Search found 314 matches

by Alks
June 17th, 2007, 11:53 pm
Forum: Ideas
Topic: new name for soul shooter
Replies: 141
Views: 29846

No mythology holds a spirit with a bow as a recognizable and distinct symbol(as far as I could tell). No word as 'sniper', 'hunter' would do also(private opinion). What about: Tomb Guardian? What further comes to my mind is that in many mythologies bow symbolizes sudden death (Nordic, Greek). Bowman...
by Alks
June 12th, 2007, 10:11 pm
Forum: Multiplayer Development
Topic: Battle of Encirclement
Replies: 15
Views: 5317

Wonderful.
Took me some time, and yet I'll play it few times more. More such gifts for single-players.
by Alks
June 10th, 2007, 8:40 pm
Forum: Strategies & Tips
Topic: A study on Charge
Replies: 12
Views: 6102

Excellent one. I'll keep on reading the further ones. Reading rather than comment, I'm pretty casual Wesnoth-gamer. However, i give my thumbs up to the project.
by Alks
June 10th, 2007, 8:35 pm
Forum: Website
Topic: Post Count (it is really necessary?)
Replies: 19
Views: 5905

I don't find it useful, but on the other hand I see no reason to delete it. I don't care about people who go to bar and try to get a girl saying: "Hi, I'm so cool, I have more than 1000 posts on Wesnoth forum.". Let it be, I still come to Wesnoth from time to time to redo all campaigns and...
by Alks
January 5th, 2007, 1:52 am
Forum: Art Workshop
Topic: Demons and Imps, royal armies of hell - suggestions welcome
Replies: 104
Views: 53456

Just gorgeous. Wesnoth needs more darker touch. Definitely.
by Alks
January 5th, 2007, 1:43 am
Forum: Faction & Era Development
Topic: Thrawn's Complicated Era
Replies: 32
Views: 9593

I'm still thinking about this concept. However I stuck completely in MtG - what swallows lots of my time, as well as working in school for 'special' kids (mostly expelled from other schools). What I can do, is to post a complex self-explaining document, that would clarify legibly, what the idea of c...
by Alks
December 22nd, 2006, 11:29 am
Forum: Art Workshop
Topic: Phoenix Kingdom
Replies: 19
Views: 9500

Ryorin wrote:Don't change it sabata, no one used the original except the original phantom lords. You can keep it however you like.
I was one of the users, who actually used those sprites for the first time, but eventually they got replaced, and project was abandoned at some stage.
by Alks
December 11th, 2006, 4:35 pm
Forum: Ideas
Topic: New terrain: forest village
Replies: 43
Views: 11088

I'm for Haibane's variation. However, some few more details could be nice - just to make it clear, that this is a village not tree infested by woodpeckers. I don't know - maybe some pallisade.
by Alks
December 11th, 2006, 2:23 pm
Forum: Users’ Forum
Topic: Best-looking Unit - Poll
Replies: 25
Views: 5649

Hero and whole Wose line.
Voted for Hero - but Woses also catch my eye. Big progress - mainline is two laps before (almost) any user-made faction.
by Alks
December 10th, 2006, 9:17 pm
Forum: Ideas
Topic: Advancing alternative
Replies: 22
Views: 4470

joshudson wrote:If you do this, please make it so that these advancements won't be chosen at random in multiplayer.
Another thing that cannot be done, I guess.

I'll take some abandoned elves sprites and include them as an alternate advancement line, just for the case of testing.
by Alks
December 10th, 2006, 7:16 pm
Forum: Ideas
Topic: Advancing alternative
Replies: 22
Views: 4470

Maeglin Dubh wrote:the AI
That would be the first drawback. AI won't get it.
But I will test it in-game with elves. Tomorrow or the day after tomorrow I show an example tree using core units.
by Alks
December 10th, 2006, 6:12 pm
Forum: Ideas
Topic: Advancing alternative
Replies: 22
Views: 4470

This would be handy if you spend all your money, and the nature of the scenario then changes and you need different troops - for example, if your twelve Dwarvish Warriors get suddenly ambushed by a large number of Drakes, you could advance them to Thunderers or Guards in order to get piercing weapo...
by Alks
December 10th, 2006, 11:35 am
Forum: Ideas
Topic: Advancing alternative
Replies: 22
Views: 4470

In other words - Classic advancement Elvish Fighter/lvl1/ --> Elvish Hero/lvl2/ Alternate advancement Elvish Fighter/lvl1/ can advance to other lvl1 unit. He gains no stats, but he can uncover more powerful branches of advancement Elvish Fighter/lvl1/ ---> Elvish Noble/lvl1/ -----> Elvish Kill-every...
by Alks
December 10th, 2006, 10:22 am
Forum: Ideas
Topic: Advancing alternative
Replies: 22
Views: 4470

Advancing alternative

Something that came to my mind, and has potential. I called it alternate advancement . Unit(lvl1) advances to two types of lvl2 and one type of lvl1 - considerably weak . With second option unit doesn't really advance, just changes it character. Let's say Elvish Fighter advances to Elvish Noble(with...
by Alks
December 10th, 2006, 10:17 am
Forum: Art Workshop
Topic: New unit: Ember Warrior
Replies: 23
Views: 7627

You need more than concept. You need something distinctive, included in: *background(historical background) *flaws(some factions have cheaper units, some have poorer resistances) *advantages(will it be melee-superior race? or multi-damage-type versatile type?) *UNIQUE attribute(whenever talking abou...