Search found 2492 matches

by beetlenaut
Yesterday, 4:30 pm
Forum: WML Workshop
Topic: Keeping side 2 leader's XP for next scenario
Replies: 4
Views: 99

Re: Keeping side 2 leader's XP for next scenario

[store_unit] creates a variable. All units on the map are automatically healed, but it wouldn't make much sense for the game to "heal" variables, even if a unit did happen to be stored in one.
by beetlenaut
September 25th, 2020, 12:00 pm
Forum: WML Workshop
Topic: menu items
Replies: 13
Views: 401

Re: menu items

is there any problem with macbook airs that could be interfereing? It's definitely not the computer, and since the scenario is loading fine, it can't be the text editor either. I'm sorry to say it, but it's the code. (In my experience, it's always the code!) It could be something really small thoug...
by beetlenaut
September 9th, 2020, 11:41 pm
Forum: WML Workshop
Topic: Help for New Abilities and Weapon Specials
Replies: 104
Views: 4664

Re: Help for New Abilities and Weapon Specials

I don't see anything obviously wrong with this code, so there might be something wrong with where it is being called from. What is the {ID} you are using for instance? I believe that [event]s don't work when inside of [unit_type] or [abilities] tags (which would be where the [event] goes if you put ...
by beetlenaut
September 5th, 2020, 6:22 am
Forum: Strategies & Tips
Topic: Stuck on Descent into Darkness - Descent into Darkness
Replies: 10
Views: 1420

Re: Stuck on Descent into Darkness - Descent into Darkness

It seems that I'm stuck in the same scenario, on version 1.14.13.(2). You are not stuck because you won! But if you want to know what you can do with the bottle and altar, I can explain: You can pick up the brazier at 21,18. Get the brazier and take it to the ice to melt it to make a puddle of wate...
by beetlenaut
September 3rd, 2020, 3:46 am
Forum: Secrets of the Ancients
Topic: Scenario 17: Mortality
Replies: 13
Views: 6551

Re: Scenario 17: Mortality

Good job with the image path functions. You didn't post them though. I don't know if Vendraxis would be excited to become a lich. He's annoyed about saurians having shorter lives than humans, but I don't think he's ready to jump off that bridge. We should have some dialog to that effect though, beca...
by beetlenaut
August 26th, 2020, 7:52 pm
Forum: WML Workshop
Topic: Set Movement Recovery per turn?
Replies: 2
Views: 163

Re: Set Movement Recovery per turn?

Yes, you have to use events. The best way to store the current max_moves would be in a unit variable. Then you would set the moves to the value of that variable in a turn refresh event then add 4 to the variable. (If you change the moves before the turn refresh, your changes will be reset during the...
by beetlenaut
August 17th, 2020, 10:59 pm
Forum: Art Contributions
Topic: LordBob's random stuff : Nagas
Replies: 213
Views: 63020

Re: LordBob's random stuff : ancient wose

LordBob wrote: August 17th, 2020, 9:17 pm it can do the job if we're only looking to differentiate lv 2-3 units that previously shared a single portrait.
Yeah, as long as we already have two portraits, I think this is a fine way to get a third.
by beetlenaut
August 15th, 2020, 3:47 pm
Forum: Art Contributions
Topic: Ghouls
Replies: 16
Views: 1850

Re: Ghouls

I am a bit disappointed they are just flesh-golem super-zombies The difference between them and zombies is that ghouls aren't all the way dead. (That gives a reason for their arcane resistance.) However, I'm not that attached to the origin story. I already used up my only idea, but if you have a su...
by beetlenaut
August 11th, 2020, 4:10 am
Forum: Users’ Forum
Topic: Kaleh Unit in Multiplayer - Faction?
Replies: 5
Views: 825

Re: Kaleh Unit in Multiplayer - Faction?

The way to do this is to include them in a custom-made era (which is a collection of factions). Fortunately, there is already one era on the add-ons server that includes the Quenoth and Dunefolk in it among others. It's called the "Era of more units." As long as both players have it installed, you c...
by beetlenaut
August 10th, 2020, 7:36 pm
Forum: Art Contributions
Topic: Ghouls
Replies: 16
Views: 1850

Re: Ghouls

there should probably be changes that are more obvious Secrets of the Ancients has details on what those specific changes are: I forced my will into the [nervous system] of the bandit, thus turning him into my puppet. He resisted, but on account of my recent practice, my will proved the stronger. M...
by beetlenaut
August 9th, 2020, 2:16 am
Forum: WML Workshop
Topic: [unit] tag, need help. (again...)
Replies: 9
Views: 938

Re: [unit] tag, need help. (again...)

type=Sovereign You probably meant type=Orcish Sovereign . Also, you can put [unit] tags directly in [side] to create units that start on that side. i have no idea how to read those For the lua errors, just look at the first line. It tells you what the main problem is. For example, "game_error: unkn...
by beetlenaut
August 6th, 2020, 11:55 pm
Forum: Ideas
Topic: [HotSeat] KDEConnect integration
Replies: 2
Views: 645

Re: [HotSeat] KDEConnect integration

Does this work yet, and if so, how can it be used? This is a thread for posting ideas users want the developers to implement. They are not implemented yet. It's hard to tell if any developer is working on this proposal, but probably not. Integrating BfW into KDE is not something that would benefit ...
by beetlenaut
August 6th, 2020, 12:40 am
Forum: WML Workshop
Topic: Help for New Abilities and Weapon Specials
Replies: 104
Views: 4664

Re: Help for New Abilities and Weapon Specials

Put [+specials] in your definition code after the #enddef to fix this. Of course that might not be the last bug, but all programmers know this: You spend much more time fixing bugs than writing code. You getting that error because you have [/specials] in the weapon special definition AND in the [uni...
by beetlenaut
August 6th, 2020, 12:00 am
Forum: WML Workshop
Topic: Help for New Abilities and Weapon Specials
Replies: 104
Views: 4664

Re: Help for New Abilities and Weapon Specials

No, you needed #enddef at the end. You have {NUMBER} in [harm_unit] after your #enddef. That's why the computer thinks {NUMBER} is missing.
Barbaros wrote: August 5th, 2020, 11:54 pm I tried other forms of syntax:
Inventing other forms of syntax never helps. It will only frustrate you.
by beetlenaut
August 5th, 2020, 11:41 pm
Forum: WML Workshop
Topic: Help for New Abilities and Weapon Specials
Replies: 104
Views: 4664

Re: Help for New Abilities and Weapon Specials

Barbaros wrote: August 5th, 2020, 11:31 pm I'm not sure what to do to fix it.
Did you add the #enddef?