Search found 5897 matches

by Iris
June 29th, 2021, 9:06 pm
Forum: Scenario & Campaign Development
Topic: After the Storm 0.10.17 [Wesnoth 1.14.x & 1.15.12+]
Replies: 635
Views: 294142

After the Storm 0.10.17 [Wesnoth 1.14.x & 1.15.12+]

Version 0.10.17 is out! Tiny update addressing issues caused by the addition of Fire Wraiths in Wesnoth 1.15.14 found by Konrad2 during his stream. No Naia changes this time around. The complete changelog for this version of AtS follows: Version 0.10.17: ---------------- * Scenarios: * Fixed Fire G...
by Iris
June 20th, 2021, 10:51 am
Forum: Technical Support
Topic: Question about Add-on relocation
Replies: 6
Views: 335

Re: Question about Add-on relocation

Blarger wrote: June 20th, 2021, 10:33 am Wait, it seem i have to use to use the commands for all new game session, because the new location is not record, it's normal ?
Yes.
by Iris
June 13th, 2021, 4:16 pm
Forum: Users’ Forum
Topic: Game speed
Replies: 4
Views: 487

Re: Game speed

To be honest I've seriously considered turning on Accelerated Speed and setting it to 1.7x by default.
by Iris
May 30th, 2021, 6:28 am
Forum: Users’ Forum
Topic: Japanese article describing a first-time player's experience with Wesnoth
Replies: 6
Views: 512

Re: Japanese article describing a first-time player's experience with Wesnoth

I wonder if, instead of having artists do entirely new sets of mood portraits for all the units that don't currently have them yet, if it'd be possible to do something simpler like just having eyebrows or blush marks or cross-popping veins or sweat marks that can be overlaid on existing portraits w...
by Iris
May 27th, 2021, 4:15 am
Forum: Translations & Internationalization
Topic: Which is better for UMC? .mo or .po?
Replies: 2
Views: 268

Re: Which is better for UMC? .mo or .po?

Definitely .po unless you make the .po files available for translators in some other way outside the game.
by Iris
May 24th, 2021, 6:33 am
Forum: Scenario & Campaign Development
Topic: After the Storm 0.10.17 [Wesnoth 1.14.x & 1.15.12+]
Replies: 635
Views: 294142

After the Storm 0.10.16 [Wesnoth 1.14.x & 1.15.12+]

Version 0.10.16 is out! Just a smol update addressing bugs in AtS E3S6 found by Konrad2 during his stream. No Naia changes this time around. The complete changelog for this version of AtS follows: Version 0.10.16: ---------------- * Language and i18n: * Updated translations: Russian. * Scenarios: *...
by Iris
May 23rd, 2021, 2:25 am
Forum: News
Topic: Wesnoth IRC channels now on Libera.Chat
Replies: 0
Views: 2253

Wesnoth IRC channels now on Libera.Chat

Hi there! While over the past few years Wesnoth’s Discord population has grown substantially, we made a decision early on to keep using the freenode IRC network as an integral part of our larger communications platform, allowing people on both chat services to talk to each other through our Discord/...
by Iris
May 18th, 2021, 9:40 am
Forum: Technical Support
Topic: Sync game data and save files with Steam between Linux and Windows
Replies: 9
Views: 1293

Re: Sync game data and save files with Steam between Linux and Windows

kuzgun wrote: May 18th, 2021, 9:33 am Can I play the recording files on another linux distribution if I copy my folders?
Yes.
by Iris
May 16th, 2021, 1:51 am
Forum: Scenario & Campaign Development
Topic: After the Storm 0.10.17 [Wesnoth 1.14.x & 1.15.12+]
Replies: 635
Views: 294142

After the Storm 0.10.15 [Wesnoth 1.14.x & 1.15.12+]

Version 0.10.15 is out! This release primarily addresses an issue with Wesnoth 1.15.13 (coming soon) that causes fatal Lua errors during cutscenes, breaking the running script and leaving the game in an incorrect state. Related to this, a long-standing bug causing the game map to remain dark when p...
by Iris
May 16th, 2021, 1:45 am
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown 2.1.12 [Wesnoth 1.14.x & 1.15.12+]
Replies: 234
Views: 106278

Invasion from the Unknown 2.1.12 [Wesnoth 1.14.x & 1.15.12+]

Version 2.1.12 is out! This release primarily addresses an issue with Wesnoth 1.15.13 (coming soon) that causes fatal Lua errors during cutscenes, breaking the running script and leaving the game in an incorrect state. Related to this, a long-standing bug causing the game map to remain dark when pr...
by Iris
May 12th, 2021, 11:20 am
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown 2.1.12 [Wesnoth 1.14.x & 1.15.12+]
Replies: 234
Views: 106278

Re: Invasion from the Unknown 2.1.11 [Wesnoth 1.14.x & 1.15.12+]

Is it intended that Civilians, when advancing, can only choose from three options, chosen at random from the four Elvish units they should be able to advance to? It's not actually random. Male civilians advance to Archer, Hunter and Fighter, while female civilians can advance to Shaman instead of F...
by Iris
May 11th, 2021, 10:00 pm
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown 2.1.12 [Wesnoth 1.14.x & 1.15.12+]
Replies: 234
Views: 106278

Re: Invasion from the Unknown 2.1.11 [Wesnoth 1.14.x & 1.15.12+]

Since this is my first message, I hope everything is working correctly. I found two small text bugs so far, in Wesnoth 1.15.12. The Elvish Ascetic help box when you first click on the unit is missing a word, and the encyclopedia entry is missing some newlines. Thanks for the report! The former is a...
by Iris
May 1st, 2021, 5:52 am
Forum: Scenario & Campaign Development
Topic: After the Storm 0.10.17 [Wesnoth 1.14.x & 1.15.12+]
Replies: 635
Views: 294142

Re: After the Storm 0.10.14 [Wesnoth 1.14.x & 1.15.12+]

While I am on that, I noticed tons of problems in general with 1.15, mostly minor ones, but spammy lua scripts. None of the deprecation warnings should show up in-game unless you have debug mode enabled. I know some people might still find that annoying, so let me explain why this is a thing still....
by Iris
April 30th, 2021, 9:24 pm
Forum: Scenario & Campaign Development
Topic: After the Storm 0.10.17 [Wesnoth 1.14.x & 1.15.12+]
Replies: 635
Views: 294142

After the Storm 0.10.14 [Wesnoth 1.14.x & 1.15.12+]

Version 0.10.14 is out! This addresses the issues above and also changes the implementation of Elynia's animations used in E1S6.1 and E2S8 so that she doesn't have to temporarily be replaced with a dummy unit that doesn't have her AMLAs, thus fixing an issue reported by Konrad2 where her XP bar sud...