# Bad replay ## Wrong traits from bad seed (reload before attack) 20110222223902_Just_end_turn_vs_Demogorgon_wesnoth-ladder.gz OOS turn 7 movement destination (16,16) didn't match the original (17,17) Turn 6: whelp targets (17,17) in 5mp. Turn 6: whelp reaches (12,15) in 4mp. Turn 5: recruited res/str whelp (need qui) on (11,19) The seed for recruit is from the previous attack (same turn). It was naga on spearman in 7 calls (seed: 624139030). Last attack: send="yes", side=1, recruit send="yes", side=1 id = Just_end_turn message = +10 seconds on timer :D id = Demogorgon message = maybe it's my fault, let me see. id = Demogorgon message = how does it feel now? id = Just_end_turn message = Ok, 5 mins id = Demogorgon message = perfect id = Demogorgon message = have fun. 20110305015545_The_Black_Sword_vs_Dauntless_wesnoth-ladder.gz OOS turn 10 movement destination (27,10) didn't match the original (26,10) Turn 10: goblin targets (26,10) in 5mp. Turn 9: new slow goblin on (31,11) in 13 calls (wrong numbers) Turn 9: new res/qui grunt on (31,12) in 14 calls (wrong numbers) Turn 9: Assassin ranged on dw. fighter (3 calls). id = Dauntless message = this is where i dcded id = The_Black_Sword message = k, I'll just copy my old moves 20110608144907_neki_vs_Michaelmax_wesnoth-ladder.gz OOS turn 13 movement destination (6,14) didn't match the original (12,12) Archer movement is zoced by 1hp cavalry on (5,15) Turn 12: scout at (6,14) has the wrong traits (need str,int) Turn 9: recruited scout has the wrong traits (got dex,int) Last attack: send="yes", side=2, recruit send="", side=2 id = Michaelmax1 message = is still your turn? id = Michaelmax2 message = you only have to move units I think :) id = Michaelmax2 message = sorry about dcs tough ## Wrong hp for qui,res footpad 20111221073611_tekelili_vs_Cackfiend_wesnoth-ladder.gz OK turn 13 Turn 11: unfound defender for attack: 32,14 -> 31,14 20110730164339_Semler_vs_Coriolan_wesnoth-ladder.gz OK turn 11 Turn 11: unfound location for source of movement: 26,15 -> 25,16 4hp qui,res footpad (max: 33hp) dies from one-hit 4 damage ## Wrong hp for int,qui footpad 20111013231438_neki_vs_Demogorgon_wesnoth-ladder.gz OK turn 31 Turn 13: found [move] command in replay expecting a user choice Turn 13: int,qui 28hp footpad [BFW1.8: int,qui has 29hp] Turn 13: Wolf inflicts 2x6hp damage and kills footpad. The Wolf levels and the player should choose upgrade. Turn 13: qui,int Wolf (9/17xp) hit twice on 12hp footpad. Turn 13: troll hits once 20hp footpad, inflicting 8hp damage. Turn 13: assassin hits twice int,qui 28hp footpad on (31,14). 8hp damage inflicted, 20hp left. ## Wrong hits for bat on village 20110806141302_Rigor_vs_Coriolan_wesnoth-ladder.gz OK turn 14 Turn 8: unfound location for source of movement: 12,20 -> 5,21 Vampire bat with 40% def on swamp village dies from clasher 20111009122408_Shachi_vs_Glouk_wesnoth-ladder.gz OK turn 10 Turn 9: unfound defender for attack: 15,17 -> 16,17 Turn 8: Bat with 40% def on cave village hit twice by leader. 20120123234522_Shagal_vs_Orange_Dude_wesnoth-ladder.gz OK turn 23 Turn 16: unfound defender for attack: 19,9 -> 19,8 Vampire bat with 40% def on swamp village dies from 1st clasher ## Incorrect next_unit_id (linked to plague) 20110308132026_dragonlx_vs_Semler_wesnoth-ladder.gz OK turn 21 Turn 17: Our next unit id is 46 but the original next unit id was 45 20110806155312_Rigor_vs_Coriolan_wesnoth-ladder.gz OK turn 11 Turn 5: Our next unit id is 23 but the original next unit id was 22 next_unit_id not increased by plague. Attack has no results. 20110903231203_Kolbur_vs_Cremember_wesnoth-ladder.gz OK turn 22 Turn 17: Our next unit id is 49 but the original next unit id was 50 20111104081629_Gollum_vs_Cremember_wesnoth-ladder.gz OK turn 20 Turn 13: Our next unit id is 39 but the original next unit id was 38 20111124230358_The_Black_Sword_vs_Demogorgon_wesnoth-ladder.gz OK turn 24 Turn 15: Our next unit id is 35 but the original next unit id was 34 20111222194721_khiM_vs_Cackfiend_wesnoth-ladder.gz OK turn 20 Turn 8: Our next unit id is 26 but the original next unit id was 25 20111222202832_Kolbur_vs_DrakeKing_wesnoth-ladder.gz OK turn 13 Turn 12: Our next unit id is 39 but the original next unit id was 38 20120108214921_Orange_Dude_vs_Kolbur_wesnoth-ladder.gz OK turn 9 Turn 8: Our next unit id is 23 but the original next unit id was 22 ## Wrong numbers not "simple_rng_1_10 pulled user random" Is this always for the first attack of the turn? Three times undead?! Yes. The recruit needs 0 random number, so it never reads them full and next attack keeps reading. ### Analysis for 20111201070942_DrakeKing_vs_Cackfiend 20110827222102_Shachi_vs_Honor_wesnoth-ladder.gz OK turn 16 20120108205435_leocrotta_vs_Kalisoo_wesnoth-ladder.gz OK turn 23 20111201070942_DrakeKing_vs_Cackfiend_wesnoth-ladder.gz OK turn 18 Turn 17: 'Spearman_1_8' is too expensive to recruit: 14/13 At beginning of turn 17, spearman (29,10) still alive. Turn 17: skeleton archer misses first strike on spearman. The first number is not "simple_rng_1_10 pulled user random". When no random number are needed, the stack pointer must be -1. t 1: 0| 4| t 2: 46| 76| t 3: 104|119| t 4: 133|133| t 5: 161|161| t 6: 176|176| t 7: 191|191| t 8: 205| -1| t 9: -1|205| t10: -1|233| t11: -1| -1| t12: -1|248| t13: 277|279| t14: -1| -1| t15: 293|323| t16: 352|367| t17: 395|395| t18: -1| debug random: In next_side_turn_simulation, side turn simulation index: 0 debug random: In next_side_turn_simulation, simulation index: 0 debug random: In next_side_turn_simulation, simulated number: 22908 debug random: In next_side_turn_simulation, side turn simulation index: 1 debug random: In next_side_turn_simulation, simulation index: 4 debug random: In next_side_turn_simulation, simulated number: 13270 debug random: In next_side_turn_simulation, side turn simulation index: 2 debug random: In next_side_turn_simulation, simulation index: 46 debug random: In next_side_turn_simulation, simulated number: 26165 debug random: In next_side_turn_simulation, side turn simulation index: 3 debug random: In next_side_turn_simulation, simulation index: 76 debug random: In next_side_turn_simulation, simulated number: 17661 debug random: In next_side_turn_simulation, side turn simulation index: 4 debug random: In next_side_turn_simulation, simulation index: 104 debug random: In next_side_turn_simulation, simulated number: 10076 debug random: In next_side_turn_simulation, side turn simulation index: 5 debug random: In next_side_turn_simulation, simulation index: 119 debug random: In next_side_turn_simulation, simulated number: 26453 debug random: In next_side_turn_simulation, side turn simulation index: 6 debug random: In next_side_turn_simulation, simulation index: 133 debug random: In next_side_turn_simulation, simulated number: 16755 (no trait/name) debug random: In next_side_turn_simulation, side turn simulation index: 7 debug random: In next_side_turn_simulation, simulation index: 133 debug random: In next_side_turn_simulation, simulated number: 16755 (recruit Cavalry+Spearman) debug random: In next_side_turn_simulation, side turn simulation index: 8 debug random: In next_side_turn_simulation, simulation index: 161 debug random: In next_side_turn_simulation, simulated number: 14535 (no trait/name) debug random: In next_side_turn_simulation, side turn simulation index: 9 debug random: In next_side_turn_simulation, simulation index: 161 debug random: In next_side_turn_simulation, simulated number: 14535 (recruit Mage) debug random: In next_side_turn_simulation, side turn simulation index: 10 debug random: In next_side_turn_simulation, simulation index: 176 debug random: In next_side_turn_simulation, simulated number: 20661 (no trait/name) debug random: In next_side_turn_simulation, side turn simulation index: 11 debug random: In next_side_turn_simulation, simulation index: 176 debug random: In next_side_turn_simulation, simulated number: 20661 (recruit Mage) debug random: In next_side_turn_simulation, side turn simulation index: 12 debug random: In next_side_turn_simulation, simulation index: 191 debug random: In next_side_turn_simulation, simulated number: 8073 (no trait/name) debug random: In next_side_turn_simulation, side turn simulation index: 13 debug random: In next_side_turn_simulation, simulation index: 191 debug random: In next_side_turn_simulation, simulated number: 8073 (recruit Cavalry) debug random: In next_side_turn_simulation, side turn simulation index: 14 debug random: In next_side_turn_simulation, simulation index: 205 debug random: In next_side_turn_simulation, simulated number: 23590 (no trait/name) debug random: In next_side_turn_simulation, side turn simulation index: 15 debug random: In next_side_turn_simulation, simulation index: -1 debug random: In next_side_turn_simulation, side turn simulation index: 16 debug random: In next_side_turn_simulation, simulation index: -1 (recruit DA after attack) debug random: In next_side_turn_simulation, side turn simulation index: 17 debug random: In next_side_turn_simulation, simulation index: 205 debug random: In next_side_turn_simulation, simulated number: 23590 (recruit Fencer+HI) debug random: In next_side_turn_simulation, side turn simulation index: 18 debug random: In next_side_turn_simulation, simulation index: -1 (recruit Ghost after attack) debug random: In next_side_turn_simulation, side turn simulation index: 19 debug random: In next_side_turn_simulation, simulation index: 233 debug random: In next_side_turn_simulation, simulated number: 21412 (recruit Mage) debug random: In next_side_turn_simulation, side turn simulation index: 20 debug random: In next_side_turn_simulation, simulation index: -1 (no recruit) debug random: In next_side_turn_simulation, side turn simulation index: 21 debug random: In next_side_turn_simulation, simulation index: -1 (recruit Spear after attack) debug random: In next_side_turn_simulation, side turn simulation index: 22 debug random: In next_side_turn_simulation, simulation index: -1 (no recruit) debug random: In next_side_turn_simulation, side turn simulation index: 23 debug random: In next_side_turn_simulation, simulation index: 248 debug random: In next_side_turn_simulation, simulated number: 12015 (recruit Mage+Spear) debug random: In next_side_turn_simulation, side turn simulation index: 24 debug random: In next_side_turn_simulation, simulation index: 277 debug random: In next_side_turn_simulation, simulated number: 19896 (recruit Bat) debug random: In next_side_turn_simulation, side turn simulation index: 25 debug random: In next_side_turn_simulation, simulation index: 279 debug random: In next_side_turn_simulation, simulated number: 16814 (recruit Spear) debug random: In next_side_turn_simulation, side turn simulation index: 26 debug random: In next_side_turn_simulation, simulation index: -1 (no recruit) debug random: In next_side_turn_simulation, side turn simulation index: 27 debug random: In next_side_turn_simulation, simulation index: -1 debug random: In next_side_turn_simulation, side turn simulation index: 28 debug random: In next_side_turn_simulation, simulation index: 293 debug random: In next_side_turn_simulation, simulated number: 18535 (recruit DA+DA) debug random: In next_side_turn_simulation, side turn simulation index: 29 debug random: In next_side_turn_simulation, simulation index: 323 debug random: In next_side_turn_simulation, simulated number: 28102 (recruit Mage+Spear) debug random: In next_side_turn_simulation, side turn simulation index: 30 debug random: In next_side_turn_simulation, simulation index: 352 debug random: In next_side_turn_simulation, simulated number: 14283 (recruit DA) debug random: In next_side_turn_simulation, side turn simulation index: 31 debug random: In next_side_turn_simulation, simulation index: 367 debug random: In next_side_turn_simulation, simulated number: 28628 (recruit Fencer+HI) debug random: In next_side_turn_simulation, side turn simulation index: 32 debug random: In next_side_turn_simulation, simulation index: 395 debug random: In next_side_turn_simulation, simulated number: 16263 (no trait/name) debug random: Seeded random with 2067236181 with 0 calls, pool is now at 2067236181 info random: randomness::rng::next_random_impl returned 16263 debug random: simple_rng_1_10 pulled user random -1918834597 for call 2 with seed 2067236181 info random: randomness::rng::next_random_impl returned 3489 debug random: simple_rng_1_10 pulled user random 632346872 for call 3 with seed 2067236181 info random: randomness::rng::next_random_impl returned 9648 debug random: simple_rng_1_10 pulled user random -1237835311 for call 4 with seed 2067236181 info random: randomness::rng::next_random_impl returned 13881 ## Miscellaneous 20110307224326_Pionsix_vs_Dauntless_wesnoth-ladder.gz OOS turn 5 corrupt movement (21,15) -> (22,14) - augur is quick Serpent fjord (17,16): forest+flat+shallow (3mp) 20120106051001_yzr_vs_Cackfiend_wesnoth-ladder.gz OOS turn 13 movement destination (7,9) didn't match the original (6,7) There are 4hp guard on (5,8) and 5hp fighter on (7,7) that prevent cavalry to move in-between (6,7). Guard needs to die. Turn 13: mage+spearman hits 4 on 20hp guard for 16 damage. Turn 12: healthy 30hp guard kill spearman with 12hp retaliation. Turn 11: poacher hits 3 times on 23hp horseman, 28hp guard kills on first strike (needs 6 retaliation). Turn 10: 23hp horseman kills fighter on first strike. Turn 9: leader+footpad hit 12 on 35 hp horseman. Turn 8: 39hp horseman hits poacher with 4hp retaliation (need no retaliation). The seed is correct, number too. The 1.8 horseman has 40% def on hill+forest while 30% for 1.14. ## Corrupted savegame 20110604201059_Shachi_vs_DrakeKing_wesnoth-ladder.gz OOS turn 13 unfound location for source of movement: 7,14 -> 8,13 The bat is moving twice out of (7,14), first to (9,17) id = DrakeKing message = ok i know how to fix this id = Shachi message = u reload? id = DrakeKing message = you will have to move around a few units id = Shachi message = i past my turn? 20111023035156_Kalisoo_vs_Dauntless_wesnoth-ladder.gz OOS turn 16 found corrupt movement in replay. There is an end_turn and move without init_side after reload. id = Kalisoo message = lets make 4-5 turns and save id = Dauntless message = nope, sry, cant do that... id = Kalisoo message = finish turn and save id = Dauntless message = have fun 20111223184402_tekelili_vs_Kira1_wesnoth-ladder.gz OOS turn 7 unfound defender for attack: 22,12 -> 23,13 The attack by the ulf is executed twice. The game was reloaded. Before second attack, player says: id = Kira1 message = hf again 20110429155725_soul_steven_vs_Rigor_wesnoth-ladder.gz OOS turn 9 unfound location for source of movement: 20,3 -> 19,4 Turn 9: If skipped, next is side 2 move E.Scout on (22,23). Turn 9: Another [move] with final_hex = (19,4) (side 1) Turn 9: [end_turn] with next_player_number = 2 Turn 9: side 1 recruit another E.Scout on (22,23). Turn 9: E.Scout already moved from 20,3 to 19,4. 20120201003935_leocrotta_vs_gamelle_wesnoth-ladder.gz OOS turn 26 movement destination (12,9) didn't match the original (10,11) Turn 26: side 2 - the side 1 Gryphon Master on (13,6) moves Turn 26: side 2 - side 2 units are healing Turn 26: side 1 - the side 2 E.Fighter on (22,13) is moving Turn 26: id = gamelle message = i'm ok with that Turn 26: id = leocrotta message = can we save? Turn 21: unfound defender for attack: 25,13 -> 26,13 Turn 21: str,qui E.Archer on (26,13) has 28hp [BFW1.8: has 29hp] Turn 20: unfound defender for attack: 24,13 -> 24,14 Turn 20: str D-Fighter hit twice (8 damages) but should not kill Turn 20: 11 hp dex,str E-Fighter kills D-Fighter on village Turn 18: str,res D-Fighter hits E-Fighter twice (should be 1). Turn 18: E-Fighter stands on (20,16), the Ggf^Uf is flat with flower (40%) while it should be grassland with mushroom (50%). Turn 17: E-Fighter hits res,str Footpad; takes no damage. Turn 15: dex,str E-Fighter first recruited on (17,19) with sim. 20120129173423_jason1985_vs_Kolbur_wesnoth-ladder.gz OOS turn 15 unfound defender for attack: 7,9 -> 8,8 Turn 15: 14hp dim goblin dies from first fighter, second fighter can't attack. This is a problem with simulation (attack is using simulation stack). There root cause may be a wrong reference to side id in savegame. In BFW1.8, during replay of side turn 15, side 1 is healing but side 2 units are moving. 20110227163420_neki_vs_Rigor_wesnoth-ladder.gz OK turn 22 Turn 1: terrain with more than 4 characters has been found, the affected terrain is :Efm^Fp 20110518205003_charnel_vs_Ariu_wesnoth-ladder.gz OK turn 20 Turn 5: movement destination (35,27) didn't match original (35,28) Turn 1: Invalid WML found: [colour_adjust] not supported 20110613133820_Oook_vs_Kolbur_wesnoth-ladder.gz OOS turn 11 movement destination (30,28) didn't match the original (29,28) Turn 5: movement destination (18,13) didn't match original (15,14) Turn 1: Invalid WML found: [colour_adjust] not supported 20110710193251_hugho_vs_Kolbur_wesnoth-ladder.gz OK turn 27 Turn 1: A terrain with more than 4 characters has been found, the affected terrain is :Efm^Fms 20110730215800_Cremember_vs_Coriolan_wesnoth-ladder.gz OK turn 14 Turn 1: terrain with more than 4 characters has been found, the affected terrain is :Efm^Fp 20110925072814_vandal_vs_Gollum_wesnoth-ladder.gz OOS turn 5 movement destination (23,12) didn't match the original (23,13) 20111016190112_Kira1_vs_Demogorgon_wesnoth-ladder.gz OOS turn 14 found dependent command in replay while is_synced=false Turn 1: Our next unit id is 3 but during the original the next unit id was 1 Turn 1: [snapshot] not supported at scenario toplevel 20120128220431_leocrotta_vs_Dreadnough_wesnoth-ladder.gz OK turn 17 Turn 1: A terrain with more than 4 characters has been found, the affected terrain is :Efm^Fms # Broken WML 20110615194750_Goldilocks_vs_Gallifax_wesnoth-ladder.gz WML turn 1 Mandatory WML child missing yet untested for. 20111124064627_DrakeKing_vs_Cackfiend_wesnoth-ladder.gz WML turn 1 Mandatory WML child missing yet untested for. # Good replay 20110217140245_Pionsix_vs_Dauntless_wesnoth-ladder.gz OK 20110219212058_Rigor_vs_Pionsix_wesnoth-ladder.gz OK 20110219214916_Rigor_vs_Pionsix_wesnoth-ladder.gz OK 20110224035128_Pionsix_vs_Cremember_wesnoth-ladder.gz OK 20110224150429_PaiMei_vs_Kolbur_wesnoth-ladder.gz OK turn 15 20110302173822_neki_vs_Quetzalcoatl_wesnoth-ladder.gz OK 20110304182300_dragonlx_vs_Demogorgon_wesnoth-ladder.gz OK 20110305141908_dragonlx_vs_The_Black_Sword_wesnoth-ladder.gz OK 20110306180026_neki_vs_Quetzalcoatl_wesnoth-ladder.gz OK 20110306213824_nelson_vs_PaiMei_wesnoth-ladder.gz OK 20110308175011_Semler_vs_PaiMei_wesnoth-ladder.gz OK 20110324173405_leocrotta_vs_Janitor_wesnoth-ladder.gz OK 20110329115502_leocrotta_vs_dragonlx_wesnoth-ladder.gz OK 20110408143000_leocrotta_vs_Oook_wesnoth-ladder.gz OK 20110409134458_leocrotta_vs_Dauntless_wesnoth-ladder.gz OK turn 24 20110412131848_neki_vs_leocrotta_wesnoth-ladder.gz OK 20110419090554_neki_vs_Dauntless_wesnoth-ladder.gz OK turn 8 20110502082705_soul_steven_vs_neki_wesnoth-ladder.gz OK 20110503112254_dragonlx_vs_Oook_wesnoth-ladder.gz OK 20110510183716_khiM_vs_charnel_wesnoth-ladder.gz OK 20110515201740_thefish_vs_charnel_wesnoth-ladder.gz OK turn 12 20110524191920_Skrim_vs_Glouk_wesnoth-ladder.gz OK turn 9 20110601202704_Kolbur_vs_DrakeKing_wesnoth-ladder.gz OK 20110604204432_Shachi_vs_Coriolan_wesnoth-ladder.gz OK 20110609182921_neki_vs_Shachi_wesnoth-ladder.gz OK 20110611173647_elido_vs_Shachi_wesnoth-ladder.gz OK 20110613001038_Michaelmax_vs_Goldilocks_wesnoth-ladder.gz OK 20110614231355_Kira1_vs_Goldilocks_wesnoth-ladder.gz OK turn 20 20110616185638_leocrotta_vs_Semler_wesnoth-ladder.gz OK 20110618072337_Semler_vs_SalsaRocoto_wesnoth-ladder.gz OK 20110623083515_Gollum_vs_Gallifax_wesnoth-ladder.gz OK turn 11 20110625220155_Goldilocks_vs_Dreadnough_wesnoth-ladder.gz OK 20110626163456_plk2_vs_Kolbur_wesnoth-ladder.gz OK 20110628090149_leocrotta_vs_Gollum_wesnoth-ladder.gz OK 20110701234855_leocrotta_vs_The_Black_Sword_wesnoth-ladder.gz OK 20110708182150_hugho_vs_Kolbur_wesnoth-ladder.gz OK turn 10 20110713225346_Dauntless_vs_Cremember_wesnoth-ladder.gz OK 20110715182846_Zorro_vs_Primus_Pilus_wesnoth-ladder.gz OK 20110715223916_neki_vs_Coriolan_wesnoth-ladder.gz OK 20110718040223_elido_vs_Primus_Pilus_wesnoth-ladder.gz OK 20110720033252_silent_vs_elido_wesnoth-ladder.gz OK 20110725180740_Semler_vs_Kolbur_wesnoth-ladder.gz OK 20110729183107_Kolbur_vs_Gallifax_wesnoth-ladder.gz OK 20110809081419_py6aka_vs_Semler_wesnoth-ladder.gz OK 20110816081918_Kolbur_vs_Cremember_wesnoth-ladder.gz OK 20110819212633_Cremember_vs_Coriolan_wesnoth-ladder.gz OK 20110821234117_Kolbur_vs_Cremember_wesnoth-ladder.gz OK 20110903100223_Gollum_vs_Cremember_wesnoth-ladder.gz OK turn 25 20110911205542_Kolbur_vs_Diggy_wesnoth-ladder.gz OK 20110923165442_plk2_vs_Demogorgon_wesnoth-ladder.gz OK 20110924005739_Demogorgon_vs_Cremember_wesnoth-ladder.gz OK 20110924122237_vandal_vs_Demogorgon_wesnoth-ladder.gz OK 20110930044633_Semler_vs_Kane0_wesnoth-ladder.gz OK 20110930162821_Semler_vs_Demogorgon_wesnoth-ladder.gz OK 20110930221732_Rigor_vs_Kolbur_wesnoth-ladder.gz OK 20111003220152_neki_vs_Demogorgon_wesnoth-ladder.gz OK 20111005143235_Semler_vs_Scatha_wesnoth-ladder.gz OK turn 8 20111015101600_Kolbur_vs_Bonobo_wesnoth-ladder.gz OK 20111015113940_Kolbur_vs_Bonobo_wesnoth-ladder.gz OK 20111020000123_Kira1_vs_Demogorgon_wesnoth-ladder.gz OK 20111105083851_Gollum_vs_Cackfiend_wesnoth-ladder.gz OK 20111106112700_Demogorgon_vs_Bonobo_wesnoth-ladder.gz OK 20111110124353_Demogorgon_vs_Bonobo_wesnoth-ladder.gz OK turn 24 20111111022859_The_Black_Sword_vs_Demogorgon_wesnoth-ladder.gz OK turn 22 20111111071412_elido_vs_Cackfiend_wesnoth-ladder.gz OK turn 19 20111114065243_nelson_vs_Cackfiend_wesnoth-ladder.gz OK 20111114204209_Shagal_vs_Cackfiend_wesnoth-ladder.gz OK 20111122224015_reloc_vs_DrakeKing_wesnoth-ladder.gz OK 20111124134119_Dreadnough_vs_Demogorgon_wesnoth-ladder.gz OK 20111124154838_DrakeKing_vs_Demogorgon_wesnoth-ladder.gz OK 20111125204929_plk2_vs_Demogorgon_wesnoth-ladder.gz OK 20111126221550_plk2_vs_Demogorgon_wesnoth-ladder.gz OK 20111127165137_DrakeKing_vs_Demogorgon_wesnoth-ladder.gz OK 20111127174925_plk2_vs_Demogorgon_wesnoth-ladder.gz OK 20111127190019_DrakeKing_vs_Demogorgon_wesnoth-ladder.gz OK turn 9 20111128193410_widowmaker80_vs_Demogorgon_wesnoth-ladder.gz OK turn 22 20111128220920_Demogorgon_vs_Cackfiend_wesnoth-ladder.gz OK 20111130165023_Kira1_vs_Demogorgon_wesnoth-ladder.gz OK 20111203005829_Scatha_vs_Bonobo_wesnoth-ladder.gz OK 20111203075350_elido_vs_Cackfiend_wesnoth-ladder.gz OK 20111204074554_oesis_vs_Cackfiend_wesnoth-ladder.gz OK turn 12 20111204081655_oesis_vs_Cackfiend_wesnoth-ladder.gz OK 20111212223229_Kolbur_vs_Kira1_wesnoth-ladder.gz OK 20111213013312_Fanjo_vs_Cackfiend_wesnoth-ladder.gz OK 20111215191016_DrakeKing_vs_Cackfiend_wesnoth-ladder.gz OK 20111216084238_elido_vs_Cackfiend_wesnoth-ladder.gz OK turn 22 20111221054047_elido_vs_Cackfiend_wesnoth-ladder.gz OK 20111227011156_Kira1_vs_Kalisoo_wesnoth-ladder.gz OK 20111228011646_Kalisoo_vs_DrakeKing_wesnoth-ladder.gz OK 20111228072822_elido_vs_Cackfiend_wesnoth-ladder.gz OK turn 20 20111229150158_tekelili_vs_khiM_wesnoth-ladder.gz OK 20120101084643_Kira1_vs_Cackfiend_wesnoth-ladder.gz OK 20120101181319_tekelili_vs_Kolbur_wesnoth-ladder.gz OK 20120101231559_Kira1_vs_Cackfiend_wesnoth-ladder.gz OK turn 16 20120103200247_tekelili_vs_leocrotta_wesnoth-ladder.gz OK 20120105055443_Cackfiend_vs_Bonobo_wesnoth-ladder.gz OK 20120105213602_tekelili_vs_plk2_wesnoth-ladder.gz OK 20120108102247_tekelili_vs_Bonobo_wesnoth-ladder.gz OK 20120109132752_tekelili_vs_DrakeKing_wesnoth-ladder.gz OK 20120112011832_thefish_vs_Kalisoo_wesnoth-ladder.gz OK 20120113220836_tekelili_vs_Orange_Dude_wesnoth-ladder.gz OK 20120114114710_tekelili_vs_Bonobo_wesnoth-ladder.gz OK 20120115071719_Cackfiend_vs_Bonobo_wesnoth-ladder.gz OK turn 7 20120115172021_tekelili_vs_Kira1_wesnoth-ladder.gz OK 20120115193803_Kolbur_vs_Diggy_wesnoth-ladder.gz OK 20120117062154_Cackfiend_vs_Bonobo_wesnoth-ladder.gz OK 20120118070244_Ichorid_vs_Cackfiend_wesnoth-ladder.gz OK 20120118125710_tekelili_vs_DrakeKing_wesnoth-ladder.gz OK turn 19 20120120064337_DrakeKing_vs_Cackfiend_wesnoth-ladder.gz OK 20120120134150_tekelili_vs_Cremember_wesnoth-ladder.gz OK turn 15 20120121080726_Orange_Dude_vs_Bonobo_wesnoth-ladder.gz OK turn 10 20120123064220_yzr_vs_Cackfiend_wesnoth-ladder.gz OK 20120124174334_tekelili_vs_jason1985_wesnoth-ladder.gz OK 20120124205108_tekelili_vs_Fanjo_wesnoth-ladder.gz OK 20120126033742_Cackfiend_vs_Bonobo_wesnoth-ladder.gz OK 20120126044535_Cackfiend_vs_Bonobo_wesnoth-ladder.gz OK 20120126065914_Kira1_vs_Cackfiend_wesnoth-ladder.gz OK 20120127131755_thefish_vs_tekelili_wesnoth-ladder.gz OK 20120127151143_leocrotta_vs_Huumy_wesnoth-ladder.gz OK 20120127213301_Rigor_vs_Huumy_wesnoth-ladder.gz OK 20120128184228_tekelili_vs_Huumy_wesnoth-ladder.gz OK turn 19 20120130230243_leocrotta_vs_Haldiel_wesnoth-ladder.gz OK 20120131200917_leocrotta_vs_Haldiel_wesnoth-ladder.gz OK # Fault 20110303202837_neki_vs_UselessChair_wesnoth-ladder.gz fault The Freelands 20110303205238_neki_vs_UselessChair_wesnoth-ladder.gz fault The Freelands 20110303211219_neki_vs_UselessChair_wesnoth-ladder.gz fault The Freelands 20110516021158_elido_vs_Kane0_wesnoth-ladder.gz fault 20110519212009_charnel_vs_Michaelmax_wesnoth-ladder.gz fault 20110806022615_thefish_vs_Coriolan_wesnoth-ladder.gz fault 20120121205310_tekelili_vs_plk2_wesnoth-ladder.gz fault turn 40+