63 virtual const std::string&
window_id()
const override;
unit_recall(std::vector< unit_const_ptr > &recall_list, team &team)
virtual void post_show(window &window) override
Actions to be taken after the window has been shown.
std::vector< unit_const_ptr > & recall_list_
int get_selected_index() const
void filter_text_changed(const std::string &text)
This class stores all the data for a single 'side' (in game nomenclature).
std::vector< std::string > filter_options_
Various uncategorised dialogs.
virtual const std::string & window_id() const override
The ID of the window to build.
virtual void pre_show(window &window) override
Actions to be taken before showing the window.
void list_item_clicked()
Callbacks.
std::vector< std::string > last_words_
Abstract base class for all modal dialogs.
base class of top level items, the only item which needs to store the final canvases to draw on...