Search found 39 matches
- December 28th, 2009, 1:07 pm
- Forum: Users’ Forum
- Topic: Save time - the DIY luck thread post
- Replies: 66
- Views: 24847
Re: Save time - the DIY luck thread post
Puredeadbrilliant.
- April 18th, 2009, 2:44 pm
- Forum: Multiplayer Development
- Topic: Brotherhood of Light - Multiplayer RPG Scenario
- Replies: 233
- Views: 79888
Re: Brotherhood of Light - Multiplayer RPG Scenario (0.5.6)
Do you plan to extend the map to a size greater than 100x100?
- April 8th, 2009, 12:09 pm
- Forum: Multiplayer Development
- Topic: Brotherhood of Light - Multiplayer RPG Scenario
- Replies: 233
- Views: 79888
Re: Brotherhood of Light - Multiplayer RPG Scenario (0.5.4)
I don't know if it has been broght up before... but I think this new WML feature would be GREAT for project like yours: * WML Engine: * Increase the map size limit to 1000 by 1000 :geek: Another thing, is there some contraindication to play the scenario with less than 4 players? Last time I played B...
- March 26th, 2009, 1:10 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.6
- Replies: 23
- Views: 13484
Re: Wesnoth 1.6
I love you all.
Thank you.
Thank you.
- March 25th, 2009, 11:00 am
- Forum: Users’ Forum
- Topic: You've been playing Wesnoth too long when...
- Replies: 1231
- Views: 233297
Re: You've been playing Wesnoth too long when...
hehe... as most people around here, I did not read all the 1000+ facts in this thread... sorry...
- March 24th, 2009, 10:21 am
- Forum: Users’ Forum
- Topic: You've been playing Wesnoth too long when...
- Replies: 1231
- Views: 233297
Re: You've been playing Wesnoth too long when...
1041: you go straight when you have to walk from east to west, and zigzag when you walk south-north.
1042: you convince yourself, during a thunderstorm, that stand at the top of a hill, and stand in the middle of a forest have the same chanches of getting hit by a lighting: 70%.
1042: you convince yourself, during a thunderstorm, that stand at the top of a hill, and stand in the middle of a forest have the same chanches of getting hit by a lighting: 70%.
- March 4th, 2009, 8:22 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Fall of Silvium
- Replies: 169
- Views: 55202
Re: Campaign: Fall of Silvium
Hi turin, first of all I want to congratulate with you for your Imperial era and the Fall of Silvium campaign... The one I am playing right now. My Brother does not like fantasy world at all, but it is an ancient roman history addicted... So, YOU have the merit to have brought to Wesnoth's world my ...
- March 4th, 2009, 10:02 am
- Forum: Users’ Forum
- Topic: Main Screen Images
- Replies: 15
- Views: 5028
Re: Wesnoth 1.5.12 - 1.6rc1
http://www.wesnoth.org/forum/viewtopic. ... 62#p342762scienceguy8 wrote:I've got a question.
...
- March 1st, 2009, 1:56 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.5.11
- Replies: 7
- Views: 16277
Re: Wesnoth 1.5.11
A trifle: the background of the main menu does not change any more... it is always the former BG, the WorldMap. Could it be due to this recent change? * titlescreen/landscapebattlefield.jpg -> story/landscape-battlefield.jpg * titlescreen/landscapebridge.jpg -> story/landscape-bridge.jpg * titlescre...
- February 24th, 2009, 10:32 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.5.10
- Replies: 5
- Views: 4579
Re: Wesnoth 1.5.10
You can scroll down the complete changelog to find them out easily. http://svn.gna.org/viewcvs/wesnoth/tags/1.5.10/changelog?rev=32847&view=download If you want to compare the changes on the units you can check out the following pages: Trunk (the newest): http://www.wesnoth.org/units/trunk/C/mai...
- February 19th, 2009, 3:05 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.5.10
- Replies: 5
- Views: 4579
Re: Wesnoth 1.5.10
oooo... yeah!
Great release, guys.
thank YOU ALL so much for your work and efforts.
Great release, guys.
thank YOU ALL so much for your work and efforts.
- February 15th, 2009, 9:58 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.5.9
- Replies: 12
- Views: 6844
Re: Wesnoth 1.5.9
I love you guys, you know...
I will stop playing my ongoing 1p campaign till the 1.5.10 release! (I have a will of steel)
I will stop playing my ongoing 1p campaign till the 1.5.10 release! (I have a will of steel)
- February 14th, 2009, 1:57 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.5.9
- Replies: 12
- Views: 6844
Re: Wesnoth 1.5.9
Hey! Good things to ear! I really look forward to these changes... could you please report here a little changelog preview? :wink: About the regression I was talking for, before posting it as a bug (if not in your recent engine changes), I wanted to be sure that I ain't the only one that experienced...
- February 10th, 2009, 3:27 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.5.9
- Replies: 12
- Views: 6844
Re: Wesnoth 1.5.9
nice discussion indeed.
I missed it.
Thanks Master.
I missed it.
Thanks Master.
I know, I quoted the 1.5.0 changelog. But what confused me is that a feature, during the develop of a branch, usually stays.That was done in 1.5.0, not 1.5.9.
- February 9th, 2009, 3:05 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.5.9
- Replies: 12
- Views: 6844
Re: Wesnoth 1.5.9
Congratulation guys. You will never stop to amaze me. I noticed a little and stupid graphical issue. the new build (windows, downloaded as is from the DL page) does not behave like the old ones: * convert the render engine to a z-ordered based engine, this allows to have multiple layers and the calc...