Search found 4003 matches

by doofus-01
July 17th, 2021, 1:12 pm
Forum: Mainline Campaign Development
Topic: Reworking/Revising The Sceptre of Fire
Replies: 43
Views: 10586

Re: Reworking/Revising The Sceptre of Fire

Scenario 1: Definitely the hardest in the campaign (still), feels a bit cheesy due to the invisible trigger on entering y=8/18, which spawns the flanking elf reinforcements. "Cheesy" is a bit imprecise, but possibly the trigger can be masked better. I'll look into it. Scenario 3: Seems ve...
by doofus-01
July 12th, 2021, 1:44 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.15.14 (1.16 Beta 1)
Replies: 26
Views: 2145

Re: Wesnoth 1.15.14 (1.16 Beta 1)

Do you have a use-case that needs to disable it? If so, I'll have a look at how to avoid it triggering in that case. Scenarios are generated via macro and next scenarios are generated via different macros. Not all possible generated "next scenarios" exist, but they can't be reached becaus...
by doofus-01
July 11th, 2021, 10:21 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.15.14 (1.16 Beta 1)
Replies: 26
Views: 2145

Re: Wesnoth 1.15.14 (1.16 Beta 1)

changelog wrote: A warning is now displayed when the next scenario is unknown (issue #5530).
Is there a way to disable this? Through WML/Lua, not preferences.
by doofus-01
June 20th, 2021, 1:27 am
Forum: Art Contributions
Topic: LordBob's random stuff : Nagas and more
Replies: 296
Views: 91068

Re: LordBob's random stuff : Nagas and more

I committed the mace Nagas, and will soon commit the Jinn, and the Fire Guardian & Wraith_A. I scaled the Fire Guardian down a bit, just so the user browsing the help menus doesn't see the same little fire dude with armor popping on/off.
by doofus-01
June 19th, 2021, 12:10 pm
Forum: Art Contributions
Topic: LordBob's random stuff : Nagas and more
Replies: 296
Views: 91068

Re: LordBob's random stuff : Nagas and more

Looking at the Jinni sprite, it looks like its hands are covered by (bluish) cloth gloves with three distinct fingers. Applying this approach to the portrait might make it very clearly not undead (and with three fingers, not human) and fits the mysterious covered face. Sorry I say this days away fr...
by doofus-01
June 19th, 2021, 11:59 am
Forum: Art Contributions
Topic: Modernizing the zombie drake sprite
Replies: 4
Views: 312

Re: Modernizing the zombie drake sprite

Hello hunter_z, Your sprite is an improvement over the existing one, I like how you got rid of some of the bulkiness. Possibly it could be included as-is, but I agree that it looks a bit too clean. Rather than adding little rotten details, maybe you could change the posture, so the head or the arms ...
by doofus-01
June 1st, 2021, 3:03 am
Forum: Art Contributions
Topic: missing portraits
Replies: 7
Views: 733

Re: missing portraits

Guys I give the drawings to the game you can do with them whatever you like, modify them, change them etc.etc Mine are just ideas, if someone wants to use them for some campaign it just makes me happy. That's cool, I'm pretty sure UMC authors could use these if they knew about them. Not sure what t...
by doofus-01
May 16th, 2021, 11:13 pm
Forum: Art Contributions
Topic: My Terrain (Mine!)
Replies: 856
Views: 274337

Re: My Terrain (Mine!)

Celtic_Minstrel wrote: May 16th, 2021, 10:44 pm It probably is possible to make the encampments an overlay, but I'm not sure that's the best option at least for mainline.
Yeah, it's not a bad idea, but it will have a lot of complications. Let's revisit this after BfW 1.16.0 is released, and we can go wild in the development branch.
by doofus-01
May 16th, 2021, 7:18 pm
Forum: Art Contributions
Topic: My Terrain (Mine!)
Replies: 856
Views: 274337

Re: My Terrain (Mine!)

There are some snowbits that can be added to a standard flat terrain, maybe not perfect but it would mostly get the point across. A snowy bridge would be nice, I agree. Also an alternative to Swamp Human Ruin/Ruined Castle would be interesting: Muddy Quagmire Human Ruin/Ruined Castle (Castle, Swamp)...
by doofus-01
May 16th, 2021, 6:33 pm
Forum: Art Contributions
Topic: LordBob's random stuff : Nagas and more
Replies: 296
Views: 91068

Re: LordBob's random stuff : Nagas and more

This may be a dumb question, but where are the finished images stored? For example, the firewraith.

EDIT: The naked fire guardian and mace nagas too.
by doofus-01
May 16th, 2021, 12:43 pm
Forum: Art Contributions
Topic: Last Call - 1.16
Replies: 2
Views: 227

Re: Last Call - 1.16

The Rabbits and Leech Monsters are to be pushed to 1.17? As mentioned here The leech units have base images and unit files, but no portraits and animations. Yeah. In principle, there could be more time to work on filling them out during the release candidates as long as a base gets in before then. ...
by doofus-01
May 16th, 2021, 4:10 am
Forum: Art Contributions
Topic: Last Call - 1.16
Replies: 2
Views: 227

Last Call - 1.16

Feature freeze for 1.16 is June 20th, basically a month from now. Not a lot of time. What needs to be done by then? Here is what comes to my mind: Jinn - https://forums.wesnoth.org/viewtopic.php?p=664628#p664628 Fire Wraith - https://forums.wesnoth.org/viewtopic.php?p=664389#p664389 Ophidian Nagas (...
by doofus-01
May 16th, 2021, 12:58 am
Forum: Art Contributions
Topic: My Terrain (Mine!)
Replies: 856
Views: 274337

Re: My Terrain (Mine!)

Bumping this just to give my thoughts on new terrain, since there isn't much time before feature freeze for 1.16. What is there that can be done? Scrub grass - an overlay like "Desert Plants", might be useful for sand/grass transition. Dry Stone fence - cosmetic fence like the wooden fence...
by doofus-01
May 16th, 2021, 12:39 am
Forum: Art Contributions
Topic: [closed] Wesnoth Fauna
Replies: 73
Views: 11096

Re: Wesnoth Fauna

I edited the hoof, I'm not sure what the issue is (not really a horse expert either), so I'm not sure if it's an improvement. I added a couple other ones, done somewhat quickly, so they probably need revision. https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/core/images/portraits/monste...
by doofus-01
May 10th, 2021, 1:17 am
Forum: Art Contributions
Topic: LordBob's random stuff : Nagas and more
Replies: 296
Views: 91068

Re: LordBob's random stuff : Nagas and more

Since this is a mythological creature, I don't know why an interpretation from a long time ago should automatically take precedence. Even so, Jinni were also connected to storms, sand, and anthropomorphic shapes, so this should be fine. Yeah, we're allowed to put our own spin on things here. This p...