Search found 79 matches

by flava_clown
July 10th, 2006, 8:06 am
Forum: Art Contributions
Topic: Eternal's troll variations
Replies: 98
Views: 24182

i had some thoughts about it, i guess the easiest way to include it in DaD is an undead version, but i dunno if some recoloring is enough to make an undead version out of it. if this is too much work at all, then there are some caves in DaD anyway :P
by flava_clown
July 10th, 2006, 7:56 am
Forum: Technical Support
Topic: solving performance Problence on Windows? (slow)
Replies: 17
Views: 4386

While I would like to know the scenario being loaded, and the history behind that, the posted picture is not reasonable in most cases. well, i was a bit in a rush, normally i had another screenshot, which i've made shortly after the load of wesnoth and the scenario, where the ram usage was "ju...
by flava_clown
July 8th, 2006, 12:43 pm
Forum: Art Contributions
Topic: Eternal's troll variations
Replies: 98
Views: 24182

Yes, it's meant to be a bit silly. :D Although if one would come and say he/she would use that troll in his/her campaign, I would be more than ready to make a badass animation with the troll making an awesome flipkick... 8) With the limits of my skill ofcourse. :oops: i don't know if there is reall...
by flava_clown
July 8th, 2006, 12:39 pm
Forum: Art Contributions
Topic: Female Soulless
Replies: 34
Views: 8417

Zhukov wrote:Why on earth do people want female WCs anyway?
why the hell not?

for me, if they die as a female, then they will be female as undeads too. even if they loose some of their "female looking" parts, they are still female (imho)

and it would be a damn lousy world without females!
by flava_clown
July 8th, 2006, 12:29 pm
Forum: Technical Support
Topic: solving performance Problence on Windows? (slow)
Replies: 17
Views: 4386

someone wrote somewhere something about a memory leak...
i think there is really something wrong with the mem usage
by flava_clown
July 8th, 2006, 12:17 pm
Forum: Scenario & Campaign Development
Topic: Undead Campaign: Despair and Decay
Replies: 138
Views: 31946

finally... i had to delay it for several reasons... and the change.log is quite small for such a delay, but i had to do some things twice and i've wasted some times with the hunt for wesnoth bugs, which turned out to be my own ones... change.log A+A: - changed the easter egg event (the non-???? vari...
by flava_clown
July 2nd, 2006, 5:17 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.1.7
Replies: 44
Views: 23540

Anything interesting in "C:\Program Files\Wesnoth\stderr.txt"? i've installed 1.1.7 again and tried once again to load a save game, but a bit different than the first time. 1. installed 1.1.7 2. started it 3. changed the settings 4. closed wesnoth (because i knew it will crash and i wasn'...
by flava_clown
July 2nd, 2006, 1:02 pm
Forum: Scenario & Campaign Development
Topic: Undead Campaign: Despair and Decay
Replies: 138
Views: 31946

hi what i did to WCs is not that helpfull... coz the wc_temp variable is not getting cleared, so we have a huge list of WCs/Soulless in the "normal" save game. this will be fixed in the next version (0.3.1c on monday, if all works the way i want) i've installed 1.1.7 again and started play...
by flava_clown
July 1st, 2006, 11:48 am
Forum: WML Workshop
Topic: ai avoid terrain type - possible?
Replies: 8
Views: 2177

thanx, but what i wanted to know is how to do this in an automatic way, if you understand what i mean... to format it like this is a lot of work, even with copy/paste... and it seems that the wiki is not correct, you can use a list for x,y in the avoid tag... just have a look in the mainline campaig...
by flava_clown
July 1st, 2006, 11:37 am
Forum: Scenario & Campaign Development
Topic: Undead Campaign: Despair and Decay
Replies: 138
Views: 31946

okay, i was maybe a bit too hard with saying that... something terrible happend on wednesday, which brought be really down... but the first i saw from 1.1.7 was that error msg and after some wasted time with trying to convert the save game manually, i gave up and unistalled it. if i have time, i'll ...
by flava_clown
July 1st, 2006, 11:17 am
Forum: Release Announcements, Compiling & Installation
Topic: Successfully compiled Wesnoth on MS Visual Studio 2005
Replies: 1
Views: 1787

i would like to know if you can do this with 1.1.7 too. and if so i would like to see the project file and would also like to know which dependencies in which version you used... a downloadable package would be really nice, but that's too much i guess ;) btw. if you try it with 1.1.7, forget the win...
by flava_clown
June 30th, 2006, 1:58 pm
Forum: WML Workshop
Topic: ai avoid terrain type - possible?
Replies: 8
Views: 2177

damn... that's what i call an idea... i've use such a "hack" to make sure that the guard units stay in the tower (i set moves to 0 every turn) but to change the whole movement cost thing is quite good... but i guess i'll try avoid terrain before ;) thanx to all for the help and yes the pos...
by flava_clown
June 30th, 2006, 1:45 pm
Forum: Users’ Forum
Topic: Which Wesnoth version do you currently use?
Replies: 31
Views: 5434

had to downgrade to 1.1.5 after some crashes while the try to load a save game, which was important... i hope now that a 1.1.7a will see the light and that it will have also an option to disable autosave and that the whole save system is more like it was in 1.1.2a and before... less informations and...
by flava_clown
June 30th, 2006, 1:40 pm
Forum: Users’ Forum
Topic: How did you find out about Wesnoth?
Replies: 666
Views: 143241

i've found it a long time ago on the games_knoppix cd (3.7 and wesnoth 0.8x i think or maybe a bit newer 0.9x)

http://games-knoppix.unix-ag.uni-kl.de/
by flava_clown
June 30th, 2006, 1:12 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.1.7
Replies: 44
Views: 23540

since i've downgraded to 1.1.5, i can't show the text... but the last entry was about a missing unit. but the unit is there and i am pretty sure if i play the campaign with 1.1.7 from the beginning to the scenario from the save game, then wesnoth would find the unit.