Chase
Replies: 63
Views: 62128

Re: Two Brothers: 2. The Chase

1. 1.6.4, Challenging 2. 7 3. Fairly clear. The constant reminders to catch up with the kidnappers even though I was nowhere near the turn limit made me a bit worried that I was doing something wrong or had misunderstood what I was meant to be doing. 4. Quite interesting. It would have been good if ...
by DrPepper8
August 31st, 2009, 10:28 am
Forum: A Tale of Two Brothers
Topic: Scenario 1: Rooting out a Mage
Replies: 86
Views: 140696

Re: Two Brothers: 1. Rooting out a Mage

1. 1.6.4, Challenging 2. 5 3. Clear. 4. It was OK. 5. I'm fairly new to Wesnoth, so took me a couple of attempts before I realised I should be using footpads - after that it was fine. 6. 6 7. Given that footpads are the key to victory, starting the player off with mainly bowmen and spearmen was a bi...