Search found 1700 matches
- September 9th, 2008, 5:49 pm
- Forum: WML Workshop
- Topic: Updating an v1.2 campaign...
- Replies: 2
- Views: 1206
Updating an v1.2 campaign...
I didn't get results from the forum search, but maybe i didn't look exactly... Is there any tool or something that can easily convert maps using the old (single-letter)system into the new map system? If there is, please give me the link. And, if it exists, an overview of the WML changes since then(1...
- April 13th, 2008, 11:19 am
- Forum: Art Contributions
- Topic: Make your own walls!
- Replies: 36
- Views: 20181
Re: Make your own walls!
Sounds cool. I have to check this out. Seems very useful for user campaigns.
- March 30th, 2008, 6:57 am
- Forum: Art Workshop
- Topic: New Character
- Replies: 15
- Views: 5878
Re: New Character
That's probably because of the hair. It needs more shading, especially a darker level of shading.[/my_opinion]Ebob wrote:The portrait looks like it came straight out of McDonalds.
Make her less... plastic-y. A good first shot.
- March 21st, 2008, 11:39 am
- Forum: Ideas
- Topic: Story Text 'Write' Speed Issue
- Replies: 10
- Views: 2346
Re: Story Text 'Write' Speed Issue
I'm not sure, but a time_per_letter= (in milliseconds) would probably be less new code.
- March 2nd, 2008, 9:04 am
- Forum: Art Workshop
- Topic: Scout-Campaign::Art Thread
- Replies: 9
- Views: 4848
- March 2nd, 2008, 9:01 am
- Forum: Scenario & Campaign Development
- Topic: New Scout Campaign
- Replies: 13
- Views: 4853
Are you sure? I installed OpenSUSE 10.3 on my spare hard drive solely for the purpose of installing the development version of Wesnoth. I've found some packages, but I didn't manage to install anything. It seems like a new stable version is coming soon. I think I wait for it and then update my camp...
- March 1st, 2008, 6:09 pm
- Forum: Art Workshop
- Topic: Scout-Campaign::Art Thread
- Replies: 9
- Views: 4848
- March 1st, 2008, 9:42 am
- Forum: Art Workshop
- Topic: Scout-Campaign::Art Thread
- Replies: 9
- Views: 4848
- March 1st, 2008, 7:13 am
- Forum: Art Workshop
- Topic: Scout-Campaign::Art Thread
- Replies: 9
- Views: 4848
Scout-Campaign::Art Thread
I'm posting my images for the Scout Campaign here, so you can comment.
First, a unit image for a female main character. Do you think it's ok? Or what should I improve?
First, a unit image for a female main character. Do you think it's ok? Or what should I improve?
- February 2nd, 2008, 9:11 am
- Forum: Scenario & Campaign Development
- Topic: New Scout Campaign
- Replies: 13
- Views: 4853
Finally, I had enough time to continue work. I just uploaded version 0.1.1 with 6 scenarios on the 1.2 campaigns server. I'm sorry but I have no 1.3.x version of the campaign, because there is no SuSE Linux binary for any development version. :| (don't ask, I don't know how to compile it or make the...
- January 24th, 2008, 4:41 pm
- Forum: Ideas
- Topic: WML idea: implementation of the [class] and [function] tags
- Replies: 11
- Views: 3939
- January 23rd, 2008, 4:18 pm
- Forum: Ideas
- Topic: WML idea: implementation of the [class] and [function] tags
- Replies: 11
- Views: 3939
- January 21st, 2008, 4:41 pm
- Forum: Ideas
- Topic: WML idea: implementation of the [class] and [function] tags
- Replies: 11
- Views: 3939
- January 20th, 2008, 2:18 pm
- Forum: Art Workshop
- Topic: Additional level 0s
- Replies: 79
- Views: 24666
- January 20th, 2008, 2:17 pm
- Forum: Ideas
- Topic: WML idea: implementation of the [class] and [function] tags
- Replies: 11
- Views: 3939
WML idea: implementation of the [class] and [function] tags
Yes, I really mean WML tags enable something like object-orientated WML. I come up with a concept too. The classes are defined in an extra .cfg file. They could look like this: [class] name="sample_class" [members] xxx=yyy aaa=bbb [members] [/class] And it's used this way: #initialize a fo...