Search found 67 matches
- July 9th, 2007, 4:44 pm
- Forum: Ideas
- Topic: More than POISON and SLOW
- Replies: 18
- Views: 4637
- July 6th, 2007, 4:54 pm
- Forum: Ideas
- Topic: new name for soul shooter
- Replies: 141
- Views: 29807
Just wondering... were the names Paladin, White Mage, and Wizard of Light accepted because the descriptions were vague enough to not suggest anything? Just to note once more: I’m not a developer. To answer your question – yes, I think they are vague enough not to suggest any religious body of a...
- July 6th, 2007, 12:31 pm
- Forum: Ideas
- Topic: new name for soul shooter
- Replies: 141
- Views: 29807
Perhaps we have some type of Angel here? I mentioned this before in a different topic so I apologise for repeating myself. Anyway, in my humble opinion the use of Angle in a name would have a lot of religious implications that Wesnoth doesn’t want to deal with (as far as I know) and hence the “...
- July 3rd, 2007, 10:35 pm
- Forum: Ideas
- Topic: Great Mage suggestion
- Replies: 128
- Views: 28240
If I could throw my idea in to this: give the Great Mage a second fire attack with low strikes but high(er) damage. Hopefully it will give the unit some more flexibility, coolness and make it seem like the Great Mage no longer only knows one spell. Failing that I think fire melee attack is the bette...
- June 28th, 2007, 12:34 pm
- Forum: Ideas
- Topic: New gameplay element: Life after Death!
- Replies: 40
- Views: 9426
Other thing i forgot to say: I sugest ANGELS because in game only have 3 units that work with HOLY damage and they are a little hard to get then. As of 1.3.x there is no holy damage type, it has being replaced entirely by arcane damage type. Secondly Angels seem to have too much of religious contex...
- June 18th, 2007, 5:05 pm
- Forum: Ideas
- Topic: Rename the "Fighter" units?
- Replies: 38
- Views: 8527
Another possibility we could employ would be to drop down the use of warrior so that no level-2 units use it, and it becomes a L1 name Disclaimer: my last attempt to give ideas for names was quite disastrous so if this proves to be of no use, my apologies. Orcish Warrior –> Orc(ish) Barbarian (se...
- June 6th, 2007, 8:49 am
- Forum: Ideas
- Topic: Again the campaign interface... (Updated with screen)
- Replies: 9
- Views: 2091
Hey, I think this was already answered by irrevenant before the forum got wiped. If I got your idea right this time, you want to arrange all the saves from campaigns in some kind of order – first by campaigns, then by scenario. I believe what irrevenant said was this is BWH – “ B een suggested...
- May 21st, 2007, 6:49 pm
- Forum: Ideas
- Topic: (Future) Trait confusion
- Replies: 6
- Views: 1519
Why would you need to know? Would it ever make any difference to how you play if you knew which units can get which traits? Other then the fact that I like to know all the rules to the game (I am sure I’m not the only one) some examples where I think knowing what units get what traits would be us...
- May 21st, 2007, 5:05 pm
- Forum: Ideas
- Topic: (Future) Trait confusion
- Replies: 6
- Views: 1519
(Future) Trait confusion
In the 1.3.2 version of Wesnoth there has being, to my knowledge, a few traits changes (fearless and healthy added / quick removed from Drake Clashers and strong from Dark Adapt) which is of course great. However with the current way the traits are distributed around units it is a bit confusing in m...
- May 17th, 2007, 5:45 pm
- Forum: Ideas
- Topic: Adding a default advancement Tag to unit definition
- Replies: 9
- Views: 3351
May I enquire as to how likely are threads on different solutions to leveling while it is not your turn problem to be locked? More so is it even considered to be a problem by the devs? A unit with only one advance option is at an advantage as it can’t get a bad choice but is that intentional? I as...
- May 15th, 2007, 6:28 pm
- Forum: Faction & Era Development
- Topic: Era Idea: Village War (temporary title)
- Replies: 42
- Views: 8825
the first guess is pretty much correct. no factions. So how do you envision the balance to work? The way I see it now the balance of this era is completely dictated by the map. I don’t know how good you are with map balancing but its sounds like a lot of work to me. Also are you going to only all...
- May 15th, 2007, 3:45 pm
- Forum: Faction & Era Development
- Topic: Era Idea: Village War (temporary title)
- Replies: 42
- Views: 8825
Out of interest how will factions fit in to this? Are you going to have no factions so it doesn’t matter what starting faction / leader you chose (i.e. if your leader is a Drake Warrior can you still recruit Dark Adapts for example)? Are you going to have it so you have general function villages f...
- May 14th, 2007, 6:45 pm
- Forum: Multiplayer Development
- Topic: Possible balance problem – Wraith
- Replies: 42
- Views: 9310
- May 14th, 2007, 3:39 pm
- Forum: Multiplayer Development
- Topic: Possible balance problem – Wraith
- Replies: 42
- Views: 9310
Here is my idea for “Spam Ghost Problemâ€: Give Ghost a much smaller resistance to cold (around +20%) so Dark Adapts will be a good counter to them. Then you would need to bring Skeletons to fight the Dark Adapts which you could counter with Ghosts or Walking Courses. Not perfect but does allows ...
- May 13th, 2007, 6:05 pm
- Forum: Multiplayer Development
- Topic: Possible balance problem – Wraith
- Replies: 42
- Views: 9310
Wraiths aren't half as good versus Undead as they are against living units because, as TL said, the lack of drain. A few Skels and Skel archers will tear up a Wraith, even at night. Drain or no drain, Wraiths can dish out huge amount of damage to the undead due to their arcane damage type. If I’m...