Search found 168 matches

by TheBladeRoden
March 18th, 2014, 12:01 am
Forum: Ideas
Topic: Color change of the movement orb
Replies: 60
Views: 24302

Re: Color change of the movement orb

fabi wrote:
color_preferences_second_rc.jpeg
Is this feature officially going to be implemented?
by TheBladeRoden
March 17th, 2014, 11:25 pm
Forum: Faction & Era Development
Topic: Ranged Era
Replies: 58
Views: 21335

Re: Ranged Era

I mostly fixed it by changing all the "~campaign/" references in the main files to "~add-ons/" and correcting some of the drake unit names.

I'm surprised it worked as well as it did being however many years outdated.
by TheBladeRoden
March 14th, 2014, 12:50 pm
Forum: Users’ Forum
Topic: Add-on image: the most important add-on selection criterion?
Replies: 17
Views: 6034

Re: Add-on image: the most important add-on selection criter

Wee what fun! (actually it was a little grueling)
by TheBladeRoden
January 26th, 2014, 10:38 pm
Forum: Ideas
Topic: [engine] More statistics after each scenario
Replies: 15
Views: 5345

Re: [engine] More statistics after each scenario

Well I figured it could be useful compared to the pure unit count in scenarios such as a few lvl 2's vs. a horde of walking corpses. But if gold value isn't balanced, then I guess YMMV.
by TheBladeRoden
January 26th, 2014, 12:39 am
Forum: Ideas
Topic: [engine] More statistics after each scenario
Replies: 15
Views: 5345

Re: [engine] More statistics after each scenario

Along these lines, I think an army gold value on the status table would be useful
by TheBladeRoden
January 11th, 2014, 1:59 pm
Forum: Ideas
Topic: Opponent's experience should be unknown until 1st fight
Replies: 8
Views: 2721

Re: Opponent's experience should be unknown until 1st fight

in 1v1 odds are they have 0 xp until first fight
by TheBladeRoden
May 29th, 2013, 7:38 pm
Forum: Strategies & Tips
Topic: Units you dread fighting against
Replies: 28
Views: 10130

Re: Units you dread fighting against

Saurian missions are always the worst missions
by TheBladeRoden
May 29th, 2013, 7:46 am
Forum: Strategies & Tips
Topic: Oh my Slavers! - Dead Water
Replies: 2
Views: 1835

Oh my Slavers! - Dead Water

There's too many of them! Some tips would be appreciated.
Hope the replay works for you, it doesn't work for me :hmm:
by TheBladeRoden
May 24th, 2013, 7:53 pm
Forum: Coder’s Corner
Topic: unit defense modifier
Replies: 2
Views: 2058

Re: unit defense modifier

aye
by TheBladeRoden
September 6th, 2012, 1:06 am
Forum: WML Workshop
Topic: Does WML support comment blocks?
Replies: 4
Views: 1256

Does WML support comment blocks?

The "putting a # before every single line" method can get tedious after all.
by TheBladeRoden
August 29th, 2012, 9:30 pm
Forum: Technical Support
Topic: Custom and random generated maps get no usage error 1.11
Replies: 1
Views: 1022

Custom and random generated maps get no usage error 1.11

Whenever I try to start a game with a map made in the editor or a randomly generated map I get the error "The game map could not be loaded: Map has a header but no usage" and then booted to the menu. And upon checking they all have the border_size=1 usage=map section. So I'm not sure what ...
by TheBladeRoden
May 15th, 2012, 7:58 pm
Forum: Ideas
Topic: [UMC Rescources] New Unit Abilitys (Potential Megathread?)
Replies: 21
Views: 9003

Re: [UMC Rescources] New Unit Abilitys (Potential Megathread

Hit and Run: Attacks only use 1 move point instead of all of them, allowing you to move again after attacking. #define WEAPON_SPECIAL_HIT_AND_RUN [dummy] id=hit and run name= _ "hit and run" description= _ "Hit and Run: Hit and run attacks allow the unit to run away after attacking.&q...
by TheBladeRoden
May 14th, 2012, 9:13 pm
Forum: Ideas
Topic: [interface] Graphs!
Replies: 7
Views: 2216

Re: [interface] Graphs!

Honestly I think that that's what Microsoft/Open/LibreOffice Calc is for. :D If it could be implemented, though, I think it might be pretty cool. But exactly what do you want graphed? Damage? %Hits? Number of units on board at any given time? :hmm: I was figuring that there could just be various gr...
by TheBladeRoden
May 13th, 2012, 10:14 am
Forum: Multiplayer Development
Topic: Vision changes in 1.11
Replies: 31
Views: 7832

Re: Vision changes in 1.11

oh good, now land lubbers can be made to see across the water, or have greater vision when standing on a mountain!
by TheBladeRoden
April 23rd, 2012, 9:50 pm
Forum: Users’ Forum
Topic: Too many campaingns have you fighting orcs/undead.
Replies: 98
Views: 23895

Re: Too many campaingns have you fighting orcs/undead.

Say if you had a snake or snake-like race. On one hand they would seem chaotic since they don't have any kind of organized society and just go around biting things. But on the other hand, they fight better during the day, since they need the sun to warm their body temperature. What alignment would y...