Search found 1585 matches

by Soliton
June 9th, 2021, 6:38 pm
Forum: Technical Support
Topic: The game doesn't start
Replies: 20
Views: 498

Re: The game doesn't start

Seems like windows disagrees that you have a Documents folder. Anything special about your documents dir? Is it synced to the cloud? (OneDrive, etc.)
by Soliton
April 23rd, 2021, 9:42 am
Forum: Lua Labs
Topic: map:find_in_radius and wml.parsed
Replies: 4
Views: 293

Re: map:find_in_radius and wml.parsed

The deprecation message lets you guess what the new parameter order is. It's perhaps easy to see if you look at the code: https://github.com/wesnoth/wesnoth/blob/93cd645205b6b7a0748ce3d98eb9744198d138fe/data/lua/core/map.lua#L264-L265 So it should be map:find_in_radius({keep_loc}, 1, wesnoth.map.fil...
by Soliton
April 12th, 2021, 1:26 pm
Forum: Technical Support
Topic: very slow wesnoth_addon_manager
Replies: 21
Views: 1173

Re: very slow wesnoth_addon_manager

Looks like this was not updated to python 3 yet. Replace file(name, "w").write(mythread.data) with with open(name, "wb") as f: f.write(mythread.data)
by Soliton
April 8th, 2021, 9:11 pm
Forum: Ideas
Topic: [interface] Mouse/Scrolling behavior with multiple monitors
Replies: 4
Views: 387

Re: [interface] Mouse/Scrolling behavior with multiple monitors

Preferences -> Advanced -> Keep scrolling when mouse leaves window
by Soliton
March 23rd, 2021, 10:07 am
Forum: Technical Support
Topic: Game crashes
Replies: 6
Views: 518

Re: Game crashes

You could try uninstalling most addons and see if that helps and possibly pinpoint the issue by reinstalling addons again one-by-one.
by Soliton
March 17th, 2021, 2:23 pm
Forum: Technical Support
Topic: Server issues 1.15.x, 1.14.15, & 1.12.6 - [servers cut connection]
Replies: 14
Views: 1251

Re: Server issues 1.15.x, 1.14.15, & 1.12.6 - [servers cut connection]

Well, from the output you've shown only nping run as root can send and receive to/from wesnoth.org:15015. "Connection refused" means no connection is established at all so any kind of login credential issues are ruled out. Infact "Connection refused" very likely means there is a ...
by Soliton
March 17th, 2021, 10:08 am
Forum: Multiplayer Development
Topic: 1v1 map - Jashi Pass
Replies: 6
Views: 1157

Re: 1v1 map - Jashi Pass

Usually map files only contain the map data. Scenarios should have the cfg extension.
by Soliton
March 17th, 2021, 9:53 am
Forum: Technical Support
Topic: Server issues 1.15.x, 1.14.15, & 1.12.6 - [servers cut connection]
Replies: 14
Views: 1251

Re: Server issues 1.15.x, 1.14.15, & 1.12.6 - [servers cut connection]

So you can only connect to wesnoth.org as root?
by Soliton
March 12th, 2021, 7:20 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (pirate co-op campaign) big update!
Replies: 349
Views: 125160

Re: The Altaz Mariners (pirate co-op campaign) big update!

If the translator can only mess up the pango markup I would suggest to not include it in the translatable string. If the translator might reasonably want to tweak the pango markup then it makes sense to include it. In the given case it seems like the text should just be fully blue so it does not sou...
by Soliton
February 18th, 2021, 6:34 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.15
Replies: 10
Views: 3885

Re: Wesnoth 1.14.15

Yes.
by Soliton
February 16th, 2021, 7:45 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.15
Replies: 10
Views: 3885

Re: Wesnoth 1.14.15

What if you check your download against http://files.wesnoth.org/releases/Wesno ... dmg.sha256?
by Soliton
February 11th, 2021, 8:22 pm
Forum: WML Workshop
Topic: can't recruit costum unit
Replies: 6
Views: 592

Re: can't recruit costum unit

The unit database is updated every week.
by Soliton
January 18th, 2021, 6:45 pm
Forum: Coder’s Corner
Topic: Questions about replays, random seed, recruit and unit checksum
Replies: 17
Views: 3841

Re: Questions about replays, random seed, recruit and unit checksum

There is not much difference between network OOS and replay OOS. Multiplayer pretty much consists of sending ReplayWML around. Simple properties are not everything. Every action needs to work as in the version the replay is from. Occasionally how stuff works is changed and that is not necessarily ju...
by Soliton
January 17th, 2021, 9:43 pm
Forum: Coder’s Corner
Topic: Questions about replays, random seed, recruit and unit checksum
Replies: 17
Views: 3841

Re: Questions about replays, random seed, recruit and unit checksum

You're focusing a lot on random number generation as the source of OOS but surely there are countless other reasons. There is generally no effort spent to keep compatibility between different stable versions.
by Soliton
January 4th, 2021, 12:40 pm
Forum: Technical Support
Topic: Multiplayer login error
Replies: 2
Views: 437

Re: Multiplayer login error

If you're using the android port then make sure to use the OK-Button and not Enter on the keyboard.