Search found 67 matches

by thissneppah
July 9th, 2007, 4:44 pm
Forum: Ideas
Topic: More than POISON and SLOW
Replies: 18
Views: 4637

BuBu: I think Baufo was referring to the fact Wesnoth doesn’t add features for the sake of having more features. The following quote is out of the link: To quote Dave: "Any new feature is by default bad. It's bad because it's more we have to write, and more importantly, more we have to mainta...
by thissneppah
July 6th, 2007, 4:54 pm
Forum: Ideas
Topic: new name for soul shooter
Replies: 141
Views: 29807

Just wondering... were the names Paladin, White Mage, and Wizard of Light accepted because the descriptions were vague enough to not suggest anything? Just to note once more: I’m not a developer. To answer your question – yes, I think they are vague enough not to suggest any religious body of a...
by thissneppah
July 6th, 2007, 12:31 pm
Forum: Ideas
Topic: new name for soul shooter
Replies: 141
Views: 29807

Perhaps we have some type of Angel here? I mentioned this before in a different topic so I apologise for repeating myself. Anyway, in my humble opinion the use of Angle in a name would have a lot of religious implications that Wesnoth doesn’t want to deal with (as far as I know) and hence the “...
by thissneppah
July 3rd, 2007, 10:35 pm
Forum: Ideas
Topic: Great Mage suggestion
Replies: 128
Views: 28240

If I could throw my idea in to this: give the Great Mage a second fire attack with low strikes but high(er) damage. Hopefully it will give the unit some more flexibility, coolness and make it seem like the Great Mage no longer only knows one spell. Failing that I think fire melee attack is the bette...
by thissneppah
June 28th, 2007, 12:34 pm
Forum: Ideas
Topic: New gameplay element: Life after Death!
Replies: 40
Views: 9426

Other thing i forgot to say: I sugest ANGELS because in game only have 3 units that work with HOLY damage and they are a little hard to get then. As of 1.3.x there is no holy damage type, it has being replaced entirely by arcane damage type. Secondly Angels seem to have too much of religious contex...
by thissneppah
June 18th, 2007, 5:05 pm
Forum: Ideas
Topic: Rename the "Fighter" units?
Replies: 38
Views: 8527

Another possibility we could employ would be to drop down the use of warrior so that no level-2 units use it, and it becomes a L1 name Disclaimer: my last attempt to give ideas for names was quite disastrous so if this proves to be of no use, my apologies. Orcish Warrior –> Orc(ish) Barbarian (se...
by thissneppah
June 6th, 2007, 8:49 am
Forum: Ideas
Topic: Again the campaign interface... (Updated with screen)
Replies: 9
Views: 2091

Hey, I think this was already answered by irrevenant before the forum got wiped. If I got your idea right this time, you want to arrange all the saves from campaigns in some kind of order – first by campaigns, then by scenario. I believe what irrevenant said was this is BWH – “ B een suggested...
by thissneppah
May 21st, 2007, 6:49 pm
Forum: Ideas
Topic: (Future) Trait confusion
Replies: 6
Views: 1519

Why would you need to know? Would it ever make any difference to how you play if you knew which units can get which traits? Other then the fact that I like to know all the rules to the game (I am sure I’m not the only one) some examples where I think knowing what units get what traits would be us...
by thissneppah
May 21st, 2007, 5:05 pm
Forum: Ideas
Topic: (Future) Trait confusion
Replies: 6
Views: 1519

(Future) Trait confusion

In the 1.3.2 version of Wesnoth there has being, to my knowledge, a few traits changes (fearless and healthy added / quick removed from Drake Clashers and strong from Dark Adapt) which is of course great. However with the current way the traits are distributed around units it is a bit confusing in m...
by thissneppah
May 17th, 2007, 5:45 pm
Forum: Ideas
Topic: Adding a default advancement Tag to unit definition
Replies: 9
Views: 3351

May I enquire as to how likely are threads on different solutions to leveling while it is not your turn problem to be locked? More so is it even considered to be a problem by the devs? A unit with only one advance option is at an advantage as it can’t get a bad choice but is that intentional? I as...
by thissneppah
May 15th, 2007, 6:28 pm
Forum: Faction & Era Development
Topic: Era Idea: Village War (temporary title)
Replies: 42
Views: 8825

the first guess is pretty much correct. no factions. So how do you envision the balance to work? The way I see it now the balance of this era is completely dictated by the map. I don’t know how good you are with map balancing but its sounds like a lot of work to me. Also are you going to only all...
by thissneppah
May 15th, 2007, 3:45 pm
Forum: Faction & Era Development
Topic: Era Idea: Village War (temporary title)
Replies: 42
Views: 8825

Out of interest how will factions fit in to this? Are you going to have no factions so it doesn’t matter what starting faction / leader you chose (i.e. if your leader is a Drake Warrior can you still recruit Dark Adapts for example)? Are you going to have it so you have general function villages f...
by thissneppah
May 14th, 2007, 6:45 pm
Forum: Multiplayer Development
Topic: Possible balance problem – Wraith
Replies: 42
Views: 9310

If their resistance was around 20%, dark adepts wouldn't be a "good" counter, they would be a tremendously powerful counter. Fair point, something of an overestimate on my behalf resistance at around 40 – 50 % is my guess then (pretty much what you said form the stat). I’m in an agree...
by thissneppah
May 14th, 2007, 3:39 pm
Forum: Multiplayer Development
Topic: Possible balance problem – Wraith
Replies: 42
Views: 9310

Here is my idea for “Spam Ghost Problem”: Give Ghost a much smaller resistance to cold (around +20%) so Dark Adapts will be a good counter to them. Then you would need to bring Skeletons to fight the Dark Adapts which you could counter with Ghosts or Walking Courses. Not perfect but does allows ...
by thissneppah
May 13th, 2007, 6:05 pm
Forum: Multiplayer Development
Topic: Possible balance problem – Wraith
Replies: 42
Views: 9310

Wraiths aren't half as good versus Undead as they are against living units because, as TL said, the lack of drain. A few Skels and Skel archers will tear up a Wraith, even at night. Drain or no drain, Wraiths can dish out huge amount of damage to the undead due to their arcane damage type. If I’m...