Search found 67 matches

by Suukorak
October 20th, 2022, 2:41 am
Forum: Scenario & Campaign Development
Topic: vghetto port project
Replies: 301
Views: 32656

Re: vghetto port project

vghetto wrote: November 26th, 2021, 5:41 pm Finished porting and uploading Ghostly_Calls with its ridiculously huge maps to 1.14.
Oh wow, I didn't realize my campaign was well-regarded enough to be preserved. Thanks for your work!

And yes, the maps are ridiculously huge. Just like I like them.
by Suukorak
September 24th, 2018, 1:52 pm
Forum: Add-on Feedback
Topic: Ghostly Calls
Replies: 27
Views: 28823

Re: Ghostly Calls

[quote=Paco_Jones post_id=633528 time=1537781656 user_id=167247] First of all, sorry for my bad English. I'm playing the flame of honor scenario and I can't find the way to finish it although I've killed all the enemy leaders (and the rest of them) and search everywhere. Some advice please. [/quote]...
by Suukorak
November 2nd, 2014, 2:37 pm
Forum: Add-on Feedback
Topic: Ghostly Calls
Replies: 27
Views: 28823

Re: Ghostly Calls

Hello! Thanks for the feedback. Honestly, I hadn't thought of giving him some non-undead. I'm not sure how they would fit into the storyline, but I'll give it some thought. I'll get back to you on that. And the sequel idea is very good. Thanks for sharing it! Glad you enjoyed the game. Good luck fin...
by Suukorak
March 24th, 2014, 3:04 am
Forum: Scenario & Campaign Development
Topic: Ghostly Calls
Replies: 35
Views: 9351

Re: Ghostly Calls

Look to the east of the two mages to find the chamber. Then stand Ahab on the different objects in the room, if you're at a loss, until you find the altar.
by Suukorak
March 15th, 2014, 8:00 pm
Forum: Add-on Feedback
Topic: Ghostly Calls
Replies: 27
Views: 28823

Re: Ghostly Calls

Thanks for the feedback! No one else has posted for a while, but I still get notification emails, so yes, I will respond. I don't fully understand everything I wrote as far as "textdomains" and so on. I hope you don't mind if I just copy your code into my unit. Thank you for the help. Ahab...
by Suukorak
July 10th, 2013, 11:32 pm
Forum: Add-on Feedback
Topic: Ghostly Calls
Replies: 27
Views: 28823

Re: Ghostly Calls

Fixed (Sorry! I've been really busy with school and such!).
Thanks for bringing it to my attention.
Suukorak
by Suukorak
November 4th, 2012, 11:47 pm
Forum: Add-on Feedback
Topic: Ghostly Calls
Replies: 27
Views: 28823

Re: Ghostly Calls

Oh... which scenario?
Thanks!

Suukorak
by Suukorak
October 31st, 2012, 10:13 am
Forum: Add-on Feedback
Topic: Ghostly Calls
Replies: 27
Views: 28823

Re: Ghostly Calls

Fixed.
by Suukorak
October 31st, 2012, 10:05 am
Forum: Add-on Feedback
Topic: Ghostly Calls
Replies: 27
Views: 28823

Re: Ghostly Calls

Oh dear. I'll take a look...
Again, thanks for catching it!

Suukorak
by Suukorak
October 30th, 2012, 10:24 am
Forum: Add-on Feedback
Topic: Ghostly Calls
Replies: 27
Views: 28823

Re: Ghostly Calls

Fixed! The new version should repair that. It was a scatter-units macro that needed an [event] tag... I *knew* I wouldn't know how to use [while] on my own!
Thanks for catching that, and for the feedback!

Suukorak
by Suukorak
October 29th, 2012, 11:13 pm
Forum: Add-on Feedback
Topic: Ghostly Calls
Replies: 27
Views: 28823

Re: Ghostly Calls

In which scenario did you find the error? Just this or others?
Thanks for spotting it, though. I'll look into it.

Suukorak
by Suukorak
October 13th, 2012, 11:34 pm
Forum: Add-on Feedback
Topic: Ghostly Calls
Replies: 27
Views: 28823

Re: Ghostly Calls

Thanks for the feedback. I appreciate the attention to detail and will try to implement your suggestions. (and nice catch on the sergeant not recruiting! I'll look into that.) As for the map size, it seems that my co-creator is the only person that enjoys immense, sparse maps – unless it's simply th...
by Suukorak
September 1st, 2012, 1:51 pm
Forum: Add-on Feedback
Topic: Ghostly Calls
Replies: 27
Views: 28823

Re: Ghostly Calls

You're quite right, Radh, that the map is large; all of them are. I worked with a partner on this, and he prefers large maps with sparse villages. I'll take a look at Bad Moon Rising to see what you mean, but I don't know whether I'd be able to do it. My WML isn't exactly top-notch. Thank you for yo...
by Suukorak
August 14th, 2012, 3:59 am
Forum: Off-Topic
Topic: Funny units names
Replies: 198
Views: 114379

Re: Funny units names

I once got a wose called "Bumbumdabum." Drums?
by Suukorak
August 12th, 2012, 8:17 pm
Forum: Add-on Feedback
Topic: Ghostly Calls
Replies: 27
Views: 28823

Re: Ghostly Calls

I'm sorry, I must've missed the notification that there was a reply. janenho13, I don't see why he shouldn't be allowed to become a Lich. Is it because Nave chose not to? That doesn't mean he doesn't know how, or is against Ahab's becoming one. However, if you have a good explanation why, I believe ...